Various sounds are enhanced and certain quieter sounds are made louder for suspense reasons.
Here is what I did for now :
gun_far 1,2,3,4 - these are sounds heard in questionable ethics, but originally they
are barely hearable. In fact I didn't hear them at all ! So now I changed them and made
them louder so you can hear soldiers killing scientists in QE corridors.
scream_far 1,2,3 - another sounds from Questionable Ethics. They are also heard in
corridors. I made them louder so they should be heard now clearly.
soundscape_boom 1,2 - It's the best in this pack. It's ambient of outside battles in
"surface tension" chapter. Originally they are one second quiet boom. I changed them
into gunshots, explosions etc.
soundscape_indoorboom1,2,3,4,5,6,7 - Quiet explosions heard in game. Now they are loud
so you can feel impact of levels such as forget about freeman.
alarms - changed few of them
vo(c1a1b,c1a2a) - here are suspense sounds I added. They are mixed with npc dialogue but
in scenes when you don't see their poses so faceposer is not messed up.
weapons - I changed sound effects of three weapons.
EDIT : V2 changes
alien grunt step1,2,3,4,5 etc. - When alien grunt walks, he wears armor on his feet. Now you can hear metalic footsteps from it !
apache and osprey rotors - changed the sound effect of it
mscl_ambience - changed one into suspense from hl1 when you meet first alien grunt in QE like it was in HL1.
comeincooper and faf radio - now you can hear battle sound effects in the background
EDIT : V3 changes
new suspense in apprehension when a guard is killed by assassin like it was in original HL 1
houndeye;blast1 - It's the same sound from original BMS but with sonic damage effect at the end
tentacle;tent_strike1g - I changed tentacle sound when it strike metal parts of floor
scream_far 1,2,3 - increased volume because they were not heard very well. Now they are.
soundscape_farchopper1,2 - increased volume because I didn't hear them in game
mp5_shot,burst,single - increased volume
soundscaoe_gunfire1 - increased volume
This pack doesn't change the robotic sounding voices, does it?
As in, when they say "WE'VE. GOT. FREEMAN!"
They're not robotic. It's radio chatter.
he meant the way they said the sentence sound robotic, like it should sound like "WE'VE GOT FREEMAN!" instead of "WE'VE. GOT. FREEMAN!"