Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. A version for the free/mod version of Black Mesa is slated for release December 2015. A version for the Steam Workshop is planned sometime after. The Black Mesa Hazard Course will feature:

- New HD models & textures
- New dialogue & voice acting
- New maps and detailed environments
- Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

No! In fact, we're mere months away from release!


Black Mesa: Hazard Course requires:
- The free Source SDK Base 2007
- Black Mesa


Thank you. Have a very safe, and productive day.
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RSS feed Articles

November Update

3 weeks ago News 8 comments

Hey, guys! I'm here to give you a quick update, since we're nearing the end of our "2015" window, and don't want to stay silent until the last minute.

Firstly, we've come to clear most of the major obstacles that we needed to to release this year!

We've been working our suits off to make sure all of our maps were pretty, our voices clear and our Gina demonstrational.

Pretty much all of our voice overs have been completed for some time. One final character's lines remain. We expected we'd finish with one final recording session today, however there's been some complications, so that's not quite the plan anymore

Choreography, as it has been, is still a big issue right now. It's coming along, however very slowly, as that department rests on Jeff's shoulders, and there's quite of bit of it. Choreo, not Jeff shoulder.
On the level design side of things, the maps are practically done. We've got one area in particular that's nearing completion but we still want to do a little bit of work to it to ensure it's up to the same prettiness standards as the rest of the mod.

Speaking of standards, Chris'll be finishing off the last of our prop textures today. Besides that, we're mostly just down to some final polishing. Little bugfixes, additional optimization passes, that sort of thing.

Now, for the sake of total transparency, we are still confident that we're on track for a release this year, even if perhaps we have to cut it close. But should things go awry, there's potential we could seep slightly into 2016, but don't worry, if that happens, it won't be far into it at all. We're super close!

Regardless, we're not gonna stay dead silent until the last second, we'll be sure you guys know what the plan is by the end of the month. We'll have another update for you guys then, but in the meantime, feel free to click this button and hit us up on Facebook where we post more frequent small updates and drop occasional goodies.


Or if you prefer not to wait for those, or don't do social media, feel free to just ask! As usual, both here and over on the forums, questions, comments, concerns, deafening cries of outrage or porpoise trivia are all accepted and we'll be glad to listen!

We'll keep in touch!

Beta Update

Beta Update

2 months ago News 5 comments

It hasn't been too long since our last update, but we're making a lot of progress!

Now Arriving At: Black Mesa Hazard Course Beta

Now Arriving At: Black Mesa Hazard Course Beta

4 months ago News 19 comments

In which we announce a milestone that many have feared and dreaded.

Hazard Course Direction Update Update

Hazard Course Direction Update Update

7 months ago News 10 comments

Wherein we once again listen to our lawyers and completely change "Course".

Hazard Course Direction Update

Hazard Course Direction Update

7 months ago News 30 comments

Hellloooo, ModDB. We've got a bit of an important update regarding the status of the mod, so strap in!

RSS feed Downloads
Five Nights at Hazard Course

Five Nights at Hazard Course

7 months ago Singleplayer Map 13 comments

Play the exciting "Five Nights at Hazard Course" map, based on the horror game series by Scott Cawthon and built for our 2015 April Fool's joke! [Though...

Post comment Comments  (80 - 90 of 387)
MichaelTannock Creator
MichaelTannock Dec 4 2014 says:

I know this has nothing to do with the Hazard Course, but I uploaded a short fifteen second video yesterday, from a personal project of mine, and I was wondering what you guys think of it? Moddb.com

+6 votes   reply to comment
MichaelTannock Creator
MichaelTannock Dec 5 2014 replied:

Heh, I guess no one cares about Xen.

+2 votes   reply to comment
Guest Dec 27 2014 replied:

Someone has already made a Xen mod for BMS, but I have to say...YOURS LOOKS A HELL OF A LOT MORE COOLER! B)

+1 vote     reply to comment
noob_1991 Dec 8 2014 replied:

Well, I do. I love the mod, seriously, and I want to see the new, improved Xen. For the video: I think you'd better create more realistic (realistic? In Xen? Lol. But anyway, realistic) textures for the main surface. For now, it looks a little bit odd.

+2 votes     reply to comment
MichaelTannock Creator
MichaelTannock Dec 8 2014 replied:

I agree completely on the main textures, and I think that should be fixed in the next version.

Actually, my work on Xen is only tangential to my work on the Hazard Course, since there is no reason for it to appear in the course.

But I know how long the mod has been in development, and I wanted to share something else I have also been working on.

+3 votes   reply to comment
noob_1991 Dec 21 2014 replied:

Can I do any help? I have some texture editing skills and I'd really like to participate in the mod's development.

+2 votes     reply to comment
MichaelTannock Creator
MichaelTannock Dec 21 2014 replied:

If you mean help with the Hazard Course mod, then what we really need is a choreographer. Sorry. All of our visual assets, like maps and textures, are complete.

If you meant help with Xen, I'm afraid the Xen shot isn't from the mod.

+2 votes   reply to comment
Cybertrance Dec 1 2014 says:

MOTY +1, 'cause you guys are awesome!

+3 votes     reply to comment
RichardGreenlambda Nov 5 2014 says:

What the ****?! Guys!

This will be so awesome! If it takes so long.. I guess it can't be bad. ;)

Thanks for your work. :3

+1 vote     reply to comment
Guest Oct 20 2014 says:

Any updates?

+2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Nov 1 2014 replied:

Our current status is unfortunately slow because we don't have any choreographers. Finding a choreographer is the last major hurdle before we can push our progress forward past what we already have. Unfortunately, finding a Source Engine choreographer is painfully difficult for some reason, so we would greatly appreciate it if anyone knew anyone else who can choreograph for the Source Engine!

+3 votes   reply to comment
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Black Mesa: Hazard Course
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