BLACK I.C.E. is an extensive mod of HOI3 under development by Panzeroo and many other members of the Hearts Of Iron 3 forum.
Installing BlackICE may seem daunting at first, but provided you follow the directions here, you should have a relatively easy time with it. Step 1: After you have downloaded BlackICE, copy the installer to the same directory that as the hoi3game.exe and hoi3_tfh.exe files in it. Generally speaking, this will be somewhere like: • d:\games\Hearts of Iron 3 • c:\games\steam\steamapps\common\Hearts of Iron 3 Step 2: Install Podcat's LAA (Large Address Aware) version of the HOI3 .exe file with BlackICE. This will solve a great many issues with the game crashing as it will take advantage of the larger amounts of memory that newer computers can use. Podcat's LAA .exe file can be found in the following Tech Support thread on the PI forum •Overwrite the original hoi3_tfh.exe file with it. Step 3: Run the installer. Do Not Change ANYTHING unless you know what you are doing, just hit next until you
- Seaplane Tender
- Heavy Artillery
- Railway Artillery - Long range aux vessels
- Many more unique divisions/ HQs added including famous Panzer korps, Army HQs and Army groups HQs each with unique counters.
- Added XXXIII. Uboat
- Added GER_Pz38_rgt for 7. and 8. Panzer-Division
- Added GER_pz35_rgt for 6. Panzer-Division
-jap multi role model 9 fixed
-german heavy armor GFX corrected
-Better event image for Overlord/FUSAG event
-Replacement model images for AST battle commanders (Blamey and Morshead)
-Backgrounds of Gurkha and Commando brigades made consistent with Mountain brigades
-Updated counters for German U-Boat Flotillas
-Updated Combined Arms counters
-Replacement counters for combined arms brigades (Kampfgruppen)
-Replacement SS HQ counters
-New model images and localisation tweak for ENG airunits
-Changed the starting techs for subs, medicine, destroyers for Germany to be more historical
-Changed special forces branch difficulty lowered to level 2
-Jap naval doctrine update
-Changed Division HQ command structure tech to be 12 levels instead of 6, and adjusted values for bonuses accordingly (halved them per level)
-missing ss/guards units added to a few techs
-Added commando_brigade/ss_commando_brigade to several special forces techs. Also added a missing desert bonus for them in the "Commando Training" tech, etc.
-some SF techs supply consumption reduction reduced
-hidden tech for red airforce effiecnecy penalty after the purges - penalty removed when germans begin zitadelle offensive (1943)
-AI hidden tech gives small boosts to land unit air attack
-Individual Allied Majors difficulty level option added to Allied difficulty event
-Danish 20mm AA captured by germany
-Gustav/ Doar split into two events. historically available in 1942 not 1941.
-Added localisation for US Naval HQ events
-Greater chance Japanese AI won't annex of manchuria
-AI Japan might DOW soviet player when the germans attack
-soviet offensives recieve greater TP bonus
-SS pack artillery activation event image
-Added event-chain for Moscow Proletarian Rifle Div to 1 Gds Mot.-Rifle Div.
-UK, US, Soviet, Italian, Jap Railway artillery events
-artillery division event OOBs
-Moved Vichy OOB event (after their formation) back into production.
-Italian AI event OOBs for Africa depend on Italy losing ground in Africa
-manpower gain from anchluss reduced
-SS panzers now buildable earlier if ahistorical ss option chosen
-Fixed event text on the "Mulberries damaged by large storm" event.
-USA 6th Army Group will now no longer spawn in Corsica unless it is controlled by the Allied faction
-Operation Britannia Rising events (US liberation of occupied UK)
-scripted JAP invasion of the Philippines added
-Revamped the SHAEF event by adding historical HQ units for ENG and USA and an event that loads the right OOB for either the ENG or USA player
-soviet event OOBs spawn in Kuybyshev
-soviet AI rebels nerfed after fall of France
-possible fix for the North africa partisan bug
-check for the SCW triggered before KG 88 is removed
-sealion now has a no invasions option check
-Fixed event text for the British Shipbuilding Mission
-german - soviet commercial agreement typo fixed
-Singapore - the Guns are Useless event ... added event pic and description
-Rewrote the Evacuation of Dunkirk event.
