Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Lobby Hall Battery Room Firing Range 2
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9 comments by Crypt on May 30th, 2014

Hello again, ModDB. It's been a few months since our last big update. Sorry to leaf you in the dark, but heading back to our roots we're gonna bark up a storm of progress as we branch off to a new milestone. Tree.

We're happy to say that Hazard Course has entered its third and final Alpha phase! Not only is this a very nice milestone, but also one that we were actually able to meet our deadlines for. Shocker, right? (Especially, after that Alpha 2 stint...) Regardless, despite the last few months being filled with work, exams, and Building Managers incapable of delivering furniture on time instead of a month late, we met our goal. As a bit of celebration, we come bearing gifts.

Battery Room

Keeping with the paradigm of previous Alpha announcements, we're ready to accept another couple of testers. We're once again resetting the tester queue and anyone interested should apply (even if you've already applied in the past). Space is very, very limited, however, so don't be discouraged if you don't get accepted. We're mostly still in school, it can be hard for us to manage groups of people with feedback, you know! If you're interested, hit up the Tester listing on our jobs page and read the terms thoroughly. This will be the last version that we'll be accepting new testers, as we feel our current team is suitable.

Lobby Hall

If you've got any questions, comments, hatemail or feedback, feel free to comment and let us know, and we'll do what we can to address them. Just keep it reasonable and civil!

That's all for this update, see you soon.

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Post comment Comments  (240 - 250 of 278)
Dzev Nov 28 2012, 9:07am buried:


Just I'm think you wasting your skills and time for this if you can do some really interesting maps for BM ...
It woth only if your Hazard Course will be included in final version of Black Mesa and really will introduce newbie players into game.

If not, so... nostalgia too much ?

-15 votes     reply to comment
Rockoman100 Dec 2 2012, 2:47am replied:

They are volunteering to recreate a classic part of a classic game. I would not in any way consider this a waste of time.

+5 votes     reply to comment
Crypt Nov 28 2012, 7:58pm replied:

We're enjoying ourselves. It's far from a waste of time.

+6 votes     reply to comment
Urby Dec 6 2012, 7:47am replied:

No! Stop enjoying yourselves immediately! Dzev is unhappy!

+5 votes     reply to comment
CodeBlackNL Nov 28 2012, 10:48am replied:

Insert "learn english" comment here.Interesting maps? Like what?the only thing i can think of is remaking Sven Co Ops acid trip maps.

+2 votes     reply to comment
TrashCan-Man23 Nov 27 2012, 2:50pm says:

When will this "realistic" crap die out.

Realism doesn't make things more enjoyable.

0 votes     reply to comment
dky.tehkingd.u Nov 27 2012, 5:04pm replied:

Maybe a better word is "reasonable".

But not at the expense of fun! We do have some fun ideas in mind that aren't necessarily realistic or even reasonable.

+4 votes     reply to comment
Guest Nov 27 2012, 4:07pm replied:

It all depends on what's being made "realistic" and how well it's being done.

Realistic gameplay would be terrible, get shot once and slowly bleed out on the ground, but there's nothing wrong with realistic looking environments, assuming they're actually realistic and not the brown-tinted crap we're always being spoonfed.

That said, a game having a non-conventional art style is always nice too.

+7 votes     reply to comment
Urby Nov 28 2012, 7:55am replied:

This just in: Nail hospitalised after receiving a swift and precise blow to the head.

Well said sir!

+2 votes     reply to comment
Smexy_Whales Nov 27 2012, 1:23pm says:


+1 vote     reply to comment
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