Greetings everyone. This is my final project to finish "uncutting" Black Mesa. Though I thought the cuts to Surface Tension were far more severe in terms of them harming Black Mesa as an overall package, On a Rail was shortened from 10 maps in HL1 to 3 maps in Black Mesa. While the BM Devs tried hard to streamline and cut down the experience, it still felt overall lacking in terms of its progression as Gordon's journey towards the rocket. This mod is for those of you who want Black Mesa's On a Rail to be lengthened. There will be 2 versions released; OaR Uncut Lite (extends OaR by 2 maps, making it longer than Black Mesa's version but not too long) and OaR Uncut Full (extends OaR by 4 maps, making it as long as it was in HL1). As with Surface Tension Uncut my aim is for seamless integration with Black Mesa's existing campaign, so you won't even know you're playing an add-on. This mod is currently in very early development - alpha testing is soon to begin.

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Add media Report RSS On a Rail Uncut - B2 Alpha Media (view original)
On a Rail Uncut - B2 Alpha Media
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I guess you force the player to stay on the tram, so I can't just hop off and walk around the electric hazard?

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inside locations turned in to outside open locations ? overdone, lost its edge... a that is shame...

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Yeah. That mean this mod isn't for you, as TEXTfam said. So go away.

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TextFAMGUY1 Author

Tell you what - you give me one single good reason why that is a bad thing, and I'll revert it to a standard, boring interior level again. Just one, well thought out, well explained reason. I dare you. Go for it.

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Screenshots of the nearly finished B2 alpha for On a Rail Uncut - the 4th (final!) map. This is the penultimate map of On a Rail as a whole, coming before Black Mesa's default C map where you launch the rocket. It features an enormous outdoor area and a slight change in pace from all the other action packed segments of Black Mesa. Alpha testing is to begin very shortly on this map, and then work on the beta will begin.

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