-missing soviet province added to a snow region
-mud/ snow levels lowered slightly
-level 1 airbase added to Stendal provicne in Germany ( paratroop training base )
-Added user-provided province image for Oradea in Romania
-Added naval_base and air_base 1 to Lerwick and changed some positions on Lerwick to be more accurate to RL
-Added 2 folder to ai_tech_minister.lua
-defines fort bonus boosted
-Removed twin_engine_fighters from the default AI air ratio
-Fixed bug where USA/AI was building INF divisions with an extra (8th lol) brigade.
-Adjusted LUA to reflect new division_hq unit names.
-Added a custom build script for IRE ... just because!
-Adjusted GAR builds for AI majors to be GAR+(ART|HVYART)+SUPPORTSx2 ("Garrison" Support Group)
-AI can nolong research the landingraft or assault ships
-Commented out garrison deployment tech in the ignore lists of the majors (as it was causing problems with trying to reinforce beachheads with GAR units).
-Soviet starting OOB reworked
-changed model to 4 for 29. PzG Div.
-Changed model Airborne Artillery for 22. LLD into historical model = 3
-soviet generals adjusted to have more high generals level available for 1936 OOB
-Corrected naming Unterseebootsflottille into U-boot Flottille
-removed most aux vessels from AI OOBs
-Changed motorcycle to armored car for armor HQ event OOBs
-Hv artillery added to some OOBs
-Improved the starting JAP island garrison OOB based in part on some historical findings.
-Brazilian Expeditionary Force revamp
-Updated the Thirty Divisions Plan OOB to actually make useful divisions for CHI
-Updated AI/Operation Torch OOB to use the historical counters for USA units
-Updated the Operation Husky OOB for the AI - it now uses the custom unit counters
-removed the "US Volunteer Brigade" from its OOB as it serves no purpose and causes issues.
-various inactive leaders removed from OOBs
-Minor historical naming and configuration fixes to Canadian OOB units
-Improved some generic inline militia OOBs
-Updated the AI Indo invasion OOBs for JAP to make them functional combat groups
-Fixed AFHQ spawn point to be historical, and also tweaked the ENG Torch OOB, which was horribly wrong.
-Added the missing light cruisers USS Richmond and USS Memphis to starting OOB for USA
-Added historical unit names and tweaks to Malta Garrison Force (ENG)
-Corrected standort II. Luftflotte to Braunschweig
-4th Composite Group now starts the game attached to the Philippine Department.
-USS Langley's CAG unit now starts the game based on the ship, rather than in Los Angeles.
-ENG 1st and 6th Airborne Divisions now load as a Division HQ formation for the player, and a full division for the AI
-Added 45. Infanterie-Division as unique for Germany
-The AST 1st Armoured Division is now properly reported as being deployed to Alexandria, rather than Sydney.
-The locations of several Gurkha OOB units for ENG are now properly reported when you choose the OOB
-AI/OOB tweaks for USA historical armored divisions.
-Fixed possible CTD involving ITA Expeditionary Force to Germany in 1941 (should have been 1942).
-Fixed possible CTD with Expeditionary Force leader from ITA to GER in 1941.
-Updated the sale of Lockheed Hudsons to the UK so it used the proper model
-div HQs cost increased, main brigades costs decreased
-speed of medium TD increased + extra Inf AT removed from airlanding Inf
-ss armor stats tweaked to be closer to normal armor
-stat changes for CAS/ medium bombers - less SA for CAS, less HA for meds
-width tweaks to inf bat, + officer cost adjustments
-special HQs no longer grant CA base
-Added pack artillery unit activation as a default tech for the majors. All of these countries had mountain artillery prior to the war.
