STATUS: BETA

Features

(last updated 12/14/08)

Tactical Aids:
US

* AC-130 Spectre Gunship: targets enemy infantry, vehicles, and structures with 2x20mm Gatling guns, 1x40mm Bofors cannon, and 1x105mm Howitzer
* Pararescue Jumper: Trained to rescue downed pilots in dangerous territory, 8 man squad (inc. 3 PJ's and 5 Operators), heals infantry very quickly and can deploy smoke grenades
* JSOW (Joint Stand-off Weapon): Launches JSOW missile which splits into approx. 250 individually guided submunitions. Extremely effective against infantry and armor.
* CSAR (Combat Search and Rescue): Good against vehicles, air units and infantry, airdrops CSAR team to heal and cover wounded troops under smokescreen cover.

Current Units:

US


Infantry

* Rangers: elite troops, 6 man squad (inc. 1 medic and 1 AT), able to plant explosive charges
* Delta Operators: sof troops, 4 man squad (inc. 1 medic and 1 AT), able to direct AC-130 strikes
* Delta Snipers: increased range and rate of fire, 2 man squad (inc. 1 w/M-21 and 1 w/CAR 15), able to direct AC-130 strikes
* Navy SEAL Team Six: ct troops, 4 man squad (inc. 1 medic and 2 MG), able to put a large amount of firepower on target in a short amount of time
* Engineer: no changes at present time

* PURCHASEABLE OUT-OF-ROLE UNITS:
o HMMWV w/.50 cal
o UH-60 Blackhawk
o MH-6J Little Bird

Armor

* M-60 Patton: improved secondary MG, increased blast radius for use against infantry, increased resistance to RPG's
* Condor APC: vulnerable to RPG's, carries 20mm cannon and 7.62 MG, model is a work in progress
* M113 APC: bettered armored than Condor, carries .50 cal MG
* HMMWV w/.50 cal: see below

Support

* Engineer: see above
* HMMWV w/.50 cal: increased rate of fire for more effectiveness against troops, vulnerable to RPG's
* HMMWV w/40mm Grenade: extremely effective against enemy infantry, vulnerable to RPG's
* HMMWV w/TOW: useful against enemy structures, vulnerable to RPG's
* HMMWV Ambulance: can heal infantry and repair other vehicles, vulnerable to RPG's
* Transport Trucks: no changes at present time, extremely vulnerable to RPG's

Notes: All HMMWV's can now use smoke

Air

* AH-1W Super Cobra: changed to fill gunship role, increased gun rate of fire, added rockets, TOW
* AH-6J Little Bird: light gunship, armed with rockets and miniguns, Hellfire
* MH-6J Little Bird: unarmed, able to carry troops, very fast
* UH-60 Black Hawk: armed with miniguns, able to carry troops, vulnerable to RPG's
* OH-6A Cayuse: increased speed
* Air Force Pararescuemen: 2 man squad, able to heal units extremely quickly, can deploy smoke grenades

Misc.

* Converted AA fortifications to FARPs (Forward Arming and Refueling Point), can repair vehicles

Somalia

Infantry

* Militia Men: poorly trained, cheap, 5 man squad (inc. 1 medic and 1 RPG)
* RPG Militia: capable of shooting down helicopters and very effective against ground vehicles
* Somali Sniper: slightly more accurate than ordinary militia
* Somali Mob: Rioting crowds, throw Molotov Cocktails
* Spotter: extremely stealthy, long view range, able to go behind enemy lines to spy

Armor

* Technical w/.50 cal: carries mounted .50 cal MG, effective against infantry (still a work in progress)
* Technical w/Recoilless Rifle: carries mounted recoilless rifle, effective against enemy armor and structures
* Land Rover w/.50 cal: carries mounted .50 cal MG, effective against infantry
* Car: unarmed, cheap transport

Support

* Elite AA Milita: carry guided missiles, more effective against air than regular RPG
* Transport Truck: lightly armored transport
* Car: unarmed, cheap transport
* Bomb Truck: packed with explosives, detonates when it is near enemy units
* Spotter: see above
* Engineer: able to heal friendly units, carries explosive charge

Misc.

