DISCLAIMER: WE ARE NOT AFFILIATED WITH CROWBAR COLLECTIVE (THE DEVELOPERS OF BLACK MESA)
ADDITIONALLY, THIS MOD IS NOT CURRENTLY COMPATIBLE WITH THE STEAM VERSION OF BLACK MESA

Overview

Developed by PSR, Black Mesa: Hazard Course is an addon for Black Mesa centered around a completely new take on Half-Life's training level, Hazard Course, featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast.

Black Mesa: Hazard Course is currently only supported on the Free/Mod version of Black Mesa. You can download it from ModDB via the buttons below.

Installer EXE

Black Mesa: Hazard Course v1.0.0 (Mod Installer)


Manual ZIP Install

Black Mesa: Hazard Course v1.0.0 (Mod ZIP)


A Steam version is in the works and will uploaded to the Workshop at some time in the future. There is currently no ETA for that version.

Requirements

Black Mesa: Hazard Course requires:
- The free Source SDK Base 2007
- The mod version of Black Mesa

https://www.facebook.com/HazardDevTeam

Thank you. Have a very safe, and productive day.
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RSS feed Articles

Yo! Today we've got some information on our own special little place in Purgatory.

As you guys know, a little under a month ago we released Black Mesa: Hazard Course for the mod version of Black Mesa, and have since been working towards an improved version for the Steam Workshop. Our reason for delaying was because converting to Steam would take some additional time and testing to make sure everything was functioning and to allow us to fix the stuff that wasn't. We didn't want to delay the main first release on account of it.

Since then we've been working on our upgrades! Some assets have been upgraded, we've written more dialogue and have been tweaking our environments to get a few extra pretty-points as well as iron out some bugs. Buuuuuuut we've encountered some issues. We've been working to fix every issue that we can on our end, that's no biggie. But here's the kicker: There are some critical issues with the Steam version of Black Mesa that make some parts and features in our Course completely broken beyond our control. Some of them we can workaround, but the solution wouldn't be ideal. Some are things we could in theory cut completely in favor of not having the issue, but the rest are things that just don't work at all. For the sake of total transparency, we've gathered a list of things that we cannot fix which you can see below.

• Some logic_playerproxy entity functions aren't called. Basically, this keeps us from making note of player's status and adjusting the game accordingly, which is done in small ways (reactions to
player death) and larger ways (ensuring players cannot get stuck in specific points of a map)
• Choreography
• Custom bms\resource files (captions, hud hints, menu modification) aren't read without manual file overwrite
• Custom bms\script files (soundscripts, soundscapes, credits, character presets) aren't read
• Custom particles aren't read

In addition to this, the Workshop system itself is having some trouble at the moment.

So, what does this mean?
In short, it means we can't release a proper Steam Workshop version until Crowbar Collective fixes the issues with BM. Again, if and when these issues get fixed is totally out of our control. This is frustrating to us because we dislike having the course locked off to an entire portion of the fanbase. We could in theory release a version that's very broken and hackish in a lot of ways with various feature cuts, but we'd really rather not do that for hopefully obvious reasons.

So there you have it. If Crowbar Collective does fix the troubled parts of their game, then yes, we will immediately begin working on getting a Steam Workshop version of Hazard Course up. If they don't, we'll decide on a plan of action. We may just backport upgraded assets and major bugfixes back to the version for mod Black Mesa, and waiting patiently, hoping for a fix. Until then, it's sort of in limbo. Remember the ending of the episode Jurassic Bark of Futurama? That comes to mind.

We'll keep you guys updated.

Hazard Course Terrible Alphas Stream Recording Is Up!

Hazard Course Terrible Alphas Stream Recording Is Up!

News 0 comments

For those of you who couldn't tune in to the Terrible Alphas livestream earlier this week, fear not! I have figured out how the hell Twitch Past Broadcasts...

Hazard Course Terrible Alphas Stream, Coming Soon!

Hazard Course Terrible Alphas Stream, Coming Soon!