-mot/arm supports no longer give CA base + IC cost reduced
-bombers IC cost / build times increased slightly
-SS Pz Rct art short name corrected
-Desert Rats short name corrected
-Soft attack reduced for Gurkhas
-Air attack increased for jets
-Armor piercing/ Armor value reduced for captured armor
-normal HQ Brigade no longer gives CA base for divisions
-mixed support changed to direct fire unit type
-elite litgh infantry/light infantry rebalanced - the elites less overpowered and more expensive
-SS AA brigade now comparable to normal AA
-Garrison Detachments will no longer get the same Division size increase/decrease with the Brigade Strength techs. They have been adjusted downward in accordance with the percentages used in other units.
-Brazil update - OOB, tech levels, province resources,ministers, generals
-some IC effiecency penalties for very large military - too much armed forces means less factory workers
-Removed twin_engine_fighters from the default AI air ratio.
-Removed inadvertent and tiny swastikas from some German model images.
-new loading screens added
-Added more generic JAP leaders
-combined arms values lowered
-SS panzers now buildable earlier if ahistorical ss option chosen
-pillboxes build faster
-tweaks to laws to prevent exploiting minimal training/ volunteer laws
-Changed "is_defender = yes" to "is_attacker = no" for trait gains.
-SPR leader ID conflict fix
-Changed German template for midwar and late war panzer division builds
-Weak Power strategic effect tweaked
-unqiue SNLF unit localisations added
-Soviet unique cavalry corps localisations fixed
-Event image of HMS Prince of Wales is now correct
-Japanese Heavy cruiser models fixed
-Japanese unique 3rd Infantry division counter fixed
-Germany can now build Pack artillery at start
-Unique pocket Battleships placed individually at game start
-Supercharger Tech added to jet Bombers
-Small armys industry tech reduced to 6 levels from 10
-railway artillery event refusal option spam fixed
-garrison of India OOB spam fixed
-various other localisations fixed
-missing country modifier for UK air bases fixed
-Tweaks to japanese starting techs
-division template div HQs fixed
7.5 Map Cache
Mediafire.com
What does the map cache even do
new link for the map cache
Onedrive.live.com
where do i put map cache?
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Where could I have this sub mod? Is it necessary to add into your great work?
Thank you so much, PANZEROO!!!!
if you play as Germany it is very popular
Mediafire.com
Any questions will need to be directed to the developer on the paradox forum - Gamer_1745 Forum.paradoxplaza.com
What is the correct checksum?
the reported checksum is SOXD
as I put it in Spanish ?
Hey Panzeroo, first I would like to say how much I appreciate this mod being around: I love the amount of detail and how many events there are available and how a player can change history with just one of them. One question though: for scripted invasions, I would like to know which ones there are and when they occur so I can prepare accordingly. Thanks!
I bet every general in the 2nd world war wanted to know that ! But I can give you a hint that they are all major historical operations.
Very true Panzer! However, for example Operation Husky, if Britain hasn't prepared an invasion force will the USA go for it anyway? Does it occur because of the date of the operation or does there need to be certain criteria met before such a thing?(i.e taking Tripoli, Bengasi etc)
Thanks for replying btw :)
The main requirements for Husky is that the axis no longer control North Africa, The US is in the Allies and at war with Italy. The date is not a trigger
Okay, thanks for the info.
:D
Hey there, nice mod you've made but I've a slight issue. Every time I save a game and quit it and come back to it, all the politicians have dissapeared and I have no laws and can't implement any.
Your save game is corrupted. This can happen often enough in HOI3. There is a save game corruption issue in BICE which some people get, and many don't. No one on the dev team has had any save game issues.
What we know - The save game CTD issue is occurring from some people and not others.
Further, some people find it occurs only on auto saves, other people have manual save isses. Other people have issues with both auto and manual.
