Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Blog RSS Feed Report abuse Latest News: August Progress Report

10 comments by Crypt on Aug 31st, 2014

Good day yet again, people of ModDB. We trust it finds you well. As for us, we're busy Hammering away at this Course, and it's actually coming along quite well!

Tram Training

Over the last few months we've been working our way out of this Alpha phase and into Beta, and while we're not quite there yet, it's certainly in sight! Yep, through university, work and a hint of Impatience, we're polishing our levels and - while we don't want anyone to jump the gun - even working on the finishing touches on a couple. It's all quite pretty and fun if we do say so ourselves.


Alongside that, our script is nearing its final revision. That's right, our bit of additional storytelling is coming in clear and almost ready for implementation. Amidst all of this progress, though, we have hit a minor speed bump.

You see, currently the only one of our members with choreography know-how isn't very experienced. We could make do, but certainly don't want to bring down the quality of this little mod with bad choreography and faceposing, so we need your help. If anyone reading is interested or knows someone who might be, hit up the job page and get in contact with us so we can start bringing this script to life!

That's all for now, guys. We look forward to any applicants and hope to have this project in your hands before the turn of the century. If you have any questions, comments, concerns, or cries of outrage, feel free to leave a comment below and we'll address them as well as we can. Until next update!

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Post comment Comments  (80 - 90 of 313)
ciba43 Dec 29 2013, 3:25pm says:

This will probably reach the final release, and all source devs know that Valve did some important changes - SteamPipe and stuff like that.

+2 votes     reply to comment
PCGameCrazy Dec 29 2013, 9:58am says:

Just reapplied for testing the Hazard Course mod. I hope that I will get a chance to test it.

+3 votes     reply to comment
RichardGreenlambda Dec 22 2013, 4:01pm buried:


Just release an demo before it is dead

-7 votes     reply to comment
Crypt Creator
Crypt Dec 23 2013, 7:56am replied:

The chapter is 15 minutes long. It's practically a demo in itself.

And it's not gonna die. Slow =/= dead.

+5 votes   reply to comment
RichardGreenlambda Dec 24 2013, 7:21pm replied:

I just can't wait ^^

+2 votes     reply to comment
Crypt Creator
Crypt Dec 29 2013, 1:36am replied:

While we appreciate the excitement, we're sure you'd much more enjoy a finished and polished product than a "demo" of the mod in its current alpha state.

+3 votes   reply to comment
RichardGreenlambda Dec 30 2013, 6:46pm replied:

Then I will wait for it! =P You're right.

+3 votes     reply to comment
tehstrelok Nov 5 2013, 6:17pm says:

I hope they can get it working again

+1 vote     reply to comment
PCGameCrazy Nov 6 2013, 1:21am replied:

Valve fixed the issue with Source SDK almost a couple of weeks ago.

+3 votes     reply to comment
JeffMOD Creator
JeffMOD Nov 20 2013, 12:16pm replied:

We haven't updated with a new post, but some of us have been able to resume development. IIRC, there are still one or two down for the count, and we're all busy with exams and work, but things are getting done.
We'll probably update the news once we get some media to show.

+3 votes   reply to comment
TimeCrab Nov 30 2013, 11:56pm replied:

Great to hear! I really like the work put into this project and if it was to continue that would be fantastic.

+1 vote     reply to comment
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