Black Mesa

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78 comments by Hubicorn on Nov 20th, 2013

HAPPY 15TH BIRTHDAY HALF-LIFE! We here at Black Mesa have some big news!

The Big News:
Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans. We've had quite a year since then, with a lot happening internally that we haven't been able to talk about... until now. Black Mesa has been given the opportunity to be sold as a retail product on Steam! This is an incredible honor - one we never expected - but also one we found hard to accept.

We never developed Black Mesa with money in mind. Our team is made up of average, hardworking people, and no one joined the team to make money. For us, Black Mesa is purely a labor of love. We believe this philosophy has significantly contributed to the overall quality and feel of the game.

Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because frankly, our team could really use the financial help.


The Plan:
Soon you'll see Black Mesa available on Steam for a relatively low price. But we aren't dropping all support for the free version. In fact shortly after the Steam release there will be a completely new free version of the game. We also plan to open source our maps and some game assets to the modding community!

Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. However, the Steam version will include features that the free version simply can not have. We will be paying careful attention to feedback, and you'll have a very real say in how the final game turns out.

Long-Term Plans and Xen:
We've been overwhelmed by fan anticipation for Xen, and we're excited so many people are eager to conclude the game. To be totally honest however, Xen is still a ways off. Over the past year, we have spent a HUGE amount of time porting the game to a new engine and fixing hundreds of bugs. The work to port to the new engine was not because of the decision to go retail, this was work that had to be done to get Black Mesa onto Steam and support our future plans.

So, please be patient with us as we work to make Xen a stunning and worthy conclusion to Black Mesa. Until Xen is completed, we have multiple interesting additions planned for the Steam version of Black Mesa, which we will announce later on down the road.

Thanks,
The Black Mesa Dev Team

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On a Rail Uncut - Full Beta

On a Rail Uncut - Full Beta

Aug 25, 2013 Demo 24 comments

This release contains the full beta version of On a Rail Uncut, comprising the maps A1, A2, B1, and B2. These maps integrate seamlessly with Black Mesa...

Surface Tension Uncut v2.0 - ZIP Version

Surface Tension Uncut v2.0 - ZIP Version

Jun 26, 2013 Full Version 6 comments

This is the ZIP version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Surface Tension Uncut v2.0 - Installer Version

Surface Tension Uncut v2.0 - Installer Version

Jun 26, 2013 Full Version 11 comments

This is the installer version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Black Mesa Torrent

Black Mesa Torrent

Sep 15, 2012 Full Version 60 comments

This is simply the official torrent to download Black Mesa. Be kind and seed once you have finished.

Black Mesa Part 2.zip

Black Mesa Part 2.zip

Sep 14, 2012 Full Version 97 comments

Part 2 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format blackmesa.zip.001 for part one and blackmesa.zip.002...

Black Mesa Part 1.zip

Black Mesa Part 1.zip

Sep 14, 2012 Full Version 159 comments

Part 1 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format blackmesa.zip.001 for part one and blackmesa.zip.002...

Post comment Comments  (18600 - 18610 of 18,708)
ASTROMAN
ASTROMAN Apr 9 2005, 12:42am says:

I congragulate you on your sucessful media release!

+1 vote     reply to comment
Kalashnikov
Kalashnikov Apr 6 2005, 10:53am says:

I was getting a lot of messages about other HL remake modifications elsewhere and whether or not they are active. After researching, the only other two modification who were looking into remaking the game on Source have become inactive or have cancelled their project. In other words, we are presently the only mod team working on the remake.

+1 vote     reply to comment
bluesman
bluesman Apr 5 2005, 9:32am says:

This mod looks soo sexy. I was planning on buying the HL2 gold package to also get HL: Source, but this mod looks so much better. I can't wait for it.

+1 vote     reply to comment
orcone
orcone Apr 5 2005, 3:28am says:

PM Kalashnikov
Could you post some shots of your maps on our forums?

+1 vote     reply to comment
KiGrind
KiGrind Apr 4 2005, 4:27pm says:

I would like to join the team as a level designer. If its converting the older maps to the source while adding detail and remapping, ETC thats fine. Complete recreation is also fine.

Building MP levels for me, is usually a no due to the "Balanceing" crap I have to go trough every time I release a map.

I know a great deal about AI in mapping and what you have to do to get your enemys to do certain things.

Please consider me and send me a PM or contact me on AIM.

+1 vote     reply to comment
Kalashnikov
Kalashnikov Mar 24 2005, 7:50pm says:

Check 'Avaliable Positions' as we are presently seeking texture artists and level designers.

+1 vote     reply to comment
orcone
orcone Mar 23 2005, 6:56am says:

For those of you without Broadband, hopefully BM:S will be released on DVD through PC Magazines.

+1 vote     reply to comment
Kalashnikov
Kalashnikov Mar 21 2005, 9:47pm says:

Well, we're doing levels as our level designs work on them. As the flow of the modification is critical, our level designs are continuing to coordinate designs and prop_ models to make sure we create a uniform feeling throughout the game.

We imagine the total file size will be quite substancial

+1 vote     reply to comment
Stickmaster
Stickmaster Mar 21 2005, 6:57pm says:

I see your already putting up levels from "We've Got Hostiles". Does that mean your already done with all the maps in between? If not, I suggest you do each level in order. Just because it will make it easier, but I'm not going to argue with whatever you guys do. I hope you finish it by the way ;)

Lastly, what do you guys imagine the total file size is? You better not make TOO many textures, because they take up space really really fast.

Anyway, good luck. The websites looking good.

+1 vote     reply to comment
Mith
Mith Mar 21 2005, 1:45pm says:

Holy crap, i just made an royal *** out of myself.. Spoon or the FORK!

+1 vote     reply to comment
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Blackmesasource.com
Release Date
Released Sep 12, 2012
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9.6

3225 votes submitted.

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Highest Rated (125 agree) 10/10

This mod is amazing! Feels like i'm playing a Valve's game, not a modification.
Now i understand what people felt like in 1998.

Sep 14 2012, 3:16pm by HunteR4708

Lowest Rated (11 agree) 2/10

At first i made a really nice review to this game mod. But then i advanced further in the game and i got really pissed off... Yeah its pretty and scenic , yeah most of the voice acting is great and the music is fantastic but there is a huge annoying gash that just makes the game shit! AI: WHAT BASICALLY MAKES THE GAME SHIT AI: SHIIIT Soldiers...Im fine with other critters plaing running to eat you but soldiers(well the alien soldiers suck in this department as well). Anyway so where were we? oh…

Sep 17 2012, 8:40pm by Aleksei_Lenin

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First Person Shooter
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Single & Multiplayer
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