Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
Image RSS Feed Latest Screens
Transition Room 1 HEV Silo Transition Corridor 2
Blog RSS Feed Report abuse Latest News: Happy Holidays!

3 comments by Crypt on Dec 25th, 2014

Greetings, fans, players and modders alike!
Happy holidays from the Hazard Dev Team! Merry Christmas! Merry Coursemas! I'm so sorry.
As much as we hate to keep you from your candy-cane shanks, we've got some paragraphs and goodies for you.

Pipe SiloGuard RoomTransition Room 2

We've been in development since shortly after Black Mesa's first release. That makes us a bit over 2 years old. In that time, our members have learned a lot, and we think it shows. Just look at the comparison images above!

While we're not exactly stoked at our development's time span, we do think that because of it, the Hazard Course that you get to experience on release will be worlds better than what you would have if some silly team members' early estimates were correct.

CBM TreatmentLobbyHolographic Intro

As we enter Beta 1, the course is prettier, longer, and overall more fun, and the end is slowly getting easier to see. At this point, our largest hurdle is choreography. We remain without any actual choreographers on the team, and we can't make use of our neat little script or voice actors without one or two. That's a huge slowdown. If we can get that sorted, we'll be ready for a release in 2015 for sure. Can you guys help us out with that? If you're a Source Choreographer or know one, why don't you check out the job page and send us an application? Sort of important!

StairsTransition Corridor 2

Pre-Slime RoomPumps

That's all for this update, we wish you a Happy Coursemas.

Wait, one more thing.

Over the last few weeks we posted some extra shots over in our thread on the Black Mesa Forums. As a final holiday gift to ModDB, why don't you guys check them out? Hope you like them!

HEV Silo Transition Room 1 source: imgur.com
source: imgur.com source: imgur.com source: imgur.com


In addition, here's an album of areas from this release as they appeared in Half-Life.

See you next update!

Media RSS Feed Latest Video
Post comment Comments  (160 - 170 of 324)
Rividium
Rividium Apr 8 2013, 8:45am says:

Can i get the black mesa source code? i want the alien grunt and human grunt npcs and other npcs for use in my own mod, but i cant get the code anywhere.

-1 votes     reply to comment
Crypt Creator Subscriber
Crypt Apr 8 2013, 9:28am replied:

We don't have the source code as we're not the official Black Mesa Dev Team. Try contacting them. I'll point you to this thread: Goo.gl

I can't guarantee you'll get the code, though.

+3 votes   reply to comment
Rividium
Rividium Apr 8 2013, 2:29pm replied:

But you still gonna have the alien grunts and some other npcs in your mod? If so, can you share the Npcs code with me?

PS: in your images i see the human grunt, so you probably have the NPC's code? Thank you if you are willing to share it.

-2 votes     reply to comment
Crypt Creator Subscriber
Crypt Apr 8 2013, 7:24pm replied:

To be a bit more clear, our mod is not a separate mod from Black Mesa. When we release you will have to copy our maps/materials/etc. to your Black Mesa directory. We're basically an *addon to* Black Mesa. Like I said, you'll have to ask the BM Team.

+4 votes   reply to comment
MichaelTannock Creator
MichaelTannock Apr 8 2013, 7:03pm replied:

The Hazard Course has only friendly human NPCs like the guard and scientist.

+5 votes   reply to comment
xsantosis
xsantosis Apr 6 2013, 3:06pm says:

Traking this :D

+4 votes     reply to comment
boxorz
boxorz Apr 3 2013, 6:55pm says:

So I've been making games for 28 years, and you want to judge my work as being cartoony? I have more talent with Source than any of you, guaranteed. You let my friend Crypt on the team .. and he's an average mapper, period. Who do you think compiled the code for 'Office Complex'. hmm? without me it would still be SourceSDK 2007. Is all the work I did for OC cartoony? Take one look at my ModDB profile boy. Name anybody that knows more than me. I should do my own Hazard Course mod, alone, to put you all to shame.

Now get to deleting this before anyone else sees it. Good boy.

-2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Apr 3 2013, 8:32pm replied:

No one accused anyone of anything. I must be missing a lot of context.

Who said "cartoony" was a bad thing, anyway?

+2 votes   reply to comment
JeffMOD Creator
JeffMOD Apr 3 2013, 8:47pm replied:

Yeah, there's nothing wrong with something looking stylized or fantastical (perhaps 'cartoony' isn't *quite* the right word). It's just that we need a specific art style, which is one that matches Black Mesa's.
I personally haven't had a chance to peruse much of your work, but what I have seen is gorgeous. We just needed to know how flexible you were on style, because some people have a specific stylistic specialty that they stick to.

+3 votes   reply to comment
Crypt Creator Subscriber
Crypt Apr 3 2013, 8:53pm replied:

Pretty much this.

+2 votes   reply to comment
MichaelTannock Creator
MichaelTannock Apr 3 2013, 8:30pm replied:

During my time on the Black Mesa team, I never became personally offended by my work being called cartoony. Instead I held enough humility to internalize this feedback, and the result was always better because of that. I would have hoped that even someone as experienced and talented as you, would feel the same.

+4 votes   reply to comment
CodeBlackNL Creator
CodeBlackNL Apr 6 2013, 5:31am replied:

Keep in mind that this guy is a 39 year old butthurt child.

+3 votes   reply to comment
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Coming Q4 2015
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