Black Mesa

fffffff fffffffff ffffffffffff ffffffffffff ffffffffffff fffffffffff ffffffffffffffffff fffffffff ffffffffffff ffffffffffff ffffffffffff fffffffffff fffffffffff
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Welcome back Mr. Freeman, Black mesa is now available on Early Access, Black Mesa is what we had all hoped half life source would have been, a total re invisoning of the Classic brought up to date with higher definition models, textures and more.

Crowbar collective state. “Making a game with the scope and scale of Black Mesa is a massive undertaking. Back in 2012 we made the decision to release what we had completed up to that point, and were blown away by the community’s response, feedback, and improvements to our work. We want to keep that relationship alive and well by using Early Access as a tool for allowing our community to participate in the final phase of Black Mesa’s development.

In addition, our ambitions go beyond the original Xen chapters found in Half-Life. We have a standard of quality that we have to achieve. Early Access allows us to commit resources to bring you the remaining chapters with the quality that you expect.”

"We currently have the first ~85% of our single player campaign completed. For the last 15% we want to not only recreate it, but improve upon it to make it an enjoyable and memorable experience. We feel it will take us considerable time to get the last 15% up to our standards, and putting a time estimate on it would be a total guess.”

This EA release sees you playing over 10 hours of single player campaign. Multiplayer deathmatch and team deathmatch with 6 completely re-imagined Half-Life 1 maps on the Source Engine.

Black Mesa - Early Access Black Mesa - Early Access Black Mesa - Early Access Black Mesa - Early Access

Happy Birthday Half-life!

Happy Birthday Half-life!

2 years ago News 79 comments

Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans. We've had quite a year since then, with a lot happening...

Black Mesa v1.0 released

Black Mesa v1.0 released

3 years ago News 262 comments

Prepare for an experience that you will find Nostalgic, exciting and fresh.

Get Black Mesa on Steam!

Get Black Mesa on Steam!

3 years ago News 44 comments

Fellow Scientists, We have gotten a lot of remarks, questions and demands that we get Black Mesa on Steam. In the past, the answer has always been the...

Community Update!

Community Update!

3 years ago News 82 comments

We're freaking out over here! It is so exciting to share this news with you!

BMS Monitor Windows Error

BMS Monitor Windows Error

3 months ago Textures 7 comments

Just a small realistic thing for Black Mesa. Archive contains two error textures for monitors. Extract in your game directory and enjoy!

BMS | Reworked Chapter Icons

BMS | Reworked Chapter Icons

3 months ago GUIs 2 comments

Black Mesa: Source chapter icons replacement. Just extract the archive in your game directory and enjoy! :)

BMS | Insurgency HMMWV

BMS | Insurgency HMMWV

4 months ago Vehicle Model 5 comments

Insurgency HMMWV for Black Mesa: Source. Archive contains desert and camo HMMWV variant.

BMS | No Tripmine & Triplaser beam

BMS | No Tripmine & Triplaser beam

4 months ago Effects GFX 10 comments

Removed blue tripmine laserbeams and red turret triplaser beam. This addon will make the game more realistic and hard.

BMS | No turret laserbeams

BMS | No turret laserbeams

4 months ago Effects GFX 0 comments

Removed ground & ceiling turret red laserbeams. This addon will make the game more realistic and hard.

BM Particle Effect Improvement pack

BM Particle Effect Improvement pack

5 months ago Effects GFX 2 comments

Released a preliminary collection containing many updates to most weapons, along with other across-the-mod effects! See the thread in the description...

Post comment Comments  (18760 - 18770 of 18,828)
denzil Jan 29 2005 says:

Satanicus are you really that retarded?

Sorry to lower the tone, but you haven't even seen content from our modification. And there is a reason for that, not that it doesn't exist, it's a tactical marketing decision.

We have a dedicated, highly talented team who i'd be willing to be money will produce better quality work than said modification team.

HL:BM need better community support than someone of your intelligence level.

