Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:


Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.


Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
Image RSS Feed Latest Screens
Transition Room 1 HEV Silo Transition Corridor 2
Blog RSS Feed Report abuse Latest News: Happy Holidays!

3 comments by Crypt on Dec 25th, 2014

Greetings, fans, players and modders alike!
Happy holidays from the Hazard Dev Team! Merry Christmas! Merry Coursemas! I'm so sorry.
As much as we hate to keep you from your candy-cane shanks, we've got some paragraphs and goodies for you.

Pipe SiloGuard RoomTransition Room 2

We've been in development since shortly after Black Mesa's first release. That makes us a bit over 2 years old. In that time, our members have learned a lot, and we think it shows. Just look at the comparison images above!

While we're not exactly stoked at our development's time span, we do think that because of it, the Hazard Course that you get to experience on release will be worlds better than what you would have if some silly team members' early estimates were correct.

CBM TreatmentLobbyHolographic Intro

As we enter Beta 1, the course is prettier, longer, and overall more fun, and the end is slowly getting easier to see. At this point, our largest hurdle is choreography. We remain without any actual choreographers on the team, and we can't make use of our neat little script or voice actors without one or two. That's a huge slowdown. If we can get that sorted, we'll be ready for a release in 2015 for sure. Can you guys help us out with that? If you're a Source Choreographer or know one, why don't you check out the job page and send us an application? Sort of important!

StairsTransition Corridor 2

Pre-Slime RoomPumps

That's all for this update, we wish you a Happy Coursemas.

Wait, one more thing.

Over the last few weeks we posted some extra shots over in our thread on the Black Mesa Forums. As a final holiday gift to ModDB, why don't you guys check them out? Hope you like them!

HEV Silo Transition Room 1 source: imgur.com
source: imgur.com source: imgur.com source: imgur.com

In addition, here's an album of areas from this release as they appeared in Half-Life.

See you next update!

Media RSS Feed Latest Video
Post comment Comments  (130 - 140 of 322)
VimanaExpress Jul 1 2013, 3:37pm says:

Hey, I know there are probably many experienced mod developers passing through here so I thought I'd bring this up:
I don't know if any of you've heard about the (now dead) mod hazard team or decay: source. It passed away some time ago ,and I hope others share my sadness as they read this, so I was wondering if anyone on the hazard course dev team is interested in reviving it? Is anyone actually still interested in the mod at all?

+3 votes     reply to comment
Guest Jul 2 2013, 8:42pm replied:

Yeah I'm still interested in this mod! It looks Awesome!

+3 votes     reply to comment
Crypt Creator
Crypt Jul 1 2013, 3:58pm replied:

That was a sad December day for me!
Personally I'd be interested in giving it a shot once I'm done with my current projects. The team however doesn't have any plans *at the moment* for anything. HC is our focus until it's time for release.

+3 votes   reply to comment
VimanaExpress Jul 1 2013, 4:08pm replied:

That's good to hear man! I'd love to see you and your team finish this mod, and in the time being I'll keep my fingers crossed!

+2 votes     reply to comment
CodeBlackNL Creator
CodeBlackNL Jul 1 2013, 7:06pm replied:

Hey there!We're currently discussing the topic, and at least few of us are interested.So stay tuned ;-).

+4 votes   reply to comment
Pauolo Jul 17 2013, 11:45am replied:

I've never played the original Decay, but I'd be glad to see the Hazard Team revived. :)

+2 votes     reply to comment
PCGameCrazy Jun 24 2013, 11:03pm says:

So how's work going on the Hazard Course mod?

+4 votes     reply to comment
JeffMOD Creator
JeffMOD Jun 25 2013, 8:23am replied:

Pretty good, thanks. Most of the changes we've made recently are entity work and minor tweaks, so sadly we don't have much new to show you in the way of media, but hopefully we'll have something substantial enough to warrant new shots or a nice video sometime in the nearish future.

+9 votes   reply to comment
TωısтeđHeαdαcħe Jun 24 2013, 2:27pm says:

Here is a partially rude comment on your work, annoying, isn't it?
Leave my projects alone or be nice. Read the TOS.

-3 votes     reply to comment
Crypt Creator
Crypt Jun 24 2013, 3:21pm replied:

Um, you are?
I am about 100% sure you've got the wrong page. No one that works on this mod has been rude to you, so you can keep your vindication to yourself.

+1 vote   reply to comment
TωısтeđHeαdαcħe Jun 24 2013, 5:17pm replied:

Yes, yes they have. Have you been to any of my work?

0 votes     reply to comment
Crypt Creator
Crypt Jun 24 2013, 5:32pm replied:

Yes, I have. I looked through your mod's media and comment sections before replying, and no one on our team has done anything rude towards you. BoxNoob hasn't been on our team for months, and even if he was, he's acting of his own accord, not our team's. Personally, I feel it's very cad-like to try and bring the argument to our page due to some ambiguous comments that could be interpreted as rude. You're problem doesn't lie with us.

+4 votes   reply to comment
TωısтeđHeαdαcħe Jun 24 2013, 6:23pm replied:

Well, I slightly agree. Good day, sir. :)
My apologies.

-2 votes     reply to comment
therupertbob May 30 2013, 4:15pm says:

"I, Gordon Freeman, hereby agree to the following terms... Blah blah blah... In any case of serious injury, dismemberment, toxic poisoning, burns, rashes, lesions, blah blah, etcetera, etcetera. Hereby agree to waive all rights as an employee of the Black Mesa facility. OK, very good..."

+5 votes     reply to comment
freeman2001 Jun 19 2013, 4:08pm replied:

"...and if there are no questions, please step through that door to begin your training." *PS2 39001 freezes* Aw, crap!
No really, that happened to me.

+1 vote     reply to comment
Aplayer12345 Jul 13 2013, 6:58am replied:

May sound a little rude, but you don't need to post the version of the console(39001)

+1 vote     reply to comment
freeman2001 Jul 13 2013, 10:34am replied:

Yeah, actually I did, because no newer model does that. I think it's because of the old disc drives and how often they fail.

+1 vote     reply to comment
therupertbob Jun 20 2013, 12:04am replied:

Moral of the story: Keep barrels of liquid nitrogen away from game consoles.

+2 votes     reply to comment
freeman2001 Jun 20 2013, 9:13am replied:

LOL, I see what you did there.

+1 vote     reply to comment
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