Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. A version for the free/mod version of Black Mesa is slated for release December 2015. A version for the Steam Workshop is planned sometime after. The Black Mesa Hazard Course will feature:

- New HD models & textures
- New dialogue & voice acting
- New maps and detailed environments
- Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

No! In fact, we're mere months away from release!


Black Mesa: Hazard Course requires:
- The free Source SDK Base 2007
- Black Mesa


Thank you. Have a very safe, and productive day.
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RSS feed Articles

November Update

3 weeks ago News 8 comments

Hey, guys! I'm here to give you a quick update, since we're nearing the end of our "2015" window, and don't want to stay silent until the last minute.

Firstly, we've come to clear most of the major obstacles that we needed to to release this year!

We've been working our suits off to make sure all of our maps were pretty, our voices clear and our Gina demonstrational.

Pretty much all of our voice overs have been completed for some time. One final character's lines remain. We expected we'd finish with one final recording session today, however there's been some complications, so that's not quite the plan anymore

Choreography, as it has been, is still a big issue right now. It's coming along, however very slowly, as that department rests on Jeff's shoulders, and there's quite of bit of it. Choreo, not Jeff shoulder.
On the level design side of things, the maps are practically done. We've got one area in particular that's nearing completion but we still want to do a little bit of work to it to ensure it's up to the same prettiness standards as the rest of the mod.

Speaking of standards, Chris'll be finishing off the last of our prop textures today. Besides that, we're mostly just down to some final polishing. Little bugfixes, additional optimization passes, that sort of thing.

Now, for the sake of total transparency, we are still confident that we're on track for a release this year, even if perhaps we have to cut it close. But should things go awry, there's potential we could seep slightly into 2016, but don't worry, if that happens, it won't be far into it at all. We're super close!

Regardless, we're not gonna stay dead silent until the last second, we'll be sure you guys know what the plan is by the end of the month. We'll have another update for you guys then, but in the meantime, feel free to click this button and hit us up on Facebook where we post more frequent small updates and drop occasional goodies.


Or if you prefer not to wait for those, or don't do social media, feel free to just ask! As usual, both here and over on the forums, questions, comments, concerns, deafening cries of outrage or porpoise trivia are all accepted and we'll be glad to listen!

We'll keep in touch!

Beta Update

Beta Update

2 months ago News 5 comments

It hasn't been too long since our last update, but we're making a lot of progress!

Now Arriving At: Black Mesa Hazard Course Beta

Now Arriving At: Black Mesa Hazard Course Beta

4 months ago News 19 comments

In which we announce a milestone that many have feared and dreaded.

Hazard Course Direction Update Update

Hazard Course Direction Update Update

7 months ago News 10 comments

Wherein we once again listen to our lawyers and completely change "Course".

Hazard Course Direction Update

Hazard Course Direction Update

7 months ago News 30 comments

Hellloooo, ModDB. We've got a bit of an important update regarding the status of the mod, so strap in!

RSS feed Downloads
Five Nights at Hazard Course

Five Nights at Hazard Course

7 months ago Singleplayer Map 13 comments

Play the exciting "Five Nights at Hazard Course" map, based on the horror game series by Scott Cawthon and built for our 2015 April Fool's joke! [Though...

Post comment Comments  (220 - 230 of 387)
Eclipse1003 Apr 12 2013 says:


+4 votes     reply to comment
Aplayer12345 Jun 4 2013 replied:

RPG THE $H!7 OUT OF HIM... with cheats, lol.

+1 vote     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Apr 13 2013 replied:

Unlike the PS2 version and Blue Shift versions, you can totally do that in our version. :)

+8 votes   reply to comment
wmf776759 Apr 14 2013 replied:


+4 votes     reply to comment
Rividium Apr 8 2013 says:

Can i get the black mesa source code? i want the alien grunt and human grunt npcs and other npcs for use in my own mod, but i cant get the code anywhere.

-1 votes     reply to comment
Crypt Creator Subscriber
Crypt Apr 8 2013 replied:

We don't have the source code as we're not the official Black Mesa Dev Team. Try contacting them. I'll point you to this thread: Goo.gl

I can't guarantee you'll get the code, though.

+3 votes   reply to comment
Rividium Apr 8 2013 replied:

But you still gonna have the alien grunts and some other npcs in your mod? If so, can you share the Npcs code with me?

PS: in your images i see the human grunt, so you probably have the NPC's code? Thank you if you are willing to share it.

-2 votes     reply to comment
Crypt Creator Subscriber
Crypt Apr 8 2013 replied:

To be a bit more clear, our mod is not a separate mod from Black Mesa. When we release you will have to copy our maps/materials/etc. to your Black Mesa directory. We're basically an *addon to* Black Mesa. Like I said, you'll have to ask the BM Team.

+4 votes   reply to comment
MichaelTannock Creator
MichaelTannock Apr 8 2013 replied:

The Hazard Course has only friendly human NPCs like the guard and scientist.

+5 votes   reply to comment
xsantosis Apr 6 2013 says:

Traking this :D

+4 votes     reply to comment
boxorz Apr 3 2013 says:

So I've been making games for 28 years, and you want to judge my work as being cartoony? I have more talent with Source than any of you, guaranteed. You let my friend Crypt on the team .. and he's an average mapper, period. Who do you think compiled the code for 'Office Complex'. hmm? without me it would still be SourceSDK 2007. Is all the work I did for OC cartoony? Take one look at my ModDB profile boy. Name anybody that knows more than me. I should do my own Hazard Course mod, alone, to put you all to shame.

Now get to deleting this before anyone else sees it. Good boy.

-2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Apr 3 2013 replied:

No one accused anyone of anything. I must be missing a lot of context.

Who said "cartoony" was a bad thing, anyway?

+2 votes   reply to comment
JeffMOD Creator
JeffMOD Apr 3 2013 replied:

Yeah, there's nothing wrong with something looking stylized or fantastical (perhaps 'cartoony' isn't *quite* the right word). It's just that we need a specific art style, which is one that matches Black Mesa's.
I personally haven't had a chance to peruse much of your work, but what I have seen is gorgeous. We just needed to know how flexible you were on style, because some people have a specific stylistic specialty that they stick to.

+3 votes   reply to comment
Crypt Creator Subscriber
Crypt Apr 3 2013 replied:

Pretty much this.

+2 votes   reply to comment
MichaelTannock Creator
MichaelTannock Apr 3 2013 replied:

During my time on the Black Mesa team, I never became personally offended by my work being called cartoony. Instead I held enough humility to internalize this feedback, and the result was always better because of that. I would have hoped that even someone as experienced and talented as you, would feel the same.

+4 votes   reply to comment
CodeBlackNL Apr 6 2013 replied:

Keep in mind that this guy is a 39 year old butthurt child.

+3 votes     reply to comment
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