Run. Think. Shoot. Live. Source. Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

Report article A celebration of the last decade!

The nineteenth of November might not be a date that many people think is significant, but it's of special importance to us. On this day ten years ago, Half-Life was unleashed on the world. In celebration, we've got lots of new media!

Posted by cman2k on Nov 19th, 2008 digg this super bookmark


The nineteenth of November might not be a date that many people think is significant, but it's of special importance to us. On this day ten years ago, Half-Life was unleashed on the world. In celebration, we've got lots of new media!

2008 has been a very eventful year for us. Making a 12+ hour game is a monumental task, but we're still powering ahead with development and making great progress. Our programmers have been hard at work overhauling and expanding the AI, and lots of our NPCs have been brought to life by our talented voice actors. Levels and chapters continue to be worked on and fine tuned, with large sections strung together and playable. We've also begun tackling the final content of the game, some of the most creative and technically challenging stuff we've had to do yet. And team members across the board continue to push the envelope and redefine what's possible in a Source game.

While known by some hardcore Black Mesa fans, we'd like to officially state that we've upgraded to the Orange Box build of the Source engine. We're also excited to announce that we've dropped Counter-Strike: Source as a requirement for Black Mesa, and from now on, the only thing you'll need to play the mod is a Steam account with any Source engine game installed! Black Mesa is now running completely off of our own content and base Source shared content, and we felt the vastly increased user base more then justified creating all the extra assets needed to make this switch.

We're all enjoying the new tools and technologies the Orange Box offers us, and are making heavy use of lots of exciting features. These include advanced particle effects, jigglebones, cinematic physics, combined maps, self-shadowing bump maps, dynamic shadows, and an entirely new graphical feature we're calling Procedural Terrain Displacement, showcased in some of the Surface Tension screenshots and wallpapers.

Our most recent round of community projects has ended and winners have been selected. More so than ever before there was an overwhelming response with hundreds and hundreds of entries! Make sure you check out our favorites! We'd like to thank all who participated, and encourage everyone to get involved in the new ones as well.

In other news, we've also recently parted ways with our long-time host GamerNode, who have graciously hosted both the website and discussion forums for the last two years. It was an amicable split between both parties, and we wish them all the best in the future.

And last but not least, the team worked very hard to get a trailer out along with all the other media. But as we've always done when faced with the choice, we decided to take a few extra days to polish it to a mirror shine before releasing it to the community. Be sure and look for that in the days ahead!

Here is just a sample of our new media, be sure to check our website for all the goods!

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Comments  (0 - 50 of 72)
AlexCrafter
AlexCrafter Nov 19 2008, 3:10am says:

Awesome!

+1 vote     reply to comment
Henley
Henley Nov 19 2008, 3:16am says:

good stuff, cant wait for your latest media!

+1 vote     reply to comment
cppwhore
cppwhore Nov 19 2008, 12:17pm replied:

This is their latest media.

+1 vote     reply to comment
MagnusMastah
MagnusMastah Nov 19 2008, 1:41pm replied:

Owned.

-2 votes     reply to comment
Kee715
Kee715 Nov 19 2008, 2:35pm replied:

PWNED

-2 votes     reply to comment
Draken101
Draken101 Nov 19 2008, 3:24pm replied:

They said it was a sample. So no, not owned. Read the post.

+6 votes     reply to comment
Henley
Henley Nov 19 2008, 6:32pm replied:

lol the above comments fail

+1 vote     reply to comment
koekje4life
koekje4life Nov 20 2008, 7:52am replied:

correction, they EPICLY fail :)

+1 vote     reply to comment
wildshadow12
wildshadow12 Nov 20 2008, 9:33am replied:

lol

+1 vote     reply to comment
sink257
sink257 Dec 1 2008, 8:01am replied:

WTH

+1 vote     reply to comment
RKotern
RKotern Nov 19 2008, 3:17am says:

NICE!

+1 vote     reply to comment
Bender411
Bender411 Nov 19 2008, 4:13am says:

Very COOL!!!

+1 vote     reply to comment
Alfrodos
Alfrodos Nov 19 2008, 4:29am says:

Fucking Cool!

0 votes     reply to comment
Nathanius
Nathanius Nov 19 2008, 4:55am says:

the awesomeness! I'm blind!

+2 votes     reply to comment
coshx
coshx Nov 19 2008, 4:56am says:

yay! finally ;) you guys never disappoint!

+1 vote     reply to comment
CaptainSource
CaptainSource Nov 19 2008, 5:15am says:

Nice update guys and looking forward to the trailer.. sweet...

+1 vote     reply to comment
Bunnyjen
Bunnyjen Nov 19 2008, 5:20am says:

Yaaaaaaay happy birthday Gordon and your headcrabs! hehehe nice media ^_^

+2 votes     reply to comment
viper276
viper276 Nov 19 2008, 6:00am says:

WOOOOOOOOOOOOOOOOOOOOOOOOOT
thats great news!
WOOOOOOOOOOOOOOOOOOOOOOOOOT

+1 vote     reply to comment
Mischa_Silden
Mischa_Silden Nov 19 2008, 6:16am says:

AWESOMENESS!!!!!1111one

+1 vote     reply to comment
dave_5430
dave_5430 Nov 19 2008, 6:36am says:

Holy motherf-...

...

...

Where can I donate.

+1 vote     reply to comment
NullSoldier
NullSoldier Nov 19 2008, 7:08am says:

Holy jesus. You win 1 internetz, no. You win all the internetz. I'll be waiting for that trailer.

+2 votes     reply to comment
OkeiDo
OkeiDo Nov 19 2008, 7:10am says:

Very very nice guys. My attitude towards Black Mesa has always been not to actively follow it, just wait for the goodies to come out eventually, stalking this mod makes the wait seem longer. It's completely understandable that it takes a long time to create a 12h+ single player mod if you are aiming at the level of quality that you are doing. Keep going strong guys! I can't wait for the trailer :).

