Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. A version for the free/mod version of Black Mesa is slated for release December 2015. A version for the Steam Workshop is planned sometime after. The Black Mesa Hazard Course will feature:

- New HD models & textures
- New dialogue & voice acting
- New maps and detailed environments
- Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

No! In fact, we're mere months away from release!


Black Mesa: Hazard Course requires:
- The free Source SDK Base 2007
- Black Mesa


Thank you. Have a very safe, and productive day.
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RSS feed Articles

November Update

4 weeks ago News 8 comments

Hey, guys! I'm here to give you a quick update, since we're nearing the end of our "2015" window, and don't want to stay silent until the last minute.

Firstly, we've come to clear most of the major obstacles that we needed to to release this year!

We've been working our suits off to make sure all of our maps were pretty, our voices clear and our Gina demonstrational.

Pretty much all of our voice overs have been completed for some time. One final character's lines remain. We expected we'd finish with one final recording session today, however there's been some complications, so that's not quite the plan anymore

Choreography, as it has been, is still a big issue right now. It's coming along, however very slowly, as that department rests on Jeff's shoulders, and there's quite of bit of it. Choreo, not Jeff shoulder.
On the level design side of things, the maps are practically done. We've got one area in particular that's nearing completion but we still want to do a little bit of work to it to ensure it's up to the same prettiness standards as the rest of the mod.

Speaking of standards, Chris'll be finishing off the last of our prop textures today. Besides that, we're mostly just down to some final polishing. Little bugfixes, additional optimization passes, that sort of thing.

Now, for the sake of total transparency, we are still confident that we're on track for a release this year, even if perhaps we have to cut it close. But should things go awry, there's potential we could seep slightly into 2016, but don't worry, if that happens, it won't be far into it at all. We're super close!

Regardless, we're not gonna stay dead silent until the last second, we'll be sure you guys know what the plan is by the end of the month. We'll have another update for you guys then, but in the meantime, feel free to click this button and hit us up on Facebook where we post more frequent small updates and drop occasional goodies.


Or if you prefer not to wait for those, or don't do social media, feel free to just ask! As usual, both here and over on the forums, questions, comments, concerns, deafening cries of outrage or porpoise trivia are all accepted and we'll be glad to listen!

We'll keep in touch!

Beta Update

Beta Update

3 months ago News 5 comments

It hasn't been too long since our last update, but we're making a lot of progress!

Now Arriving At: Black Mesa Hazard Course Beta

Now Arriving At: Black Mesa Hazard Course Beta

4 months ago News 19 comments

In which we announce a milestone that many have feared and dreaded.

Hazard Course Direction Update Update

Hazard Course Direction Update Update

7 months ago News 10 comments

Wherein we once again listen to our lawyers and completely change "Course".

Hazard Course Direction Update

Hazard Course Direction Update

8 months ago News 30 comments

Hellloooo, ModDB. We've got a bit of an important update regarding the status of the mod, so strap in!

RSS feed Downloads
Five Nights at Hazard Course

Five Nights at Hazard Course

7 months ago Singleplayer Map 13 comments

Play the exciting "Five Nights at Hazard Course" map, based on the horror game series by Scott Cawthon and built for our 2015 April Fool's joke! [Though...

Post comment Comments  (130 - 140 of 387)
xyxx502 Jun 5 2014 says:

Will this mod have new areas other than the lobby from the PS2 version?

+4 votes     reply to comment
Crypt Creator Subscriber
Crypt Jun 6 2014 replied:

Yep, some areas will be extended, there's some new rooms, etc. One of the images we posted is an overview, and while it's a tad outdated, it can give you a decent idea of new areas.

+2 votes   reply to comment
TheObscure May 30 2014 says:

Firstly, I want to say that I really like and appreciate what you guys are doing! But I have just one concern though, and that is what will happen when BMS gets released on the new engine? Will you be able to adapt/convert the contents of this mod to be compatible?

+2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u May 30 2014 replied:

Haha I replied to a similar question a while back and my teammates were like "noooo DKY why would you promise that we'd support the new Black Mesa?? too much work nooes lol" so I think I'll be more careful about my statement this time. :P

When the retail Black Mesa (and the new Free Black Mesa) are released, we will take a look at both games and make an honest assessment about whether or not it will be worth our time to support the Hazard Course in those games. Only then will we be able to better understand what we will be able to do to support it. That isn't to say that we won't try! ;)

(Personally? I have a feeling that there's a good chance that we'll be able to do it. No guarantees, but I don't THINK you should be too worried... ;) )

+5 votes   reply to comment
Guest May 14 2014 says:

This comment is currently awaiting admin approval, join now to view.

Crypt Creator Subscriber
Crypt May 14 2014 replied:

There's this really cool, big white box at the top of the page called the "Description." The Description contains text. This text will communicate information about this mod. So much so, that reading not even the entirety of the first sentence will answer this question.

And yes, it was worth the extra 7 seconds of time to type that out.

+8 votes   reply to comment
Egon-Haystavk Jun 5 2014 replied:

Yaknow, you coulda just answered the question for him

0 votes     reply to comment
Crypt Creator Subscriber
Crypt Jun 5 2014 replied:

Yeah, but it was a really silly question that there was no reason to not know the answer to, and I had the extra few seconds.

+2 votes   reply to comment
Guest Apr 22 2014 says:

I know this is minor but, will I actually need to turn on the flashlight to get through the dark/flashlight room? Unlike in half life...

+3 votes     reply to comment
Crypt Creator Subscriber
Crypt Apr 22 2014 replied:


+2 votes   reply to comment
Guest Apr 23 2014 replied:

Yay, My OCD will be ok now.

+2 votes     reply to comment
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Black Mesa: Hazard Course
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