Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
Image RSS Feed Latest Screens
Transition Room 1 HEV Silo Transition Corridor 2
Blog RSS Feed Report abuse Latest News: Happy Holidays!

3 comments by Crypt on Dec 25th, 2014

Greetings, fans, players and modders alike!
Happy holidays from the Hazard Dev Team! Merry Christmas! Merry Coursemas! I'm so sorry.
As much as we hate to keep you from your candy-cane shanks, we've got some paragraphs and goodies for you.

Pipe SiloGuard RoomTransition Room 2

We've been in development since shortly after Black Mesa's first release. That makes us a bit over 2 years old. In that time, our members have learned a lot, and we think it shows. Just look at the comparison images above!

While we're not exactly stoked at our development's time span, we do think that because of it, the Hazard Course that you get to experience on release will be worlds better than what you would have if some silly team members' early estimates were correct.

CBM TreatmentLobbyHolographic Intro

As we enter Beta 1, the course is prettier, longer, and overall more fun, and the end is slowly getting easier to see. At this point, our largest hurdle is choreography. We remain without any actual choreographers on the team, and we can't make use of our neat little script or voice actors without one or two. That's a huge slowdown. If we can get that sorted, we'll be ready for a release in 2015 for sure. Can you guys help us out with that? If you're a Source Choreographer or know one, why don't you check out the job page and send us an application? Sort of important!

StairsTransition Corridor 2

Pre-Slime RoomPumps

That's all for this update, we wish you a Happy Coursemas.

Wait, one more thing.

Over the last few weeks we posted some extra shots over in our thread on the Black Mesa Forums. As a final holiday gift to ModDB, why don't you guys check them out? Hope you like them!

HEV Silo Transition Room 1 source: imgur.com
source: imgur.com source: imgur.com source: imgur.com


In addition, here's an album of areas from this release as they appeared in Half-Life.

See you next update!

Media RSS Feed Latest Video
Post comment Comments  (200 - 210 of 316)
Guest
Guest Mar 11 2013, 6:13am says:

If you try to go through the locked door repeatedly without the secuity guard near the end of the Hazard Course the VOX will give you some funny responses. My fav being "Will we do this all day?". Is this going to appear in the mod too?

+3 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 13 2013, 1:36pm replied:

Trust me, I'd love to do it, but I don't think we're allowed to use the original VOX files because it would be illegal to redistribute any content that we did not create.

We could create our own VOX, but it's likely that it wouldn't match the Black Mesa version.

+1 vote   reply to comment
TheOneMuffin
TheOneMuffin Mar 20 2013, 8:12pm replied:

SO i am mapping for the guy making Half Life SOurce 1.5 and we are using the original Maps. Does this mean if I use those maps, just retextured, that it is illegal? Even for a mod?

+1 vote     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 30 2013, 11:45pm replied:

Yeah. You didn't create the geometry, so therefore it shouldn't be distributed without permission, I think.

Technically I'm guilty of doing that myself, in that case. Whoops.

I wouldn't think it would be a huge cause for trouble though. Valve isn't the type to be fussy when it comes to minor things like that.

+1 vote   reply to comment
Crypt Creator
Crypt Mar 20 2013, 9:54pm replied:

Other mods have gotten away with it, but yes. There's a lot of illegalness happening in the "mod scene" if you will, but a lot goes uncontested. We just don't see the need to take the risk.

+1 vote   reply to comment
Crypt Creator
Crypt Mar 13 2013, 1:50pm replied:

Wasn't pre-military VOX Victoria's voice? She's already doing Gina, it wouldn't hurt to at least ask.

+1 vote   reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 14 2013, 5:53pm replied:

The original easter egg uses the post-military evil male VOX. I suppose we could switch it back to the friendly VOX since that technically makes sense.

I'd be all in favor of that if we can get it to work out.

+3 votes   reply to comment
CodeBlackNL Creator
CodeBlackNL Mar 11 2013, 11:46am replied:

No.

0 votes   reply to comment
Crypt Creator
Crypt Mar 11 2013, 2:52pm replied:

ACTUALLY, we've discussed it. We haven't come to a *definite* decision, yet.

+1 vote   reply to comment
CodeBlackNL Creator
CodeBlackNL Mar 11 2013, 3:03pm replied:

Was that not discussed like 2 months ago?

+1 vote   reply to comment
Crypt Creator
Crypt Mar 11 2013, 3:08pm replied:

Yes, but it's been brought up a time or two since then. We've discussed a crap lode of stuff since you left the team.

+1 vote   reply to comment
23-down
23-down Mar 3 2013, 3:24am says:

Looks really good so far.. Make sure to implement that little cutted scene of the PS2 version as well for the full experience. You can see it in Half-Life Induction for example.

Moddb.com
Youtube.com

+2 votes     reply to comment
CodeBlackNL Creator
CodeBlackNL Mar 3 2013, 4:11am replied:

If you browse through the images, you'll see they recreated the tram station.The lobby is a suprise (I guess?).

+2 votes   reply to comment
Crypt Creator
Crypt Mar 3 2013, 6:14am replied:

We've shown images of the lobby in our thread, and there's a link to (an outdated) one in the "In Case You Haven't Been Following..." news post.

+1 vote   reply to comment
RitsukoAkizuki89
RitsukoAkizuki89 Feb 27 2013, 12:27pm says:

Like in Half-Life Source, There will be a "Training Mode" option from main menu. And Also, can you get rid of those HEV Hints from Anomalous Materials and Unforseen Consequences as possible?

+2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Feb 27 2013, 2:49pm replied:

It's possible, but I don't see why that would be necessary. It's a bunch of work that you'd have to do to remove something that isn't all that intrusive anyway. You could always just ignore them, after all.

+2 votes   reply to comment
CodeBlackNL Creator
CodeBlackNL Feb 27 2013, 1:22pm replied:

Most likely not because
1.This will most likely never get implented into BM:S due Raminators view on training levels.
2.Probably not since the hints are probably in the source code?

+1 vote   reply to comment
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