Overview

Black Mesa: Hazard Course is an add-on for the Source Engine mod Black Mesa, featuring a completely new perspective on Half-Life's Hazard Course. The Black Mesa Hazard Course will feature:

-New HD models & textures
-New dialogue & voice acting
-New maps and detailed environments
-Expanded intro, similar to Half-Life's PS2 version

Since this is a community project, we welcome people to help out in any way, from suggestions to fan-made content. Currently we are looking for people to fill these positions:

-Animator
-Choreographer

Any suggestions (within reasonable bounds, of course) are also welcome from anybody!

Media Policy

Remember that great mod, Black Mesa? Anyone familiar with the Black Mesa mod and its agonizing development cycle may remember long periods of media blackout. Since this is a community project rather than a full-fledged modding team, we are pleased to announce that, unlike the original mod, it will be our policy to strive to be as open as possible with the development process!

That's right. Expect to see half-finished areas, heavy WiPs and lots of orange and gray "dev" textures!

We do, however, announce this policy with a disclaimer: We hope that all of our followers will try their best to be as mature as possible, and realize that due to the open nature of our development process, the vast majority of media that will be released will NOT be fully representative of the final product.

This can be a good thing! It allows YOU, the followers, to give feedback early, so that we can make easy changes to give YOU what you want!

So criticize away! Just keep it civil!

Is this mod dead?

If you're reading this, then no. There is no point in letting a project die without notice. If we were to die, we'd be sure to let you know, however we have absolutely zero plans on doing so, and the mod is currently going strong.

Requirements

Black Mesa: Hazard Course requires:
-The free Source SDK Base 2007
-Black Mesa

Thank you. Have a very safe, and productive day.
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Blog RSS Feed Report abuse Latest News: August Progress Report

10 comments by Crypt on Aug 31st, 2014

Good day yet again, people of ModDB. We trust it finds you well. As for us, we're busy Hammering away at this Course, and it's actually coming along quite well!

Tram Training

Over the last few months we've been working our way out of this Alpha phase and into Beta, and while we're not quite there yet, it's certainly in sight! Yep, through university, work and a hint of Impatience, we're polishing our levels and - while we don't want anyone to jump the gun - even working on the finishing touches on a couple. It's all quite pretty and fun if we do say so ourselves.

Holobutton

Alongside that, our script is nearing its final revision. That's right, our bit of additional storytelling is coming in clear and almost ready for implementation. Amidst all of this progress, though, we have hit a minor speed bump.

You see, currently the only one of our members with choreography know-how isn't very experienced. We could make do, but certainly don't want to bring down the quality of this little mod with bad choreography and faceposing, so we need your help. If anyone reading is interested or knows someone who might be, hit up the job page and get in contact with us so we can start bringing this script to life!

That's all for now, guys. We look forward to any applicants and hope to have this project in your hands before the turn of the century. If you have any questions, comments, concerns, or cries of outrage, feel free to leave a comment below and we'll address them as well as we can. Until next update!

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Post comment Comments  (100 - 110 of 313)
PurpleGaga27
PurpleGaga27 Sep 19 2013, 12:01pm says:

If this mod is a mod to Black Mesa, I wonder if this can merge with Black Mesa Uplink. A combination of Hazard Course, Uplink and the Black Mesa campaigns in one without replacing files would be great.

+3 votes     reply to comment
Crypt Creator
Crypt Sep 19 2013, 1:36pm replied:

That's the aim!

There would be issued with subtitles (until we patched it), and you'd have to rebuild your scenes.image (easily done), but it should be completely compatible with all of the current popular BM addons.

+1 vote   reply to comment
MerrickSimms
MerrickSimms Sep 21 2013, 6:46am replied:

I'm not sure about this. Uplink has a lot of bugs and compatibility's problems.

It's actually impossible to have, for exemple, Black Mesa, Uplink and Surface Tension Uncut at the same time. Uplink make STU and BM bugs all time.

I have tried this combination when we translated these add-ons and the original mod. Even the subtitles are buged by Uplink.

This is why we all expected the patch announced by the author.

+1 vote     reply to comment
Crypt Creator
Crypt Sep 21 2013, 6:59am replied:

I have Uplink, STU, and OARU and the only compatibility problem is the captions and conflicting scenes.image files, and there's already a fix for both issues here: Goo.gl and here: Goo.gl (respectively).

I can tell you with 99% certainty that the mods will all be compatible with a caption patch and the end user rebuilding their scenes.image file.

+2 votes   reply to comment
PCGameCrazy
PCGameCrazy Sep 27 2013, 2:53pm replied:

I forgot to mention that the 2 versions of my mod that include Uplink and Surface Tension Uncut captions also have a scenes.image file to make the game work properly with both mods so manually rebuilding the scenes.image file is unnecessary.

0 votes     reply to comment
MerrickSimms
MerrickSimms Sep 22 2013, 1:28pm replied:

This is exactly the problem. Because all translations teams will need to remake their subtiles files.

And for the image file, only few people know how fix it. The most of them have already problems when it's about the installation of the mod. I don't think they will even listen about this problem.

+1 vote     reply to comment
Crypt Creator
Crypt Sep 23 2013, 7:38am replied:

If we don't include subtitles, then the only issue is the scenes.image. If no one wants to take the 2 minutes it takes to fix, that's their problem.

+1 vote   reply to comment
PCGameCrazy
PCGameCrazy Sep 22 2013, 1:19pm replied:

Thanks for using my mod, Crypt. I really appreciate it. I will also make new versions of my mod that are compatible with the Hazard Course mod when it is officially released.

+2 votes     reply to comment
IronWoodside
IronWoodside Sep 16 2013, 12:33am says:

I'm not trying to be mean; but why is it taking so long for a very short expansion? Are you adding more maps/sections? I would like to know because I have been working on a similar project.

-1 votes     reply to comment
Crypt Creator
Crypt Sep 16 2013, 1:30am replied:

It's not mean, it's a perfectly understandable and reasonable question. :)

To be concise: We're busy people, and yes.

To be more in-depth: Working on this project isn't our day job. Almost all of us are either in high school or college, so that takes a large portion of our time all by itself. A few of us were MIA all Summer do to moving to universities. The rest of us are also working on larger projects, as well as have things to do outside of game development. Unlike many modders, game development isn't all we'd like to spend out free time on.

Then there's the fact that we're not doing a 1:1 recreation. Almost every area is getting a heavy redesign from the original, as well as a new intro and outro, plus many other brand new smaller things we'd like to add.

Trust me, none of us are happy with how long this has taken, and I'm sure none of us planned this would have taken much longer than the end of last year. We'd have loved to be able to push this thing out months ago, but plans change and bumps were hit.

+4 votes   reply to comment
PCGameCrazy
PCGameCrazy Aug 27 2013, 2:18pm says:

Hi Hazard Course Team. How's work going on the mod?

+1 vote     reply to comment
Crypt Creator
Crypt Aug 29 2013, 12:33am replied:

Pretty good, thanks! A little behind on pushing out that Alpha 2, but we're almost there!

+4 votes   reply to comment
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