Greetings everyone. This is my final project to finish "uncutting" Black Mesa. Though I thought the cuts to Surface Tension were far more severe in terms of them harming Black Mesa as an overall package, On a Rail was shortened from 10 maps in HL1 to 3 maps in Black Mesa. While the BM Devs tried hard to streamline and cut down the experience, it still felt overall lacking in terms of its progression as Gordon's journey towards the rocket. This mod is for those of you who want Black Mesa's On a Rail to be lengthened. There will be 2 versions released; OaR Uncut Lite (extends OaR by 2 maps, making it longer than Black Mesa's version but not too long) and OaR Uncut Full (extends OaR by 4 maps, making it as long as it was in HL1). As with Surface Tension Uncut my aim is for seamless integration with Black Mesa's existing campaign, so you won't even know you're playing an add-on. This mod is currently in very early development - alpha testing is soon to begin.

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You can view On a Rail Uncut's workshop page here!

Greetings all! Long time no see! I think it's time for a long, long overdue update!

As most of you will already know, in September 2013 I joined the Black Mesa team. Since then, I have been working to help polish up the singleplayer (particularly some of the encounter design), recreate Surface Tension Uncut from scratch, and I have done a lot of multiplayer design work (I made Gasworks and half of Lambdabunker, as well as a lot of the gameplay design and misc work on other MP maps). I've also been serving as Black Mesa's community manager! It's been an incredible experience being a part of such a wonderful, passionate group of people working on an amazing game, and it would never have been possible without the love and support of the community. So thank you all who played and left feedback!

Since the release of the early access retail version, I have been waiting for the workshop to be upgraded by our programmers to fully support everything which On a Rail Uncut needs to be put up there. They've worked extremely hard and it has taken a long time, but with the current new patch for the latest Crossfire update, that support is now available, and you can now play On a Rail Uncut on the Steam Retail version of Black Mesa.

The actual mod itself remains completely unchanged from the beta version you can currently download here on ModDB, the assets have simply been ported to work correctly with the retail engine version. I will likely never return to develop On a Rail Uncut. Given how much I have grown and developed as a mapper over the last 2 years, in order to further improve On a Rail Uncut to the standard I work at now, I would need to redo it all from scratch, which I likely will never have the time or motivation for. On a Rail Uncut will not be integrated officially into Black Mesa in the future, if it were, I would not have put it up on the workshop for download. Like it or not, the shortened version of On a Rail which was shipped with Black Mesa is the team's definitive vision for the chapter. I have to respect that. For those of you who prefer the chapter longer (myself included), my mod is available for you to play!

So for now, this is probably the last word on On a Rail Uncut. I hope you guys enjoy the Steam version, and like playing it as much as I've enjoyed making it! Thanks for everything!

Black Mesa - On a Rail Uncut - Public Beta Release!

Black Mesa - On a Rail Uncut - Public Beta Release!

News 10 comments

It's finally here, guys! After 8 months' development, 3 Alphas, 1 Private Beta, and loads of time, effort, work, blood, sweat, and tears, from both myself...

Black Mesa - On a Rail Uncut - B2 Alpha

Black Mesa - On a Rail Uncut - B2 Alpha

News 8 comments

The first progress update in nearly 2 months! After a very slow period due to finishing university and revising Surface Tension Uncut for a v2, I'm now...

Black Mesa - On a Rail Uncut - B1 Alpha

Black Mesa - On a Rail Uncut - B1 Alpha

News 7 comments

Yet another progress update. After a slow month or so due to heavy real life commitments, I've managed to find some time to work on the project, and the...

Black Mesa: On a Rail Uncut - Progress Update

Black Mesa: On a Rail Uncut - Progress Update

News 5 comments

A small progress update to let everyone who's following the mod know how it's progressing. Alpha testing is underway privately on the Black Mesa forums...

On a Rail Uncut - Full Beta

On a Rail Uncut - Full Beta

Demo 32 comments

This release contains the full beta version of On a Rail Uncut, comprising the maps A1, A2, B1, and B2. These maps integrate seamlessly with Black Mesa...

Post comment Comments  (20 - 30 of 129)
xsantosis
xsantosis

Hello TextFAMGUY, i would like to know how goes the development of this amazing uncut level, im really interesting to see how will be the final version :)

PS: I hope the next BM update to the new engine dont break the backward mods compatibilty

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TextFAMGUY1 Creator
TextFAMGUY1

I'm sorry to say that there will be no final version. I'm no longer working on On a Rail Uncut, on account of having joined the Black Mesa Dev Team. You can find my announcement here:

Forums.blackmesasource.com

I may return to this little mod some day, when my commitments to BMS are a bit more relaxed. We'll see. Most likely not, but that option is open.

Regardless, when I released it, the Beta for OaRU was the finest piece of work I've ever created. I'm very proud of it, for all its problems. I hope the community liked it too, even in its beta state.