News 10 comments

True to my word, I (DKY) will be hosting a terrible stream of the terrible Past Alpha development versions of the Course, to showcase the evolution of...

Black Mesa Hazard Course Is Released!

Black Mesa Hazard Course Is Released!

News 20 comments

Black Mesa: Hazard Course is officially released and can be downloaded for the mod version of Black Mesa.

Now These Points of Data Make a Beautiful Line...

Now These Points of Data Make a Beautiful Line...

News 22 comments

Now these points of data make a beautiful line, and you know the rest!

RSS feed Downloads
Black Mesa: Hazard Course v1.0.0 (Mod Installer)

Black Mesa: Hazard Course v1.0.0 (Mod Installer)

Full Version 9 comments

Download Black Mesa: Hazard Course, an addon for Black Mesa centered around a completely new take on Half-Life's training level, Hazard Course, featuring...

Black Mesa: Hazard Course v1.0.0 (Mod ZIP)

Black Mesa: Hazard Course v1.0.0 (Mod ZIP)

Full Version 10 comments

Download Black Mesa: Hazard Course, an addon for Black Mesa centered around a completely new take on Half-Life's training level, Hazard Course, featuring...

Five Nights at Hazard Course

Five Nights at Hazard Course

Singleplayer Map 13 comments

Play the exciting "Five Nights at Hazard Course" map, based on the horror game series by Scott Cawthon and built for our 2015 April Fool's joke! [Though...

Post comment Comments  (240 - 250 of 470)
RichardGreenlambda
RichardGreenlambda

(buried)

Just release an demo before it is dead

Reply Good karma Bad karma-7 votes
Crypt CreatorSubscriber
Crypt

The chapter is 15 minutes long. It's practically a demo in itself.

And it's not gonna die. Slow =/= dead.

Reply Good karma+5 votes
RichardGreenlambda
RichardGreenlambda

I just can't wait ^^

Reply Good karma Bad karma+2 votes
Crypt CreatorSubscriber
Crypt

While we appreciate the excitement, we're sure you'd much more enjoy a finished and polished product than a "demo" of the mod in its current alpha state.

Reply Good karma+3 votes
RichardGreenlambda
RichardGreenlambda

Then I will wait for it! =P You're right.

Reply Good karma Bad karma+3 votes
tehstrelok
tehstrelok

I hope they can get it working again

Reply Good karma Bad karma+1 vote
PCGameCrazy
PCGameCrazy

Valve fixed the issue with Source SDK almost a couple of weeks ago.

Reply Good karma Bad karma+3 votes
JeffMOD Creator
JeffMOD

We haven't updated with a new post, but some of us have been able to resume development. IIRC, there are still one or two down for the count, and we're all busy with exams and work, but things are getting done.
We'll probably update the news once we get some media to show.

Reply Good karma+3 votes
TimeCrab
TimeCrab

Great to hear! I really like the work put into this project and if it was to continue that would be fantastic.

Reply Good karma Bad karma+1 vote
MichaelTannock Creator
MichaelTannock

Well, this isn't really a Hazard Course update, but since the SDK is nonfunctional at the moment and I'm bored, I decided to upload the portal I designed for Black Mesa way back when I was on the Development Team. It's in my downloads if anyone wants to play around with it.

Reply Good karma+5 votes
bm_killer10
bm_killer10

get 2013 and run exe, it work...

Reply Good karma Bad karma-1 votes
Crypt CreatorSubscriber
Crypt

Uh, no. Black Mesa runs on 2007, therefore it would be a bad idea to work on 2013 compile tools. You must not have read the news post thoroughly.

Reply Good karma+2 votes
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Highest Rated (3 agree) 10/10

I Just finished it. Fuckin' Amazing! I didn't expect taking the train into the training facility while hearing the Black Mesa Theme that's been sitting in the soundtrack since day one yet never got used, it's nice listening to it when you're outside looking around at everything and just going "wow! :)" The reference to the PS2 release at the start was the best, even better then in the original, it was so cool hearing the scientist hilariously going over Gordon's file - I almost had a serious case…

Dec 30 2015 by Alex-Wolfenstein97

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