Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
 
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Lobby Hall Battery Room Firing Range 2
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9 comments by Crypt on May 30th, 2014

Hello again, ModDB. It's been a few months since our last big update. Sorry to leaf you in the dark, but heading back to our roots we're gonna bark up a storm of progress as we branch off to a new milestone. Tree.

We're happy to say that Hazard Course has entered its third and final Alpha phase! Not only is this a very nice milestone, but also one that we were actually able to meet our deadlines for. Shocker, right? (Especially, after that Alpha 2 stint...) Regardless, despite the last few months being filled with work, exams, and Building Managers incapable of delivering furniture on time instead of a month late, we met our goal. As a bit of celebration, we come bearing gifts.

Battery Room

 
Keeping with the paradigm of previous Alpha announcements, we're ready to accept another couple of testers. We're once again resetting the tester queue and anyone interested should apply (even if you've already applied in the past). Space is very, very limited, however, so don't be discouraged if you don't get accepted. We're mostly still in school, it can be hard for us to manage groups of people with feedback, you know! If you're interested, hit up the Tester listing on our jobs page and read the terms thoroughly. This will be the last version that we'll be accepting new testers, as we feel our current team is suitable.

Lobby Hall

If you've got any questions, comments, hatemail or feedback, feel free to comment and let us know, and we'll do what we can to address them. Just keep it reasonable and civil!

That's all for this update, see you soon.

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Post comment Comments  (80 - 90 of 278)
Aplayer12345
Aplayer12345 Jul 13 2013, 6:56am says:

I was dissapointed that Black Mesa didn't have a training course. For some reason, I consider training courses as timewasters :D it's all because they don't give you any achievement or anything >_>

+2 votes     reply to comment
tehstrelok
tehstrelok Jul 10 2013, 2:08pm says:

totally looking forward to this

+2 votes     reply to comment
VimanaExpress
VimanaExpress Jul 1 2013, 3:37pm says:

Hey, I know there are probably many experienced mod developers passing through here so I thought I'd bring this up:
I don't know if any of you've heard about the (now dead) mod hazard team or decay: source. It passed away some time ago ,and I hope others share my sadness as they read this, so I was wondering if anyone on the hazard course dev team is interested in reviving it? Is anyone actually still interested in the mod at all?

+3 votes     reply to comment
Guest
Guest Jul 2 2013, 8:42pm replied:

Yeah I'm still interested in this mod! It looks Awesome!

+3 votes     reply to comment
Crypt
Crypt Jul 1 2013, 3:58pm replied:

That was a sad December day for me!
Personally I'd be interested in giving it a shot once I'm done with my current projects. The team however doesn't have any plans *at the moment* for anything. HC is our focus until it's time for release.

+3 votes     reply to comment
VimanaExpress
VimanaExpress Jul 1 2013, 4:08pm replied:

That's good to hear man! I'd love to see you and your team finish this mod, and in the time being I'll keep my fingers crossed!

+2 votes     reply to comment
CodeBlackNL
CodeBlackNL Jul 1 2013, 7:06pm replied:

Hey there!We're currently discussing the topic, and at least few of us are interested.So stay tuned ;-).

+4 votes     reply to comment
Pauolo
Pauolo Jul 17 2013, 11:45am replied:

I've never played the original Decay, but I'd be glad to see the Hazard Team revived. :)

+2 votes     reply to comment
PCGameCrazy
PCGameCrazy Jun 24 2013, 11:03pm says:

So how's work going on the Hazard Course mod?

+4 votes     reply to comment
JeffMOD
JeffMOD Jun 25 2013, 8:23am replied:

Pretty good, thanks. Most of the changes we've made recently are entity work and minor tweaks, so sadly we don't have much new to show you in the way of media, but hopefully we'll have something substantial enough to warrant new shots or a nice video sometime in the nearish future.

+9 votes     reply to comment
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