In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.

Different Houndeye behaviors (view original)

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Description

I plan to add a bit more personality to these xen dogs. Not all houndeyes will imediatly result in attacking the player. While there will still be a good deal of agressive houndeyes, others will behave differently, making them less predictable.

Examples:
Some houndeyes will fear the player and run from him. You will also see houndeyes huddled up somewhere, hiding from a battle as demonstrated in this picture. In these situations the houndeye will not attack unless you provoke it.

Some will show curiosity and follow the player around. I've tested this and it is possibly to do in Spirit of Half-Life.

There are other behaviors planned but I want to keep them a surprise for now.