Greetings everyone. This is my final project to finish "uncutting" Black Mesa. Though I thought the cuts to Surface Tension were far more severe in terms of them harming Black Mesa as an overall package, On a Rail was shortened from 10 maps in HL1 to 3 maps in Black Mesa. While the BM Devs tried hard to streamline and cut down the experience, it still felt overall lacking in terms of its progression as Gordon's journey towards the rocket. This mod is for those of you who want Black Mesa's On a Rail to be lengthened. There will be 2 versions released; OaR Uncut Lite (extends OaR by 2 maps, making it longer than Black Mesa's version but not too long) and OaR Uncut Full (extends OaR by 4 maps, making it as long as it was in HL1). As with Surface Tension Uncut my aim is for seamless integration with Black Mesa's existing campaign, so you won't even know you're playing an add-on. This mod is currently in very early development - alpha testing is soon to begin.

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You can view On a Rail Uncut's workshop page here!

Greetings all! Long time no see! I think it's time for a long, long overdue update!

As most of you will already know, in September 2013 I joined the Black Mesa team. Since then, I have been working to help polish up the singleplayer (particularly some of the encounter design), recreate Surface Tension Uncut from scratch, and I have done a lot of multiplayer design work (I made Gasworks and half of Lambdabunker, as well as a lot of the gameplay design and misc work on other MP maps). I've also been serving as Black Mesa's community manager! It's been an incredible experience being a part of such a wonderful, passionate group of people working on an amazing game, and it would never have been possible without the love and support of the community. So thank you all who played and left feedback!

Since the release of the early access retail version, I have been waiting for the workshop to be upgraded by our programmers to fully support everything which On a Rail Uncut needs to be put up there. They've worked extremely hard and it has taken a long time, but with the current new patch for the latest Crossfire update, that support is now available, and you can now play On a Rail Uncut on the Steam Retail version of Black Mesa.

The actual mod itself remains completely unchanged from the beta version you can currently download here on ModDB, the assets have simply been ported to work correctly with the retail engine version. I will likely never return to develop On a Rail Uncut. Given how much I have grown and developed as a mapper over the last 2 years, in order to further improve On a Rail Uncut to the standard I work at now, I would need to redo it all from scratch, which I likely will never have the time or motivation for. On a Rail Uncut will not be integrated officially into Black Mesa in the future, if it were, I would not have put it up on the workshop for download. Like it or not, the shortened version of On a Rail which was shipped with Black Mesa is the team's definitive vision for the chapter. I have to respect that. For those of you who prefer the chapter longer (myself included), my mod is available for you to play!

So for now, this is probably the last word on On a Rail Uncut. I hope you guys enjoy the Steam version, and like playing it as much as I've enjoyed making it! Thanks for everything!

Black Mesa - On a Rail Uncut - Public Beta Release!

Black Mesa - On a Rail Uncut - Public Beta Release!

News 10 comments

It's finally here, guys! After 8 months' development, 3 Alphas, 1 Private Beta, and loads of time, effort, work, blood, sweat, and tears, from both myself...

Black Mesa - On a Rail Uncut - B2 Alpha

Black Mesa - On a Rail Uncut - B2 Alpha

News 8 comments

The first progress update in nearly 2 months! After a very slow period due to finishing university and revising Surface Tension Uncut for a v2, I'm now...

Black Mesa - On a Rail Uncut - B1 Alpha

Black Mesa - On a Rail Uncut - B1 Alpha

News 7 comments

Yet another progress update. After a slow month or so due to heavy real life commitments, I've managed to find some time to work on the project, and the...

Black Mesa: On a Rail Uncut - Progress Update

Black Mesa: On a Rail Uncut - Progress Update

News 5 comments

A small progress update to let everyone who's following the mod know how it's progressing. Alpha testing is underway privately on the Black Mesa forums...

On a Rail Uncut - Full Beta

On a Rail Uncut - Full Beta

Demo 32 comments

This release contains the full beta version of On a Rail Uncut, comprising the maps A1, A2, B1, and B2. These maps integrate seamlessly with Black Mesa...

Post comment Comments  (50 - 60 of 131)
Aplayer12345
Aplayer12345

HOLY MOTHER OF LAG, it's so laggy.

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TheGreatGonzo
TheGreatGonzo

Fine for me, it's your computer's fault.

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Naburus
Naburus

this is pretty GREAT, real cool you went as far as to adding your own events and stuff. had some problems with enemies just standing around and being dumb but I think that was kind of always a thing through out the black mesa mod

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TextFAMGUY1 Creator
TextFAMGUY1

Quick bit of a progress update for anyone who's keeping up with the mod - it's not worth a news post so I figured I'd put it here.

Progress on bringing the maps up to Beta standard has been really good. A1 and A2 are pretty much beta ready, and should only need maybe 1 more day's work. They've been improved significantly. A1 has been expanded with a few new areas to explore, A2's office complex has been really refined to improve player direction significantly, and both maps have seen serious aesthetic enhancements in a few areas. Most notably, lots of the previously dull tunnels have been vertically expanded to look significantly more impressive.

Getting the B maps up to the beta standard should be quicker than the A maps because they were much more polished at release and I was much happier with the B map's core gameplay. All this means that I'm fairly confident I can get the beta release out at some point next week - though I make absolutely no promises. This stuff takes a lot of time!

In other news, I'm cancelling the Lite version of the mod. At release, the only version available will now be the full experience. There are a fair few reasons that I've come to this decision. You can see my explanation here: Forums.blackmesasource.com

Just look at the section titled "OaR Uncut Lite".

Thanks for your time, everyone! It's moving forwards, and I'm excited!

Reply Good karma+6 votes
phillon
phillon

Awesome stuff TextFAMGUY. Cannot wait to play this. I strongly agree with you on two things. Firstly: I like how you are making B2 to be outside and a bit more expansive; this does indeed add a great deal to this chapter and brings in some diversity (and adds your own personal touch to the mod, which I feel is important as opposed to merely just copy/paste the existing maps). Secondly: I agree with the no lite decision; saves hassles and prevents confusion; either people want to play your mod/maps in full or they leave it; I personally would have also made this call were I in your shoes.

Looking forward to experiencing these maps; thanks for the effort you are putting in for the HL community.

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phillon
phillon

This work is amazing! Keep up the great work TextFAMGUY! Looking forward to playing this! Thank you so much for all the effort you are putting in!

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Guest
Guest

I've always wished for many parts of half life to be much longer. I think office complex should be much bigger than what it is. I think that looking at what you've done for ST and OaR you could make black mesa a much better game and I'm willing to help if I can.

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wmf776759
wmf776759

Remember me? DIY Mr. Guest XD

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PCGameCrazy
PCGameCrazy

Hi Text. I know I already said this in the BM Forums, but you did a great job with map B2. It looks amazing.

Can't wait for the beta!

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bombeybox
bombeybox

Text, when are you going to release OaR Uncut? How much we still have to wait?

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TextFAMGUY1 Creator
TextFAMGUY1

Try not to think of it as me spitefully withholding a finished product from my faithful community, so much as...me actually developing it.

The Alpha may be done but my work on OaR Uncut is far from complete. I've had copious amounts of feedback from the fantastic community and I'm making sure that I work through absolutely all of it for the next release. In addition there are many aspects which I personally wish to fine tune and work on before the next release.

Work's still progressing. As WMF said, patience! It'll get done, I'll make sure of it.

Reply Good karma+4 votes
wmf776759
wmf776759

Patience, buddy. It will be done.

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