Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process! 

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
 
Image RSS Feed Latest Screens
Firing Range 2 Overview Jump Room 4
Blog RSS Feed Report abuse Latest News: Hazard Course Q&A Livestream

1 comment by JeffMOD on Mar 31st, 2014


For those of you who missed the livestream (most of you, due to ModDB's authorization process not kicking in with the link until after the stream ended) we've posted up a recording of it.


The developers and testers involved had a marvelous time doing the stream, even with the numerous technical difficulties involved, and we're considering possibly doing it again sometime.
Not every single question asked on ModDB was answered, due to timing issues between the stream and getting this recording up, but we've gone back and done our best to answer any questions left unanswered where they were asked.
 
Thanks to the community and all those involved for their contributions and support!

Media RSS Feed Latest Video
Post comment Comments  (130 - 140 of 245)
Guest
Guest Mar 11 2013, 6:13am says:

If you try to go through the locked door repeatedly without the secuity guard near the end of the Hazard Course the VOX will give you some funny responses. My fav being "Will we do this all day?". Is this going to appear in the mod too?

+3 votes     reply to comment
CodeBlackNL
CodeBlackNL Mar 11 2013, 11:46am replied:

No.

0 votes     reply to comment
Crypt
Crypt Mar 11 2013, 2:52pm replied:

ACTUALLY, we've discussed it. We haven't come to a *definite* decision, yet.

+1 vote     reply to comment
CodeBlackNL
CodeBlackNL Mar 11 2013, 3:03pm replied:

Was that not discussed like 2 months ago?

+1 vote     reply to comment
Crypt
Crypt Mar 11 2013, 3:08pm replied:

Yes, but it's been brought up a time or two since then. We've discussed a crap lode of stuff since you left the team.

+1 vote     reply to comment
23-down
23-down Mar 3 2013, 3:24am says:

Looks really good so far.. Make sure to implement that little cutted scene of the PS2 version as well for the full experience. You can see it in Half-Life Induction for example.

Moddb.com
Youtube.com

+2 votes     reply to comment
CodeBlackNL
CodeBlackNL Mar 3 2013, 4:11am replied:

If you browse through the images, you'll see they recreated the tram station.The lobby is a suprise (I guess?).

+2 votes     reply to comment
Crypt
Crypt Mar 3 2013, 6:14am replied:

We've shown images of the lobby in our thread, and there's a link to (an outdated) one in the "In Case You Haven't Been Following..." news post.

+1 vote     reply to comment
dky.tehkingd.u
dky.tehkingd.u Feb 27 2013, 2:49pm replied:

It's possible, but I don't see why that would be necessary. It's a bunch of work that you'd have to do to remove something that isn't all that intrusive anyway. You could always just ignore them, after all.

+2 votes     reply to comment
CodeBlackNL
CodeBlackNL Feb 27 2013, 1:22pm replied:

Most likely not because
1.This will most likely never get implented into BM:S due Raminators view on training levels.
2.Probably not since the hints are probably in the source code?

+1 vote     reply to comment
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