+6 votes     reply to comment
DragonNOR
DragonNOR Nov 19 2008, 8:31am says:

Woah O.O I think my eyes just popped out and rolled off somewhere :D
Awesome media!

+1 vote     reply to comment
GarcianSmith
GarcianSmith Nov 19 2008, 9:42am says:

Once again, brilliant work! The trailer should be something special.

+1 vote     reply to comment
Adam-Bomb
Adam-Bomb Nov 19 2008, 10:30am says:

OkeiDo I could kiss you for that comment. Thanks.

+1 vote     reply to comment
taylorinalaska
taylorinalaska Nov 19 2008, 10:52am says:

About the all-custom content, thats just a larger download, I hope you are keeping in mind the size of your mod, lol.
Looking good though.
I'd like to know what exactly Procedural Terrain Displacement means, haha.

+1 vote     reply to comment
FJS
FJS Nov 19 2008, 11:27am says:

Good news?? No... but AWSOME NEWS!!

+2 votes     reply to comment
limagic
limagic Nov 19 2008, 12:21pm says:

Looks incredible :D

+1 vote     reply to comment
Primo16
Primo16 Nov 19 2008, 1:39pm says:

Ich kann es garnicht mehr erwarten das wird die beste MOD überhaupt geiler geht nicht besser geht nicht alles geht nicht es gibt nur diese Mod und Left 4 Dead die GOOOOIL sind der rest ist Müll im gegensatz zu dem. I LOVE THIS MOD!!!

0 votes     reply to comment
awesomepossum
awesomepossum Nov 19 2008, 1:44pm says:

Amazing as always, nice job BMS team!

+1 vote     reply to comment
Kee715
Kee715 Nov 19 2008, 2:08pm says:

We may need to make a new word for the sheer coolness,how about "Eebyaabheeberbabber"?

+3 votes     reply to comment
FJS
FJS Nov 19 2008, 5:11pm replied:

I like the idea
lol...

+2 votes     reply to comment
Kee715
Kee715 Nov 19 2008, 9:55pm replied:

No not "lol", try ROFLCOPTER.

+2 votes     reply to comment
FJS
FJS Nov 20 2008, 1:29pm replied:

ROFLCOPTER =P

+2 votes     reply to comment
danw13335
danw13335 Nov 19 2008, 2:30pm says:

Awesome to see it's using the OB engine. Flashlight shadows FTW!

+1 vote     reply to comment
MP81
MP81 Nov 19 2008, 2:45pm says:

Wow, an update! Awesome! Looking forward to the trailer!

+1 vote     reply to comment
JohnBart
JohnBart Nov 19 2008, 2:46pm says:

Excellent work! The quality of the mod is mind-blowing, and is just getting better and better! Keep up the good work! ;-)

+1 vote     reply to comment
operation_turkey
operation_turkey Nov 19 2008, 2:58pm says:

A whole decade! It brings back memories of playing HL back when I was about 8 years old on an old 200MHz P2. Good times...

+1 vote     reply to comment
Chr1s_UK
Chr1s_UK Nov 19 2008, 3:23pm says:

Been watching this mod from a distance for while now, really impressed with how things have come along. The level design looks great and well made. It's nice how you've took the original and kind of made it your own but kept it feeling similar rather than just do a like for like port.

Would love to be part of such a mod but sadly never made maps in source, only idtech3/4 engines.

Can't wait for new trailer also!

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Nov 19 2008, 3:47pm says:

News! Hurrah! Looking better than ever!

+1 vote     reply to comment
Vosla
Vosla Nov 19 2008, 4:07pm says:

Looks great... patience paid off so far...

+1 vote     reply to comment
c3lhas
c3lhas Nov 19 2008, 4:29pm says:

Already an historical date. And great media release too, a little feast for the eyes:)

+1 vote     reply to comment
ColonelChumChum
ColonelChumChum Nov 19 2008, 4:33pm says:

cool great update...
OMFG THEY PICKED MAH FLOPPY DISK AS ONE OF THE FINALISTS!!!8D
What better way to celebrate HL's b-day

+1 vote     reply to comment
super_chiken
super_chiken Nov 19 2008, 5:32pm says:

Stupendous media, Black Mesa Team! And I might just pick up the original, for the almost-free price of 99 cents. Woo!

+1 vote     reply to comment
kut2thachase
kut2thachase Nov 19 2008, 7:58pm says:

who stills says pwned?

+1 vote     reply to comment
Kee715
Kee715 Nov 19 2008, 10:11pm replied:

Apparently I do.

+1 vote     reply to comment
Luk333
Luk333 Nov 19 2008, 8:01pm says:

Glad you're still working on this.

+1 vote     reply to comment
Kyben
Kyben Nov 19 2008, 8:30pm says:

Amazing looking...

+1 vote     reply to comment
frosty-theaussie
frosty-theaussie Nov 19 2008, 8:58pm says:

apologies if this seems overtly negative but shouldn't there be a priority on getting a playable release out instead of changing engines so all the little kiddies can drool over the newest graphical wankery?

+1 vote     reply to comment
cman2k
cman2k Nov 19 2008, 11:34pm replied:

A fair enough question. We actually decided that the benefits of better tools (hammer compiles way faster, we can make larger maps), the new particle editor (previously all effects were coded by hand and very inflexible), and the swath of new features were all worth the upgrade.

The particle editor alone has saved us a ton of time. Where previously a programmer would have had to try and program every effect themselves, us artists can now prototype, test, and iterate our own effects whenever we want. This not only saves us time, but lets have more, and better looking, effects in our game.

+1 vote     reply to comment
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