Black Mesa

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Blog RSS Feed Report abuse Latest News: Happy Birthday Half-life!

80 comments by Hubicorn on Nov 20th, 2013

HAPPY 15TH BIRTHDAY HALF-LIFE! We here at Black Mesa have some big news!

The Big News:
Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans. We've had quite a year since then, with a lot happening internally that we haven't been able to talk about... until now. Black Mesa has been given the opportunity to be sold as a retail product on Steam! This is an incredible honor - one we never expected - but also one we found hard to accept.

We never developed Black Mesa with money in mind. Our team is made up of average, hardworking people, and no one joined the team to make money. For us, Black Mesa is purely a labor of love. We believe this philosophy has significantly contributed to the overall quality and feel of the game.

Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because frankly, our team could really use the financial help.

The Plan:
Soon you'll see Black Mesa available on Steam for a relatively low price. But we aren't dropping all support for the free version. In fact shortly after the Steam release there will be a completely new free version of the game. We also plan to open source our maps and some game assets to the modding community!

Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. However, the Steam version will include features that the free version simply can not have. We will be paying careful attention to feedback, and you'll have a very real say in how the final game turns out.

Long-Term Plans and Xen:
We've been overwhelmed by fan anticipation for Xen, and we're excited so many people are eager to conclude the game. To be totally honest however, Xen is still a ways off. Over the past year, we have spent a HUGE amount of time porting the game to a new engine and fixing hundreds of bugs. The work to port to the new engine was not because of the decision to go retail, this was work that had to be done to get Black Mesa onto Steam and support our future plans.

So, please be patient with us as we work to make Xen a stunning and worthy conclusion to Black Mesa. Until Xen is completed, we have multiple interesting additions planned for the Steam version of Black Mesa, which we will announce later on down the road.

The Black Mesa Dev Team

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On a Rail Uncut - Full Beta

On a Rail Uncut - Full Beta

Aug 25, 2013 Demo 27 comments

This release contains the full beta version of On a Rail Uncut, comprising the maps A1, A2, B1, and B2. These maps integrate seamlessly with Black Mesa...

Surface Tension Uncut v2.0 - ZIP Version

Surface Tension Uncut v2.0 - ZIP Version

Jun 26, 2013 Full Version 6 comments

This is the ZIP version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Surface Tension Uncut v2.0 - Installer Version

Surface Tension Uncut v2.0 - Installer Version

Jun 26, 2013 Full Version 9 comments

This is the installer version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Black Mesa Torrent

Black Mesa Torrent

Sep 15, 2012 Full Version 68 comments

This is simply the official torrent to download Black Mesa. Be kind and seed once you have finished.

Black Mesa Part

Black Mesa Part

Sep 14, 2012 Full Version 100 comments

Part 2 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format for part one and

Black Mesa Part

Black Mesa Part

Sep 14, 2012 Full Version 163 comments

Part 1 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format for part one and

Post comment Comments  (18600 - 18610 of 18,719)
ASTROMAN Apr 12 2005, 6:20pm says:

They are currently designing a HTML only version of the site, for those needs exactly.

+1 vote     reply to comment
nh3 Apr 12 2005, 2:50pm says:

Do me a favour and add an option to skip the intro on your website, or just a link to the forums. I sometimes access the internet from computers without flash installed. Its sucks to be presented with nothing but a large black box when trying to access your site.

+1 vote     reply to comment
Stimor Apr 12 2005, 12:21am says:

There is no need to lower the polycount for those models

+1 vote     reply to comment
FoxFire Apr 11 2005, 10:37pm says:

I will be fallowing this mod very closly!
I can't wait for more models!

+1 vote     reply to comment
DeadlyContagion Apr 10 2005, 1:08pm says:

I have been watching this mod's progress from the beginning and I must say it's incredible. I've been waiting for a while for the new media, and when BM:S delivers, they deliver. I wish you all good luck with this mod and hope to play it someday.

+1 vote     reply to comment
Stickmaster Apr 10 2005, 11:41am says:

This is probably going to be my favorite mod. The models are incredible! That Gargantua looks almost like it could jump out of the screen and flame me to death. The maps look great too. But I suggest you lower the polycount for the Garg and Grunt. What are the polycounts anyway?

Lastly, I suggest you leave the half life 1 songs instead of using Half Life 2 ones. It would just change the mood to have the songs from Half Life 2. And you want this to be like the original, right?

+1 vote     reply to comment
KiGrind Apr 10 2005, 12:34am says:

Hopefully I wont be fighting a giant white monster when it releases.... lets see some textureing :-p

(NOTE: Is it going to have ninja reflexes and a lazer beams? Also are the Marines going to be seen eating beef jerky in one of there idle animations?)

+1 vote     reply to comment
orcone Apr 9 2005, 11:40pm says:

Personally, I love the satchel texture.

+1 vote     reply to comment
ASTROMAN Apr 9 2005, 12:14pm says:

I got bored today, so I made the garg render a bit... different...


+1 vote     reply to comment
PhoenixRisinG Apr 9 2005, 7:03am says:

OH MY GOD This Gargantua Render is extremely ***-kickin! I love you guys

When I saw the Link saying "Gargantua", I thought you would post the April fool-Garg seen in the forums :D

I also like that you remake the spas12 and don't use the HL2-one.

All the other renders are also very good, especially the satchel + detonator - looks fresh, 'cause it's a n all new model, not a remake of the old one. :)

+1 vote     reply to comment
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Released Sep 12, 2012
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3230 votes submitted.

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Ratings closed.

Highest Rated (127 agree) 10/10

This mod is amazing! Feels like i'm playing a Valve's game, not a modification.
Now i understand what people felt like in 1998.

Sep 14 2012, 3:16pm by HunteR4708

Lowest Rated (11 agree) 2/10

At first i made a really nice review to this game mod. But then i advanced further in the game and i got really pissed off... Yeah its pretty and scenic , yeah most of the voice acting is great and the music is fantastic but there is a huge annoying gash that just makes the game shit! AI: WHAT BASICALLY MAKES THE GAME SHIT AI: SHIIIT Soldiers...Im fine with other critters plaing running to eat you but soldiers(well the alien soldiers suck in this department as well). Anyway so where were we? oh…

Sep 17 2012, 8:40pm by Aleksei_Lenin

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