Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Blog RSS Feed Report abuse Latest News: August Progress Report

10 comments by Crypt on Aug 31st, 2014

Good day yet again, people of ModDB. We trust it finds you well. As for us, we're busy Hammering away at this Course, and it's actually coming along quite well!

Tram Training

Over the last few months we've been working our way out of this Alpha phase and into Beta, and while we're not quite there yet, it's certainly in sight! Yep, through university, work and a hint of Impatience, we're polishing our levels and - while we don't want anyone to jump the gun - even working on the finishing touches on a couple. It's all quite pretty and fun if we do say so ourselves.


Alongside that, our script is nearing its final revision. That's right, our bit of additional storytelling is coming in clear and almost ready for implementation. Amidst all of this progress, though, we have hit a minor speed bump.

You see, currently the only one of our members with choreography know-how isn't very experienced. We could make do, but certainly don't want to bring down the quality of this little mod with bad choreography and faceposing, so we need your help. If anyone reading is interested or knows someone who might be, hit up the job page and get in contact with us so we can start bringing this script to life!

That's all for now, guys. We look forward to any applicants and hope to have this project in your hands before the turn of the century. If you have any questions, comments, concerns, or cries of outrage, feel free to leave a comment below and we'll address them as well as we can. Until next update!

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Post comment Comments  (190 - 200 of 313)
Guest Mar 21 2013, 1:47pm says:

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CodeBlackNL Creator
CodeBlackNL Mar 21 2013, 3:59pm replied:

The Hazard Course developers are not involved with BM:S their development.Co-Op however is made by a guy on facepunch.

+4 votes   reply to comment
AgentPsychopath Mar 21 2013, 9:51am says:

I'd just like to say that I'm very impressed by your progress! This mod (Black Mesa) and the community add-ons (such as The Hazard Course, Surface Tension Uncut, and On A Rail Uncut) really show dedication to the story! I love the Valve community!

+2 votes     reply to comment
Guest Mar 11 2013, 6:13am says:

If you try to go through the locked door repeatedly without the secuity guard near the end of the Hazard Course the VOX will give you some funny responses. My fav being "Will we do this all day?". Is this going to appear in the mod too?

+3 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 13 2013, 1:36pm replied:

Trust me, I'd love to do it, but I don't think we're allowed to use the original VOX files because it would be illegal to redistribute any content that we did not create.

We could create our own VOX, but it's likely that it wouldn't match the Black Mesa version.

+1 vote   reply to comment
TheOneMuffin Mar 20 2013, 8:12pm replied:

SO i am mapping for the guy making Half Life SOurce 1.5 and we are using the original Maps. Does this mean if I use those maps, just retextured, that it is illegal? Even for a mod?

+1 vote     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 30 2013, 11:45pm replied:

Yeah. You didn't create the geometry, so therefore it shouldn't be distributed without permission, I think.

Technically I'm guilty of doing that myself, in that case. Whoops.

I wouldn't think it would be a huge cause for trouble though. Valve isn't the type to be fussy when it comes to minor things like that.

+1 vote   reply to comment
Crypt Creator
Crypt Mar 20 2013, 9:54pm replied:

Other mods have gotten away with it, but yes. There's a lot of illegalness happening in the "mod scene" if you will, but a lot goes uncontested. We just don't see the need to take the risk.

+1 vote   reply to comment
Crypt Creator
Crypt Mar 13 2013, 1:50pm replied:

Wasn't pre-military VOX Victoria's voice? She's already doing Gina, it wouldn't hurt to at least ask.

+1 vote   reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 14 2013, 5:53pm replied:

The original easter egg uses the post-military evil male VOX. I suppose we could switch it back to the friendly VOX since that technically makes sense.

I'd be all in favor of that if we can get it to work out.

+3 votes   reply to comment
CodeBlackNL Creator
CodeBlackNL Mar 11 2013, 11:46am replied:


0 votes   reply to comment
Crypt Creator
Crypt Mar 11 2013, 2:52pm replied:

ACTUALLY, we've discussed it. We haven't come to a *definite* decision, yet.

+1 vote   reply to comment
CodeBlackNL Creator
CodeBlackNL Mar 11 2013, 3:03pm replied:

Was that not discussed like 2 months ago?

+1 vote   reply to comment
Crypt Creator
Crypt Mar 11 2013, 3:08pm replied:

Yes, but it's been brought up a time or two since then. We've discussed a crap lode of stuff since you left the team.

+1 vote   reply to comment
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