Run. Think. Shoot. Live. Source.

Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

Black Mesa was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion will not require Half-Life: Source installed on your system to play, only a legitimate and working version of Half-Life 2. At the present time, Valve Software is not associated or involved with the development of this project.

Here is a small list of planned features of Black Mesa:

    * Redesign and overhaul of all 18 chapters, the hazard course and deathmatch levels of the original Half-Life and Half-Life DeathMatch games.
    * Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
    * A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine.
    * Artifical Intelligence that will hunt you by sight and sound.
    * Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
    * Co-operative mode, allowing you and your friends to play through Black Mesa together.
    * The entire cast and characters that the world fell in love with more beauty than ever before, bringing truth to the saying, "if looks could kill..."
    * A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa Aresonal at your disposal.
    * A priority on gameplay and immersion factors such as sounds, functionality and interaction.
    * Built by developers who's passion is seen through the quality of their work.

This mod is not dead, we are still hard at work on it.

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1 comment by RabidMonkey on Dec 22nd, 2005 digg this super bookmark


As promised, here is the latter part of our December media release. Sadly for those who thought the month of multiple updates (aka hell for BMS) was over: is isn't. We're going to celebrate our birthday on January 1st, 2006 where media that isn't quite ready for this update will be released. We revealed the majority of what we wanted to say in our last update, so we'll skip quickly to the focus of this update, media.

Black Mesa: Inbound 2

This update we are showing off a few stills from the 'Black Mesa Inbound' chapter, the opening tram ride of the original Half-Life. With level design by RabidMonkey, 2D art by hazardous! and Laz', and modeling talent from Sanada, Brodix and NetWarriorDan. Inbound has truly been a collaborative team effort. For those who remember this chapter, it was meant to present the player with a 'wow' factor, so its true meaning and value will only be realized through traveling the world itself, but trust us, the 'wow' is very much still there. We're sure many will note areas that are 'unrecognizable' to fans of the original, so we are looking for comments from the community. We greatly value your input on the direction we have taken on some chapters.

Apache Render

In the modeling section we have the U.S. Marine Apache, created by retardedmonkey and skinned by Spitfire. Retardedmonkey has been with us for sometime now and has already created many other vehicles, including the Marine LAV, Transport Osprey, M1A2 Abrams tank and he is presently developing the Marine HMMVW. Spitfire has also been hard at work skinning other models such as the heavy turret and soon to be Marine Sentry.

HUD Ingame

To wrap up the visual department, we have a single in-game shot. Showing off the perception of the player in the chapter dubbed 'Office Complex'. Crowbar in hand and headcrab on the horizon: straight from BMS 0.0.5 (alpha-5). Also in this shot you'll notice our custom HUD already implemented and functioning.

Moving to audio, we have brought together two preview-tracks from our talented Plink. The first demo piece, dubbed 'On A Rail', can be heard via our web site and runs for almost a minute. The second is from the chapter 'We've Got Hostiles' and runs for about ¾ of a minute. Plink now brings the total number of completed music tracks to six, with several other tracks currently in mid-development.

In addition to all this, HLFallout.net has won an exclusive BMS screenshot of Black Mesa Inbound for being 'fast and first' with our media and news updates. Best wishes to them and head over there to find the exclusive media shot.

Finally, we would like to thank everyone who came out and supported us on the ModDB top sites listing, the 'Mods of 2005' ModDB Golden Spanner Awards so far and those who came out to the radio interview last night. A transcript will be up in the following days as well as a download to the audio file. On that final note we'll wish everyone a Merry Christmas and leave you with the media.

-BM Source Development Team

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Black Mesa Teaser Trailer

Black Mesa Teaser Trailer

Jan 27, 2007 Movies 13 comments

A higher-quality version of the Official Black Mesa Teaser Trailer

Comments  (80 - 90 of 3,139)
Long_Shot
Long_Shot Aug 9 2008, 5:38am says:

It is looking so good I'm nervous we'll need to pay for it!

-2 votes     reply to comment
Soviet529
Soviet529 Aug 9 2008, 10:49am replied:

don't give them any ideas

+4 votes     reply to comment
SfcRock
SfcRock Aug 6 2008, 11:02pm says:

This mod better come out soon, its going to make my brain explode thinking about it!

+2 votes     reply to comment
bbenjoe
bbenjoe Aug 6 2008, 7:53am says:

Hey, they just updated the Dev Blog, it even has some nice animations! Awesome. -Guess we are satisfied for 3 minutes...

Seriously, thanks for the update!

+2 votes     reply to comment
Adrian_Shepard
Adrian_Shepard Aug 3 2008, 2:09am says:

THIS IS THE BEST MOD AND THE BEST REMAKE!!!)))

+3 votes     reply to comment
Mutant1988
Mutant1988 Aug 3 2008, 11:42am replied:

A bit early to say that. It's promising though.

+4 votes     reply to comment
cobo10201
cobo10201 Aug 3 2008, 12:27pm replied:

what the hell??? how is it too early to tell. and as of right now its the only remake so it IS the best remake.

+1 vote     reply to comment
MR.sugar
MR.sugar Aug 4 2008, 2:06pm replied:

Best remake maybe, but not the best mod...

+1 vote     reply to comment
RipperLord
RipperLord Aug 6 2008, 5:59am replied:

^Agreed^ A clip and a gallery of screenshots doesnt justify the gameplay. Looks excellent and promising, but the truth is in the release of this mod. All in all, it looks like its coming along great so far.

+2 votes     reply to comment
Mutant1988
Mutant1988 Aug 6 2008, 3:34pm replied:

RipperLord: I applaud your sanity. When it's done, first then, should we pour praise over it, if it's worth it. It looks good, definitely, but, it's been looking pretty for a long time, and not much else (And now I'll be yelled at for saying that, but whatever, really).

+3 votes     reply to comment
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