Black Mesa

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Blog RSS Feed Report abuse Latest News: Happy Birthday Half-life!

78 comments by Hubicorn on Nov 20th, 2013

HAPPY 15TH BIRTHDAY HALF-LIFE! We here at Black Mesa have some big news!

The Big News:
Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans. We've had quite a year since then, with a lot happening internally that we haven't been able to talk about... until now. Black Mesa has been given the opportunity to be sold as a retail product on Steam! This is an incredible honor - one we never expected - but also one we found hard to accept.

We never developed Black Mesa with money in mind. Our team is made up of average, hardworking people, and no one joined the team to make money. For us, Black Mesa is purely a labor of love. We believe this philosophy has significantly contributed to the overall quality and feel of the game.

Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because frankly, our team could really use the financial help.


The Plan:
Soon you'll see Black Mesa available on Steam for a relatively low price. But we aren't dropping all support for the free version. In fact shortly after the Steam release there will be a completely new free version of the game. We also plan to open source our maps and some game assets to the modding community!

Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. However, the Steam version will include features that the free version simply can not have. We will be paying careful attention to feedback, and you'll have a very real say in how the final game turns out.

Long-Term Plans and Xen:
We've been overwhelmed by fan anticipation for Xen, and we're excited so many people are eager to conclude the game. To be totally honest however, Xen is still a ways off. Over the past year, we have spent a HUGE amount of time porting the game to a new engine and fixing hundreds of bugs. The work to port to the new engine was not because of the decision to go retail, this was work that had to be done to get Black Mesa onto Steam and support our future plans.

So, please be patient with us as we work to make Xen a stunning and worthy conclusion to Black Mesa. Until Xen is completed, we have multiple interesting additions planned for the Steam version of Black Mesa, which we will announce later on down the road.

Thanks,
The Black Mesa Dev Team

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On a Rail Uncut - Full Beta

On a Rail Uncut - Full Beta

Aug 25, 2013 Demo 25 comments

This release contains the full beta version of On a Rail Uncut, comprising the maps A1, A2, B1, and B2. These maps integrate seamlessly with Black Mesa...

Surface Tension Uncut v2.0 - ZIP Version

Surface Tension Uncut v2.0 - ZIP Version

Jun 26, 2013 Full Version 6 comments

This is the ZIP version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Surface Tension Uncut v2.0 - Installer Version

Surface Tension Uncut v2.0 - Installer Version

Jun 26, 2013 Full Version 9 comments

This is the installer version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Black Mesa Torrent

Black Mesa Torrent

Sep 15, 2012 Full Version 64 comments

This is simply the official torrent to download Black Mesa. Be kind and seed once you have finished.

Black Mesa Part 2.zip

Black Mesa Part 2.zip

Sep 14, 2012 Full Version 97 comments

Part 2 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format blackmesa.zip.001 for part one and blackmesa.zip.002...

Black Mesa Part 1.zip

Black Mesa Part 1.zip

Sep 14, 2012 Full Version 159 comments

Part 1 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format blackmesa.zip.001 for part one and blackmesa.zip.002...

Post comment Comments  (18610 - 18620 of 18,703)
Fiona_Golden
Fiona_Golden Mar 11 2005, 5:26am says:

After this comes out I dont think any one will want HL:Source. This seems like a great idea...

+1 vote     reply to comment
kenyo
kenyo Mar 9 2005, 11:06am says:

holy crap! it must be a big coding job becuase you got 2 coders!

i loved hl1 and still miss it, can't wait till this is out!

+1 vote     reply to comment
Kalashnikov
Kalashnikov Mar 9 2005, 9:31am says:

The BMS website will be back on-line soon, until then we have our forums for your questioning and conversational enjoyment.

Forum.leak-free.org

+1 vote     reply to comment
Kalashnikov
Kalashnikov Mar 7 2005, 4:13pm says:

1. Will you recycle and polish existing sound effects/voices of scientist or composing you’re own.
If possible, we plan to redo any voices and sounds that we can: but for those that we cannot find suitable replacements, we will attempt to "spruce up" original sound files to improve quality.

2.I did read over you’re F.A.Q and something still plagues me, even though you will make new scientist models are you still going to recycle the Dr.kliener models throughout the base.
Dr. Kliener is a fairly unique issue with BMS because of his indefinitive location at the time of the incident. We reconize him by his model: but his location is somewhat of mystery. We plan to recycle his model, but perhaps edit the model in a way to appear 10 years younger.

3. Another model question, Are you going to use some of the half life 2 updated models in BMS such as G-man, Dr.Kliener, Head crabs etc...
HeadCrabs and the G-Man seem to have not changed much over the course between the games (other then the obvious graphical improvements), so the general concensus is that we will be reusing the models.

4. And what are you’re plans regarding Xen?
We plan to give Xen 3d skyboxes and a better feeling rather then the player on a single rock in the middle of nowhere.

5. And finally will you guys add any of the cancelled monsters from Hl1 be added?
As of yet, there are no plans to revive older monsters.

+1 vote     reply to comment
Kalashnikov
Kalashnikov Mar 7 2005, 2:16pm says:

BMS and LeakFree are presently down. We should be up in a few days.

+1 vote     reply to comment
orcone
orcone Mar 7 2005, 5:44am says:

Changing hosts, dont worry :)

+1 vote     reply to comment
pizzahut
pizzahut Mar 7 2005, 5:26am says:

leakfree.org is down, did Valve shut it down or just a billing problem?

+1 vote     reply to comment
llBatesll
llBatesll Mar 6 2005, 9:58pm says:

Yes i am very pleased to see the community rise up and give a second chance to half life,
But i have some questions i ask of you

1. Will you recycle and polish existing sound effects/voices of scientist or composing you’re own.

2.I did read over you’re F.A.Q and something still plagues me, even though you will make new scientist models are you still going to recycle the Dr.kliener models throughout the base.

3. Another model question, Are you going to use some of the half life 2 updated models in BMS such as G-man, Dr.Kliener, Head crabs etc...

4. And what are you’re plans regarding Xen?

5. And finally will you guys add any of the cancelled monsters from Hl1 be added

Answer any you feel comftarble with at this stage in development, i will deeply appreciate it if you answer any at all, thanks you

+1 vote     reply to comment
syx
syx Mar 4 2005, 6:48pm says:

Awesome, I wish it was done now!

+1 vote     reply to comment
RedBlueGreen953
RedBlueGreen953 Jul 14 2009, 10:22pm replied:

lOl

+1 vote     reply to comment
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At first i made a really nice review to this game mod. But then i advanced further in the game and i got really pissed off... Yeah its pretty and scenic , yeah most of the voice acting is great and the music is fantastic but there is a huge annoying gash that just makes the game shit! AI: WHAT BASICALLY MAKES THE GAME SHIT AI: SHIIIT Soldiers...Im fine with other critters plaing running to eat you but soldiers(well the alien soldiers suck in this department as well). Anyway so where were we? oh…

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