So, as you've no doubt noticed from the relative silence and lack of media, we haven't posted an update in a while. Here's what's been going on:
We were close to giving the testing team the alpha we talked about in the last news post (albeit way behind schedule). Everything was going along fine. Then Hammer got Valviosis.
Essentially, the SteamPipe update broke our ability to work on the Hazard Course. The SDK Launcher, which is being phased out by Valve, no longer launches Hammer, (The only level design tool Source currently has) and we haven't been able to get any of the "new" SteamPipe Hammer executables playing nice with BM (or anything, for that matter) - essentially, every time we make the game configuration for it manually, the editor breaks.
We're hoping that this lack of compatibility is a temporary thing, and that Valve will get everything patched up soon, but failing that, we have to wait until Black Mesa finishes porting to the 2013 SDK and gets released on Greenlight until we'll (hopefully!) be able to resume work. Until one of those happens, though, we seem to be dead in the water - simply configuring the 2013 version of Hammer to work with a 2007 mod seems to not be possible under the current system, and the 2007 version of Hammer is busted too.
If any fellow level designers out there have a fix, we'd love to hear it - we want to get this addon out the door even more than you want to play it!
I for one am looking forward to the day the open-source Sledge Editor supports Source.