Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
Image RSS Feed Latest Screens
Transition Room 1 HEV Silo Transition Corridor 2
Blog RSS Feed Report abuse Latest News: Happy Holidays!

3 comments by Crypt on Dec 25th, 2014

Greetings, fans, players and modders alike!
Happy holidays from the Hazard Dev Team! Merry Christmas! Merry Coursemas! I'm so sorry.
As much as we hate to keep you from your candy-cane shanks, we've got some paragraphs and goodies for you.

Pipe SiloGuard RoomTransition Room 2

We've been in development since shortly after Black Mesa's first release. That makes us a bit over 2 years old. In that time, our members have learned a lot, and we think it shows. Just look at the comparison images above!

While we're not exactly stoked at our development's time span, we do think that because of it, the Hazard Course that you get to experience on release will be worlds better than what you would have if some silly team members' early estimates were correct.

CBM TreatmentLobbyHolographic Intro

As we enter Beta 1, the course is prettier, longer, and overall more fun, and the end is slowly getting easier to see. At this point, our largest hurdle is choreography. We remain without any actual choreographers on the team, and we can't make use of our neat little script or voice actors without one or two. That's a huge slowdown. If we can get that sorted, we'll be ready for a release in 2015 for sure. Can you guys help us out with that? If you're a Source Choreographer or know one, why don't you check out the job page and send us an application? Sort of important!

StairsTransition Corridor 2

Pre-Slime RoomPumps

That's all for this update, we wish you a Happy Coursemas.

Wait, one more thing.

Over the last few weeks we posted some extra shots over in our thread on the Black Mesa Forums. As a final holiday gift to ModDB, why don't you guys check them out? Hope you like them!

HEV Silo Transition Room 1 source: imgur.com
source: imgur.com source: imgur.com source: imgur.com


In addition, here's an album of areas from this release as they appeared in Half-Life.

See you next update!

Media RSS Feed Latest Video
Post comment Comments  (160 - 170 of 332)
Guest
Guest Apr 25 2013, 8:18am says:

This comment is currently awaiting admin approval, join now to view.

ysrael214
ysrael214 May 6 2013, 8:57am replied:

1. Put Black Mesa in Source SDK
2. Open Source SDK
3. Open Face Poser
4. Go to Files option
5. Click "Rebuild scenes.image"

5 steps
There you have your scenes.image compatible with every mod you installed.

+6 votes     reply to comment
Crypt Creator Subscriber
Crypt Apr 25 2013, 10:55pm replied:

Simply put, right now there should only be one conflicting file, which you can make compatible in just a few seconds.
Goo.gl

+3 votes   reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Apr 25 2013, 7:59pm replied:

We haven't gotten to that point yet since we're technically still sort of in alpha, but we've considered creating a compatible scenes.image for both. We can't, however, generate a compatible scenes.image file for every single Black Mesa mod out there, so for other Black Mesa mods it looks like you might be on your own to make your own scenes.image.

That said, it's not particularly hard. You really only have to press a button to generate a new scenes.image once you have the files loaded in their proper places.

+3 votes   reply to comment
Eclipse1003
Eclipse1003 Apr 12 2013, 6:21am says:

Ha!
GOTTA KILL THE SECURITY GUARD WITH THE MP5!!!

+4 votes     reply to comment
Aplayer12345
Aplayer12345 Jun 4 2013, 5:11pm replied:

RPG THE $H!7 OUT OF HIM... with cheats, lol.

+1 vote     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Apr 13 2013, 7:43pm replied:

Unlike the PS2 version and Blue Shift versions, you can totally do that in our version. :)

+8 votes   reply to comment
wmf776759
wmf776759 Apr 14 2013, 2:35am replied:

Great.

+4 votes     reply to comment
Rividium
Rividium Apr 8 2013, 8:45am says:

Can i get the black mesa source code? i want the alien grunt and human grunt npcs and other npcs for use in my own mod, but i cant get the code anywhere.

-1 votes     reply to comment
Crypt Creator Subscriber
Crypt Apr 8 2013, 9:28am replied:

We don't have the source code as we're not the official Black Mesa Dev Team. Try contacting them. I'll point you to this thread: Goo.gl

I can't guarantee you'll get the code, though.

+3 votes   reply to comment
Rividium
Rividium Apr 8 2013, 2:29pm replied:

But you still gonna have the alien grunts and some other npcs in your mod? If so, can you share the Npcs code with me?

PS: in your images i see the human grunt, so you probably have the NPC's code? Thank you if you are willing to share it.

-2 votes     reply to comment
Crypt Creator Subscriber
Crypt Apr 8 2013, 7:24pm replied:

To be a bit more clear, our mod is not a separate mod from Black Mesa. When we release you will have to copy our maps/materials/etc. to your Black Mesa directory. We're basically an *addon to* Black Mesa. Like I said, you'll have to ask the BM Team.

+4 votes   reply to comment
MichaelTannock Creator
MichaelTannock Apr 8 2013, 7:03pm replied:

The Hazard Course has only friendly human NPCs like the guard and scientist.

+5 votes   reply to comment
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Hazard Dev Team
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Release Date
Coming Q4 2015
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