At this stage we don't know what is causing this issue and why different people are affected differently.
A quick list of possible solutions, some of which work for different people.
~ Launch the mod via the normal game launcher, or try the BI Quick launcher.
~ Delete all logs archives in Documents/paradox/hoi3/BlackIce/logs. Save game two or three hours of time the game. If CTD delete logs again and corrupted save game with 0Kb and run the game. Then Save game after two or three hours again until clear of CTDs.
~ Copy all music archives from main folder to documents folder. (Text archives no)
~ Choose to run the mod with compatibility mode for XP SP3
~ Turn off any background programs such as game booster programs.
~ stick to one save game type - either monthly auto saves or manual saves
~ Lower game speed, at least for the first few months
~ Close down game and restart to load a save
The game doesn't crash to desktop, it loads the save file with no difficulty but when the file is loaded all countries in the world have no ministers and there are no laws implented. You can appoint ministers cabinet places but you can't change the laws.
sounds like an install issue then. What checksum do you have ?
Not SOXD
I would delete the entire blackice folder in TFH/mods + the launcher for the mod and reinstall
Thanks, works now.
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Hi Panzeroo, I am having a very similar issue, I deleted the black ice folder, but which launcher specifically should i delete before I reinstall?
I have had this problem.
I fixed it by enabling 'Run as Administrator' (properties->compatibility) on hoi3_tfh.exe.
This seems to imply it is a security/privilege issue but I couldn't found out what.
Are there many soviet reorganization events, like motorizing divisions?
no I think there are only 1 or 2 from memory
Where is the LAA file your're talking about in the description?
nvm
Thank you, Panzeroo.
This is a great MOD.
Now time to "time warp".
Thank you for another update but I have one question, judging from this did Germany get slightly powered down and the Soviet Union a boost?
Cheers,
not overly. The Soviets gained a boost during their winter offensives to help them deal with the snow effects.
Panzeroo, where can I find "Third Reich Events 3.46" MOD....?? could u send me the link........??
I think it is bundled with this release of the mod.
Mediafire.com
Gamer_1745's Third Reich events 3.46
Its not included in BICE as its a sub mod. Very good if you play as Germany
Thanks, so is this mod compatible with 7.53 or 7.4.....??? or this is a complete independent mod...???
its a sub mod of BICE. Basically adds a ton of new events for Germany. So you need BICE to play it. TRE 3.46 is compatible with BICE 7.53
Thanks for the clarification
When it gets to the loading databases part it crashes and the error message "unknown exception" pops up. Any help?
are you using podcat's TFH exe ?
yes I am
the other thing which can be an issue is if you have a 32bit system and/or less then 3Gb memory. Podcat's TFH exe doesn't work on 32bit systems without some further tweaking. It also only works if you have more then 3Gb memory.
also have you tried placing the 7.5 map cache in the user/documents/paradox/hoi3/blackice/maps folder ?
no i haven't that might be it i'll try it.
I did that and it got to loading flags and it crashed again this time it just says hoi3_tfh has stopped working.
I have a 64bit system so it should'nt be a problem
where did you place the installer ? Do you have a Black ICE folder in TFH/mods ? Did you manually remove any previous Black ICE folder and launchers ? Does the vanilla TFH game work fine ? If you have installed correctly, use podcat's TFH exe and have the minimum system requirements there will be no problems.
I placed the installer in the hoi3 directory, yes the BI folder is in tfh/mods, No I used the uninstaller the mod came with to uninstall the previous version of BI, and yes for some reason the vanilla tfh works fine
I would manually delete the black ICE folder and the old launcher, then reinstall.
Ok thanks for the help
Did this help you, MrEric? Because I have a similar problem, vanilla works, Black Ice not. This system is 32bit and 2GB Ram while my other had 64bit and 3GB, so that might be whats causing this. :-/
I have a 32bit too, and 4GB ram. How could I make it work?
Still doesn't work.
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