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huntra94
huntra94

I'm curious with you working with the BM:S team will this mod be added to the in game when they update the game? but outside of that very nice mod this made O.A.R. my fav level in the game

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rcminor
rcminor

Oops, wanted to make one more remark, poss. spoiler, but don't see a Reviews section here where I can flag that out. Anyway, here goes -- poss spoiler~!

Regarding the first TOW missile launcher, I think right after the corridor with the 2 bullsquid, autoguns, and machine shop, when you get off the tram and explore, you can find the TOW unmanned. Maybe it's cheating, but I dropped a satchel charge there and just held off detonating it until it was clearly in sight again and manned. Not sure if this was an option you deliberately allowed for or just an oversight. As you say his aim was pretty bad, I prolly could have just run up and crowbarred him! (The SECOND TOW launcher was a lot more deadly!) But again, brilliant job.

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rcminor
rcminor

Wow, o wow! Just stunning! I never thought unfavorably of the original chapter, no more than any other parts of the game that were a bit long on corridor running, and I did feel a bit let down with the Black Mesa treatment of it. You have done wonders! I've just played through the second time, actually. I don't think this is a spoiler, but I the firsttime I had some difficulty finding the power switch to move the crate blocking the track, and when I did, YIPES! did I jump! Enough difference overall so it feels fresh and challenging, similar enough to be familiar. All except that outdoor railyard part, that was brilliant and entirely fresh of couse. Congrats on getting picked up for the Black Mesa team! Anything to tell us on when we might expect Xen ;- } ?

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powermind
powermind

Wow this looks awesome i love the environment keep up the good work WOW

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Guest
Guest

I will never be able to play this without an installer version. please make one!

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TextFAMGUY1 Creator
TextFAMGUY1

It takes a surprising amount of effort to make a GOOD installer version. 64 bit Windows doesn't mean that you can't install a zip mod. Not even slightly, seeing as I have 64 bit Windows, as I'm sure MOST gamers do these days. What's so hard about unzipping the file to your BMS folder?

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LyokoDesura
LyokoDesura

What if you screw up & forget to back up One. Lousy. Replaced. File, making you unable to restore everything properly if you end up having to go back to stock files? Isn't that why you made the Surface Tension Uncut executable?

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TextFAMGUY1 Creator
TextFAMGUY1

No. I made the Surface Tension Uncut executable because STU REPLACES a lot of stock Black Mesa assets with slightly modified versions. On a Rail Uncut only replaces OaR's map files, everything else is additive. There are no scenes.image replacers, or any soundscript overrides, so no conflicts anywhere aside from the maps. It shouldn't be too difficult to properly backup the 3 original On a Rail map files.

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Phaota
Phaota

Playing the beta right now and I'm really enjoying what you have done so far. I haven't made to the outside area before the missile's launch pad yet, but the remaking of the original levels is perfect. I found a few bugs and took some photos. Found a dead soldier with a headcrab clipped into his feet. The microwave in the lunch room area before you enter the missile silo location has an issue with the door. Instead of opening, it literally comes off. At the monitors by the switch that raises the gate blocking tram access to the half-opened red metal door where you meet the two soldiers that shoot at you while riding by on another tram, the screen that displays the previous area with the laser mines continues to show one still active to the left of the view, even though I destroyed it.

Other than that, it has been playing perfectly. My main question has to do with the three new music tracks. Two are titled - Dark Skies and Year of Death (which I believe plays in the area I'm at now, after you go through the area where the two soldiers were riding the tram and get somewhat ambushed by the missile launcher guy in the dark room). But what is the yoc.mp3? Year of Crap? LOL Year of Conquest? Also, the songs sound just like all the other great Joel Nielsen tracks he did. I assume you got him to create these for the mod? Thanks for the answers.

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Phaota
Phaota

Never mind about the song title. You had in the properties. It's "Lights Out". The track sequence would be "Year of Death", "Lights Out" and then "Dark Skies". My other question still stands though. Did you get Joel to make them?

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TextFAMGUY1 Creator
TextFAMGUY1

None of the tracks were made by Joel. "The Year of Death," and "Dark Skies," were made by a community member named Dejan, who originally wrote the two pieces for a Black Mesa community contest. They are both fantastic pieces of music, I hope I've done them justice with my work.

"Lights Out," was written by my really good friend Andrew Bastian. We worked together to write/record that piece (though mostly him) specifically for the turntable ambush. In the end it turned out pretty differently to how I'd originally envisioned it, but for the better I think. I love the piece, I really do. The YoC.mp3 was his working title for it - "The Year of Chon". Good stuff.

Hope this provides satisfactory answers.

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Phaota
Phaota

Thanks for the information. Very helpful and interesting. Now I can add that to the MP3 properties.

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