Black Mesa: Hazard Course is an add-on for the well known Source Engine mod, Black Mesa. Using Black Mesa assets as well as much of our own custom made content, Black Mesa Hazard Course will feature a complete recreation of Half-Life's training level, including new dialogue and voice acting, HD models, textures and detailed environments.

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Firing Range 2
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StraightOuttaHoodie Feb 24 2014 says:

Nice remake on the firing range. :)

+6 votes     reply to comment
AmbientNoise Feb 24 2014 says:

Looking good, I remember playing through this part the most out of the entire course.

+7 votes     reply to comment
Tabajara77 Feb 25 2014 says:


+3 votes     reply to comment
Hell_Diguner Feb 25 2014 says:

The firing range in HL1 was hysterically unsafe, and you've managed to make it more so
...good job ;D

+5 votes     reply to comment
GamerDude27 Feb 25 2014 says:

Looks kind of odd, that's my opinion.

Feel free to hate me for having an opinion.

-2 votes     reply to comment
flippedoutkyrii Feb 26 2014 replied:

Not at all, but perhaps if you could explain why you believe it looks odd, then people will take your opinion into consideration.

+10 votes     reply to comment
PCGameCrazy Feb 26 2014 replied:

I'm not going to hate you for having an opinion, but the Hazard Course devs are going to need an explanation for why you believe it looks odd to you. If you explain why, they could try to address the issue.

+5 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 1 2014 replied:

Like the others said, if you can provide some specific points to be addressed, I can forward them to the rest of the team for consideration.

+4 votes   reply to comment
Egon-Haystavk Feb 26 2014 says:

Dim the lighting a little bit

+3 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 1 2014 replied:

Good point. It does look a bit bright, doesn't it?

+3 votes   reply to comment
Killer_Monkey Feb 28 2014 says:

In my opinion it looks way too crammed and not like the props are cluttered but as in the room looks too small.

+2 votes     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 1 2014 replied:

I think something about the wide angle of this particular shot makes it look that way. It doesn't really look that bad in-game.

Of course, that's my opinion. Take it with a grain of salt, since I'm the original designer of this room (though not the decorator).

+2 votes   reply to comment
tehstrelok Mar 2 2014 says:

Like killer monkey said, it looks too crammed and clutered, should be simplier, like in the original hl

+1 vote     reply to comment
Hezus Mar 13 2014 replied:

I guess this is mostly caused by the usage of the room. In the original the room was designed to be a firing range. Now it looks like it's an old warehouse, refitted to be a firing range.

However, only a very very very talented forklift driver could get those huge containers into this small room with all those pillars. That's probably why it feels unrealistic.

+1 vote     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Mar 16 2014 replied:

Our prop modeler Lars actually had a system in mind for getting the large shipping containers in there, but we never put it in for some reason. Maybe we should get around to doing that. :P

+1 vote   reply to comment
Cybertrance Mar 7 2014 says:

The thing bugging me the most, is the overuse of that caution texture (yellow-black stripes) especially on that block in the middle of the platform.

Other than that, pretty damn awesome job there guys!

+2 votes     reply to comment
Guest Mar 8 2014 says:

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wmf776759 Mar 8 2014 replied:


-1 votes     reply to comment
23-down Mar 8 2014 says:

Looking good although I think more is possible this is obviously still a WIP shot as the lights aren't properly set just yet...

The Ceiling and left wall probably needs most of the work in my opinion.

Ideas: Eventually a glass - grenade, bulletproof glass window on top where people actually walk in a corridor on top or monitor your progress in some office.

Eventually some protected power couplings attached onto the left wall in front some tight fence or also bullet proof glass etc..

+4 votes     reply to comment
Crypt Author Subscriber
Crypt Mar 9 2014 replied:

Ah, good ideas!

+2 votes   reply to comment
redyoshi8300 Jul 30 2014 says:

Will there actually be a proper booth to give Gordon/Barney the weapons and not just have live firearms sitting on a table without a warning sign?

+1 vote     reply to comment
dky.tehkingd.u Creator
dky.tehkingd.u Jun 30 2015 replied:

Super late reply on my part, but there is an armory with a weapons locker immediately before this room.

+1 vote   reply to comment
toodlez Sep 11 2014 says:

the lighting on the ceiling looks odd/too bright.

+1 vote     reply to comment
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Map by DKY
Detailing by JeffMOD
Props by Lars

Special thanks to PCGameCrazy for the screenshot!

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Feb 24th, 2014
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