Greetings everyone. This is my final project to finish "uncutting" Black Mesa. Though I thought the cuts to Surface Tension were far more severe in terms of them harming Black Mesa as an overall package, On a Rail was shortened from 10 maps in HL1 to 3 maps in Black Mesa. While the BM Devs tried hard to streamline and cut down the experience, it still felt overall lacking in terms of its progression as Gordon's journey towards the rocket. This mod is for those of you who want Black Mesa's On a Rail to be lengthened. There will be 2 versions released; OaR Uncut Lite (extends OaR by 2 maps, making it longer than Black Mesa's version but not too long) and OaR Uncut Full (extends OaR by 4 maps, making it as long as it was in HL1). As with Surface Tension Uncut my aim is for seamless integration with Black Mesa's existing campaign, so you won't even know you're playing an add-on. This mod is currently in very early development - alpha testing is soon to begin.

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RSS feed Report content OaR Uncut Early Alpha Screenshots - A1 and A2 (view original)
OaR Uncut Early Alpha Screenshots - A1 and A2
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ildarion Jan 28 2013 says:

I like this screenshot but I think it is better to add metal trims to floor along the rails.

+1 vote     reply to comment
Nihillo Jan 28 2013 says:

Personally, I don't think it's fitting to have a cafeteria in a barely used materials transport system. It's one of the service areas of Black Mesa, there wouldn't be enough traffic to warrant such a thing.

+3 votes     reply to comment
CodeBlackNL Feb 1 2013 replied:

There was one in "We've got hostiles", and that place is a warehouse.

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Comparison shots of the heavily WiP maps C2A2A1 and C2A2A2. These maps are inserted after Black Mesa's A map and before the B map. They're currently in alpha state, and are soon to be released on the Black Mesa forums for early testing. Work is soon to begin on the next 2 maps - B1 and B2.

Jan 28th, 2013
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