* AA fortifications now fire Stinger missiles to counter US Air Support

UN

Armor
* M1A2 Abrams
* M2/M3 Bradley
* AAV
* LAV-25
* M113
* Condor APC
* BTR-80
* M48 Patton

Infantry
* Standard infantry squads

Support
* M198 155mm howitzer
* M252 81mm mortar
* Transport Truck
* HMMWV (all 3 variants)
* engineers

Air

* OH-58 Kiowa
* OH-6 Cayuse
* MH-60L Black Hawk
* MH-60L DAP Black Hawk Direct Action Platform (maybe, not historically accurate)
* AH-1W Cobra
* UH-1 Huey
* CH-53E Super Stallion
* AH-64 Apache

-=-Known Problems-=-

-AC-130 sound issues
-GUI color issues
-Roadblock TA issues

If you find any more bugs or issues please feel free e-mail me, but be specific.

-=-Special Thanks-=-

To the BHD Mod Team: Tankbuster, Razgriz PR, ICBMHeadshot, Lunawolf242, Cd-planet, and Dragongk2
To MadMonk777, Gundug, Tevkid, and Phazon for answering my pestering questions and helping me wherever they could
To the testers: NateDaPope, GUNNYCANUCK, General_II, Delta Shorty, silverstone08, CundC, Briscoe, and carbonated water
To the guys at WiC Heaven
To the Transition Entertainment team
To the guys at the Massgate forums for creating the concept and supporting the mod
To the troops in the 160th SOAR(A). "NSDQ"
To everyone that helped make this possible

-=-Contact-=-

Name [160th]NvziblSkillz
E-Mail qtran.transitionstudios@gmail.com

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0 comments by qsito on Dec 13th, 2009 digg this super bookmark


You can now keep track of BHD's progress with our Live Testing feed! Whenever the team tests, you'll be able to watch right along with us. Check it out here:


Watch live streaming video from Transition Entertainment at livestream.com

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Black Hawk Down Map Pack v0.22b

Black Hawk Down Map Pack v0.22b

Jun 14, 2008 Multiplayer Map 9 comments

Somalia by ICBMHeadshot (Alpha) and Mentonper by Dragongk2 (completed)

Black Hawk Down v0.22b

Black Hawk Down v0.22b

Jun 14, 2008 Full Version 38 comments

Black Hawk Down BETA version 0.22. Released 06/14/08

Comments  (60 - 70 of 358)
Half_Life118
Half_Life118 Dec 2 2008, 10:53pm says:

How do you get the mod to work? I start game and select the mod and i start the story mode but then what do I do are the new units in story mode or are there custom missions to do?

+1 vote     reply to comment
qsito
qsito Dec 5 2008, 8:50pm replied:

as of now, this mod is multiplayer only. if you'd like to play by yourself, then start a LAN game and add bots.

+1 vote     reply to comment
NutManIV
NutManIV Nov 18 2008, 6:45pm says:

Is there any chance of getting some better AI for the mod? If not then do you plan on getting a server soon?

This mod looks cool but theres nowhere to play it online and the AI sucks.

+1 vote     reply to comment
qsito
qsito Nov 22 2008, 11:17am replied:

yeah, MadMonk777 over at the Massgate forums sometimes hosts servers on Sundays. I would check with him and see when he's planning on hosting one

+1 vote     reply to comment
jak1
jak1 Nov 16 2008, 4:34am says:

Sometimes, Black Hawk crashes to the desktop or freezes. Is this because of the large # of infantry units on the field?

+1 vote     reply to comment
Gen.Kenobi
Gen.Kenobi Nov 9 2008, 11:53am says:

Where are these great models saw in the video?

Please,

release it soon,

-Gen.Kenobi

+1 vote     reply to comment
qsito
qsito Nov 9 2008, 10:10pm replied:

we're still quite a ways from releasing the mod, but we're working as quickly as we can

+1 vote     reply to comment
MythbustersWannaBe
MythbustersWannaBe Oct 19 2008, 7:25pm says:

i need help getting mod to work.... :( any one?
(i using XP and i install it and it not in mod selection thing in-game)

+1 vote     reply to comment
WiC4ever
WiC4ever Oct 18 2008, 6:34pm says:

you should turn some of your apps of... aim sounds!

+1 vote     reply to comment
qsito
qsito Oct 20 2008, 6:37pm replied:

haha yeah... it was a quick video... didnt realize i could have that many sfx in 20 seconds lol

+1 vote     reply to comment
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Official Page
Blackhawkdown.ffrq.com
Release Date
Released Jun 14, 2008
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Theme
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