Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. A version for the free/mod version of Black Mesa is slated for release December 2015. A version for the Steam Workshop is planned sometime after. The Black Mesa Hazard Course will feature:
- New HD models & textures
- New dialogue & voice acting
- New maps and detailed environments
- Expanded intro, similar to Half-Life's PS2 version
Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Any suggestions (within reasonable bounds, of course) are also welcome from anybody!
Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!
That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!
We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.
This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!
So criticize away! Just keep it civil!
No! In fact, we're mere months away from release!
Black Mesa: Hazard Course requires:
- The free Source SDK Base 2007
- Black Mesa
Hey, guys! I'm here to give you a quick update, since we're nearing the end of our "2015" window, and don't want to stay silent until the last minute.
Firstly, we've come to clear most of the major obstacles that we needed to to release this year!
We've been working our suits off to make sure all of our maps were pretty, our voices clear and our Gina demonstrational.
Pretty much all of our voice overs have been completed for some time. One final character's lines remain. We expected we'd finish with one final recording session today, however there's been some complications, so that's not quite the plan anymore
Choreography, as it has been, is still a big issue right now. It's coming along, however very slowly, as that department rests on Jeff's shoulders, and there's quite of bit of it. Choreo, not Jeff shoulder.
On the level design side of things, the maps are practically done. We've got one area in particular that's nearing completion but we still want to do a little bit of work to it to ensure it's up to the same prettiness standards as the rest of the mod.
Speaking of standards, Chris'll be finishing off the last of our prop textures today. Besides that, we're mostly just down to some final polishing. Little bugfixes, additional optimization passes, that sort of thing.
Now, for the sake of total transparency, we are still confident that we're on track for a release this year, even if perhaps we have to cut it close. But should things go awry, there's potential we could seep slightly into 2016, but don't worry, if that happens, it won't be far into it at all. We're super close!
Regardless, we're not gonna stay dead silent until the last second, we'll be sure you guys know what the plan is by the end of the month. We'll have another update for you guys then, but in the meantime, feel free to click this button and hit us up on Facebook where we post more frequent small updates and drop occasional goodies.
Or if you prefer not to wait for those, or don't do social media, feel free to just ask! As usual, both here and over on the forums, questions, comments, concerns, deafening cries of outrage or porpoise trivia are all accepted and we'll be glad to listen!
We'll keep in touch!
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