+1 vote     reply to comment
denzil Jan 29 2005 says:

You actually missed a few new team member additions Figge. But they have not been documented on our web site, so i'll forgive you. :)

+1 vote     reply to comment
figge Jan 28 2005 says:

Jon 'Kalashnikov' Dominski :: Project Founder, Co-Director ::
James 'denzil' Headdon :: Project Founder, Co-Director, Public Relations ::

Game Mechanics:

Level Development:
R. Michael 'Section_Ei8ht' Zurad
Juan José 'Mendasp' Alfaro
Ladislav 'Jackar' Jochman
Andreas 'Andreas' Stavaas
Robert 'Bob' Sikowski
Chris 'Kester' Harrison
James 'denzil' Headdon
Jon 'Kalashnikov' Dominski
Ilija 'Tailgunner' Petrusic

Art & Model's:
'Lupus' :: Modeller ::
Daniel 'NetWarriorDan' Escobedo :: Modeller ::
Robert 'Sanada' Chinner :: Modeller ::
Tyler 'Loki Seto' Montague :: Modeller ::
'GellyFish' :: Modeller ::
'Stimor' :: Modeller
Jeroen 'Geronimous' Hendrix :: Texture/Conceptual Artist ::
Brian 'bkd86' Dale :: Conceptual Artist ::
S. 'Ole' Bekkelund :: Conceptual Artist ::
D. 'd'keesto' Keese :: Texture Artist ::
'LimeyGeeza' :: Texture Artist ::

I found alot of people on the team...

+1 vote     reply to comment
Kalashnikov Jan 28 2005 says:

After the flash intro, hit the 'TEAM' menu option and then tell us who has more members.

+1 vote     reply to comment
figge Jan 28 2005 says:

"OMG more members make a mod great"

That is what makes a mod great? Don't think so.

And better storyline?
Wtf, it's to mods about remaking Half-life1, there is only 1 storyline.


0 votes     reply to comment
Stimor Jan 28 2005 says:

We have the hl1 storyline

+1 vote     reply to comment
figge Jan 27 2005 says:

Why is HLBM so much better than BMS?
On HLBM all i can see is the default Hl2 headcrab...

+1 vote     reply to comment
Kalashnikov Jan 27 2005 says:

Well Satanicus, we cannot please everyone and you are that prime example. We are trying to increase the Half-Life 2 poly limits, but the polylimits on Half-Life 1 are being upped to the Half-Life 2 polylimits. I would like to ask you to direct yourself to our website, where (if you took the time to actually READ the information on this profile) it displays our full team. The Black Mesa: Source Development Team presently consists of 20 Developers with an additional six spots left vacant at this time: and this is only in the prelimiary stages. I see you have also begun a random posting at the Half-Life: Black Mesa profile as well.

I simply ask you to check out the website before making your judgement. We use this moddb profile as simply a gateway to our website which contains all the information you want. After reading your comments in the other Black Mesa mods as well, it appears that you are attempting to put HL: Black Mesa ahead of everyone, but if you would actually read the comments, and look at the websites: you'll see that your comparisons are far from perfect. Actually, they are perfectly FLAWED. Before posting, please simply read the full Modification Description and our website please. We are not in competition with any other modifications and we only want to create a Half-Life 1 experience that will entertain and fill the gap that Half-Life: Source has created.

Thank you.

+1 vote     reply to comment
Satanicus Jan 27 2005 says:

yous are quite slow at gaining members and constructing this mod, the ideas are ok.. i rate em 6/10
but i like Half-Life:Black Mesa better, they hav more dedicated staff with more skill, progress is plentiful and their plot is good(8/10)
y dont yous give up cuz i doubt this mod will be used due to LAG!
not everyone has perfect computers man, u gotta get to reality cuz the overdosed
poly counts etc wont make a diff, but lag!
the SDK engine looks at its BEST on HL2 ALREADY when u put all at high!!! dont get me wrong!, they made all the units in HL2 look as unique and realistic as they could!, giving more polycounts will BARELY better units and increase lag!.... yous should stick with the normal poly count on HL2 SP/DM and this mod will b worth the download...

0 votes     reply to comment
AbsurdWreckage2 Jan 26 2005 says:

ah...graphical updates, nice website by the way.

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Half-Life 2
Send Message
Release date
Released 2012
Mod watch
Start tracking
Community Rating



3308 votes submitted.

You Say


Ratings closed.

Highest Rated (131 agree) 10/10

This mod is amazing! Feels like i'm playing a Valve's game, not a modification.
Now i understand what people felt like in 1998.

Sep 14 2012 by HunteR4708

Lowest Rated (12 agree) 2/10

At first i made a really nice review to this game mod. But then i advanced further in the game and i got really pissed off... Yeah its pretty and scenic , yeah most of the voice acting is great and the music is fantastic but there is a huge annoying gash that just makes the game shit! AI: WHAT BASICALLY MAKES THE GAME SHIT AI: SHIIIT Soldiers...Im fine with other critters plaing running to eat you but soldiers(well the alien soldiers suck in this department as well). Anyway so where were we? oh…

Sep 17 2012 by Aleksei_Lenin

Embed Buttons
Link to Black Mesa by selecting a button and using the embed code provided more...
Black Mesa
Last Update
3 months ago
11,442 members