Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
 
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Lobby Hall Battery Room Firing Range 2
Blog RSS Feed Report abuse Latest News: Alpha Tree

9 comments by Crypt on May 30th, 2014

Hello again, ModDB. It's been a few months since our last big update. Sorry to leaf you in the dark, but heading back to our roots we're gonna bark up a storm of progress as we branch off to a new milestone. Tree.

We're happy to say that Hazard Course has entered its third and final Alpha phase! Not only is this a very nice milestone, but also one that we were actually able to meet our deadlines for. Shocker, right? (Especially, after that Alpha 2 stint...) Regardless, despite the last few months being filled with work, exams, and Building Managers incapable of delivering furniture on time instead of a month late, we met our goal. As a bit of celebration, we come bearing gifts.

Battery Room

 
Keeping with the paradigm of previous Alpha announcements, we're ready to accept another couple of testers. We're once again resetting the tester queue and anyone interested should apply (even if you've already applied in the past). Space is very, very limited, however, so don't be discouraged if you don't get accepted. We're mostly still in school, it can be hard for us to manage groups of people with feedback, you know! If you're interested, hit up the Tester listing on our jobs page and read the terms thoroughly. This will be the last version that we'll be accepting new testers, as we feel our current team is suitable.

Lobby Hall

If you've got any questions, comments, hatemail or feedback, feel free to comment and let us know, and we'll do what we can to address them. Just keep it reasonable and civil!

That's all for this update, see you soon.

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Post comment Comments  (160 - 170 of 278)
Guest
Guest Mar 11 2013, 6:13am says:

If you try to go through the locked door repeatedly without the secuity guard near the end of the Hazard Course the VOX will give you some funny responses. My fav being "Will we do this all day?". Is this going to appear in the mod too?

+3 votes     reply to comment
dky.tehkingd.u
dky.tehkingd.u Mar 13 2013, 1:36pm replied:

Trust me, I'd love to do it, but I don't think we're allowed to use the original VOX files because it would be illegal to redistribute any content that we did not create.

We could create our own VOX, but it's likely that it wouldn't match the Black Mesa version.

+1 vote     reply to comment
Crypt
Crypt Mar 13 2013, 1:50pm replied:

Wasn't pre-military VOX Victoria's voice? She's already doing Gina, it wouldn't hurt to at least ask.

+1 vote     reply to comment
dky.tehkingd.u
dky.tehkingd.u Mar 14 2013, 5:53pm replied:

The original easter egg uses the post-military evil male VOX. I suppose we could switch it back to the friendly VOX since that technically makes sense.

I'd be all in favor of that if we can get it to work out.

+3 votes     reply to comment
CodeBlackNL
CodeBlackNL Mar 11 2013, 11:46am replied:

No.

0 votes     reply to comment
Crypt
Crypt Mar 11 2013, 2:52pm replied:

ACTUALLY, we've discussed it. We haven't come to a *definite* decision, yet.

+1 vote     reply to comment
CodeBlackNL
CodeBlackNL Mar 11 2013, 3:03pm replied:

Was that not discussed like 2 months ago?

+1 vote     reply to comment
Crypt
Crypt Mar 11 2013, 3:08pm replied:

Yes, but it's been brought up a time or two since then. We've discussed a crap lode of stuff since you left the team.

+1 vote     reply to comment
CodeBlackNL
CodeBlackNL Mar 3 2013, 4:11am replied:

If you browse through the images, you'll see they recreated the tram station.The lobby is a suprise (I guess?).

+2 votes     reply to comment
Crypt
Crypt Mar 3 2013, 6:14am replied:

We've shown images of the lobby in our thread, and there's a link to (an outdated) one in the "In Case You Haven't Been Following..." news post.

+1 vote     reply to comment
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