Black Mesa

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78 comments by Hubicorn on Nov 20th, 2013

HAPPY 15TH BIRTHDAY HALF-LIFE! We here at Black Mesa have some big news!

The Big News:
Last year, Black Mesa was one of the first Steam games to be Greenlit by you, our amazing fans. We've had quite a year since then, with a lot happening internally that we haven't been able to talk about... until now. Black Mesa has been given the opportunity to be sold as a retail product on Steam! This is an incredible honor - one we never expected - but also one we found hard to accept.

We never developed Black Mesa with money in mind. Our team is made up of average, hardworking people, and no one joined the team to make money. For us, Black Mesa is purely a labor of love. We believe this philosophy has significantly contributed to the overall quality and feel of the game.

Our decision to sell Black Mesa rests on two key points. One is we believe we can make the game even better by having full access to the Source engine. This lets us tackle and fix limitations instead of working around them. The second is because frankly, our team could really use the financial help.

The Plan:
Soon you'll see Black Mesa available on Steam for a relatively low price. But we aren't dropping all support for the free version. In fact shortly after the Steam release there will be a completely new free version of the game. We also plan to open source our maps and some game assets to the modding community!

Purchasing the Steam version of Black Mesa is more about supporting the team and our efforts than anything else. However, the Steam version will include features that the free version simply can not have. We will be paying careful attention to feedback, and you'll have a very real say in how the final game turns out.

Long-Term Plans and Xen:
We've been overwhelmed by fan anticipation for Xen, and we're excited so many people are eager to conclude the game. To be totally honest however, Xen is still a ways off. Over the past year, we have spent a HUGE amount of time porting the game to a new engine and fixing hundreds of bugs. The work to port to the new engine was not because of the decision to go retail, this was work that had to be done to get Black Mesa onto Steam and support our future plans.

So, please be patient with us as we work to make Xen a stunning and worthy conclusion to Black Mesa. Until Xen is completed, we have multiple interesting additions planned for the Steam version of Black Mesa, which we will announce later on down the road.

The Black Mesa Dev Team

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On a Rail Uncut - Full Beta

On a Rail Uncut - Full Beta

Aug 25, 2013 Demo 25 comments

This release contains the full beta version of On a Rail Uncut, comprising the maps A1, A2, B1, and B2. These maps integrate seamlessly with Black Mesa...

Surface Tension Uncut v2.0 - ZIP Version

Surface Tension Uncut v2.0 - ZIP Version

Jun 26, 2013 Full Version 6 comments

This is the ZIP version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Surface Tension Uncut v2.0 - Installer Version

Surface Tension Uncut v2.0 - Installer Version

Jun 26, 2013 Full Version 9 comments

This is the installer version of the new and improved Surface Tension Uncut 2.0! This version sees significant improvement from the previous release (v1.11...

Black Mesa Torrent

Black Mesa Torrent

Sep 15, 2012 Full Version 64 comments

This is simply the official torrent to download Black Mesa. Be kind and seed once you have finished.

Black Mesa Part

Black Mesa Part

Sep 14, 2012 Full Version 97 comments

Part 2 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format for part one and

Black Mesa Part

Black Mesa Part

Sep 14, 2012 Full Version 159 comments

Part 1 of 2. Instructions: Once part 1 and 2 have been downloaded rename the files to include this format for part one and

Post comment Comments  (18600 - 18610 of 18,701)
Kalashnikov Mar 21 2005, 9:47pm says:

Well, we're doing levels as our level designs work on them. As the flow of the modification is critical, our level designs are continuing to coordinate designs and prop_ models to make sure we create a uniform feeling throughout the game.

We imagine the total file size will be quite substancial

+1 vote     reply to comment
Stickmaster Mar 21 2005, 6:57pm says:

I see your already putting up levels from "We've Got Hostiles". Does that mean your already done with all the maps in between? If not, I suggest you do each level in order. Just because it will make it easier, but I'm not going to argue with whatever you guys do. I hope you finish it by the way ;)

Lastly, what do you guys imagine the total file size is? You better not make TOO many textures, because they take up space really really fast.

Anyway, good luck. The websites looking good.

+1 vote     reply to comment
Mith Mar 21 2005, 1:45pm says:

Holy crap, i just made an royal *** out of myself.. Spoon or the FORK!

+1 vote     reply to comment
Mith Mar 20 2005, 4:12pm says:

THe asians invented either the spoon or the knife, can't remember whitch one, though i can say that they invented 50% of the spork!

+1 vote     reply to comment
lubbeh Mar 20 2005, 1:50pm says:

Does anyone know who invented the spoon? :\

+1 vote     reply to comment
Kalashnikov Mar 12 2005, 11:40pm says:

great to get a strong response from the community. Our main website is still down unfortuently, but you can still come and chill at our forums:

+1 vote     reply to comment
Dr.Freeman Mar 12 2005, 6:16pm says:

OMFGZORES! iv been wanting HL source :d but i dont have it this will make up for it (with better graphics)

+1 vote     reply to comment
Frostbite Mar 12 2005, 3:12pm says:

man i hope u guys add the diablo (panther.mdl) that thing looked kool! its in the sdk (hl1)

+1 vote     reply to comment
Fiona_Golden Mar 11 2005, 5:26am says:

After this comes out I dont think any one will want HL:Source. This seems like a great idea...

+1 vote     reply to comment
kenyo Mar 9 2005, 11:06am says:

holy crap! it must be a big coding job becuase you got 2 coders!

i loved hl1 and still miss it, can't wait till this is out!

+1 vote     reply to comment
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At first i made a really nice review to this game mod. But then i advanced further in the game and i got really pissed off... Yeah its pretty and scenic , yeah most of the voice acting is great and the music is fantastic but there is a huge annoying gash that just makes the game shit! AI: WHAT BASICALLY MAKES THE GAME SHIT AI: SHIIIT Soldiers...Im fine with other critters plaing running to eat you but soldiers(well the alien soldiers suck in this department as well). Anyway so where were we? oh…

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