Black Hawk Down Map Pack v0.22b
Jun 14, 2008 Multiplayer Map 9 commentsSomalia by ICBMHeadshot (Alpha) and Mentonper by Dragongk2 (completed)
(last updated 12/14/08)
Tactical Aids:
US
* AC-130 Spectre Gunship: targets enemy infantry, vehicles, and structures with 2x20mm Gatling guns, 1x40mm Bofors cannon, and 1x105mm Howitzer
* Pararescue Jumper: Trained to rescue downed pilots in dangerous territory, 8 man squad (inc. 3 PJ's and 5 Operators), heals infantry very quickly and can deploy smoke grenades
* JSOW (Joint Stand-off Weapon): Launches JSOW missile which splits into approx. 250 individually guided submunitions. Extremely effective against infantry and armor.
* CSAR (Combat Search and Rescue): Good against vehicles, air units and infantry, airdrops CSAR team to heal and cover wounded troops under smokescreen cover.
Current Units:
Infantry
* Rangers: elite troops, 6 man squad (inc. 1 medic and 1 AT), able to plant explosive charges
* Delta Operators: sof troops, 4 man squad (inc. 1 medic and 1 AT), able to direct AC-130 strikes
* Delta Snipers: increased range and rate of fire, 2 man squad (inc. 1 w/M-21 and 1 w/CAR 15), able to direct AC-130 strikes
* Navy SEAL Team Six: ct troops, 4 man squad (inc. 1 medic and 2 MG), able to put a large amount of firepower on target in a short amount of time
* Engineer: no changes at present time
* PURCHASEABLE OUT-OF-ROLE UNITS:
o HMMWV w/.50 cal
o UH-60 Blackhawk
o MH-6J Little Bird
Armor
* M-60 Patton: improved secondary MG, increased blast radius for use against infantry, increased resistance to RPG's
* Condor APC: vulnerable to RPG's, carries 20mm cannon and 7.62 MG, model is a work in progress
* M113 APC: bettered armored than Condor, carries .50 cal MG
* HMMWV w/.50 cal: see below
Support
* Engineer: see above
* HMMWV w/.50 cal: increased rate of fire for more effectiveness against troops, vulnerable to RPG's
* HMMWV w/40mm Grenade: extremely effective against enemy infantry, vulnerable to RPG's
* HMMWV w/TOW: useful against enemy structures, vulnerable to RPG's
* HMMWV Ambulance: can heal infantry and repair other vehicles, vulnerable to RPG's
* Transport Trucks: no changes at present time, extremely vulnerable to RPG's
Notes: All HMMWV's can now use smoke
Air
* AH-1W Super Cobra: changed to fill gunship role, increased gun rate of fire, added rockets, TOW
* AH-6J Little Bird: light gunship, armed with rockets and miniguns, Hellfire
* MH-6J Little Bird: unarmed, able to carry troops, very fast
* UH-60 Black Hawk: armed with miniguns, able to carry troops, vulnerable to RPG's
* OH-6A Cayuse: increased speed
* Air Force Pararescuemen: 2 man squad, able to heal units extremely quickly, can deploy smoke grenades
Misc.
* Converted AA fortifications to FARPs (Forward Arming and Refueling Point), can repair vehicles
Infantry
* Militia Men: poorly trained, cheap, 5 man squad (inc. 1 medic and 1 RPG)
* RPG Militia: capable of shooting down helicopters and very effective against ground vehicles
* Somali Sniper: slightly more accurate than ordinary militia
* Somali Mob: Rioting crowds, throw Molotov Cocktails
* Spotter: extremely stealthy, long view range, able to go behind enemy lines to spy
Armor
* Technical w/.50 cal: carries mounted .50 cal MG, effective against infantry (still a work in progress)
* Technical w/Recoilless Rifle: carries mounted recoilless rifle, effective against enemy armor and structures
* Land Rover w/.50 cal: carries mounted .50 cal MG, effective against infantry
* Car: unarmed, cheap transport
Support
* Elite AA Milita: carry guided missiles, more effective against air than regular RPG
* Transport Truck: lightly armored transport
* Car: unarmed, cheap transport
* Bomb Truck: packed with explosives, detonates when it is near enemy units
* Spotter: see above
* Engineer: able to heal friendly units, carries explosive charge
Misc.
* AA fortifications now fire Stinger missiles to counter US Air Support
Armor
* M1A2 Abrams
* M2/M3 Bradley
* AAV
* LAV-25
* M113
* Condor APC
* BTR-80
* M48 Patton
Infantry
* Standard infantry squads
Support
* M198 155mm howitzer
* M252 81mm mortar
* Transport Truck
* HMMWV (all 3 variants)
* engineers
Air
* OH-58 Kiowa
* OH-6 Cayuse
* MH-60L Black Hawk
* MH-60L DAP Black Hawk Direct Action Platform (maybe, not historically accurate)
* AH-1W Cobra
* UH-1 Huey
* CH-53E Super Stallion
* AH-64 Apache
-=-Known Problems-=-
-AC-130 sound issues
-GUI color issues
-Roadblock TA issues
If you find any more bugs or issues please feel free e-mail me, but be specific.
-=-Special Thanks-=-
To the BHD Mod Team: Tankbuster, Razgriz PR, ICBMHeadshot, Lunawolf242, Cd-planet, and Dragongk2
To MadMonk777, Gundug, Tevkid, and Phazon for answering my pestering questions and helping me wherever they could
To the testers: NateDaPope, GUNNYCANUCK, General_II, Delta Shorty, silverstone08, CundC, Briscoe, and carbonated water
To the guys at WiC Heaven
To the Transition Entertainment team
To the guys at the Massgate forums for creating the concept and supporting the mod
To the troops in the 160th SOAR(A). "NSDQ"
To everyone that helped make this possible
-=-Contact-=-
Name [160th]NvziblSkillz
E-Mail qtran.transitionstudios@gmail.com
4 comments by qsito on Nov 4th, 2008 digg this super bookmark
We're considering adding SEALs into the mod as there was a team present in Mog during the battle (SEAL Team 6, now called DEVGRU). However, we're at a slight shortage of ideas when it comes to making them unique and different from the other Special Forces teams. Here is a list of current infantry units and what sets them apart:
75th Ranger Battalion
-6-man squad
-1 medic, 1 LAW, 2 SAW
-Special Abilities:
-offensive: Grenade launcher
-defensive: sprint
1st SFOD-D (Delta Force)
-4-man squad
-1 medic, 1 LAW
-Extremely accurate, elite troops
-SA:
-off: demo charge
-def: sprint
Pararescuemen (PJ's)
-4-man squad
-heal faster than normal medics
-SA:
-off: emergency heal (restores large amount of health instantly)
-def: smoke grenade
CCT (Combat Controller)
-single-man
-SA:
-off: call in Little Bird strafing run
-def: reveal area (UAV scan)
Delta Force Sniper
-2-man team
-1xCAR-15, 1xM14
-increased ROF
-SA:
-off: rally (accuracy and ROF increase)
-def: sprint
Engineer
-single-man
-can heal vehicles
-SA:
-off: demo charge
-def: sprint
CSAR/SST TA (Combat Search And Rescue/SAR Security Team)
-deploys:
-1x2-man PJ squad
-1x1 CCT
-1x4-man Ranger squad
-1x3-man Delta squad
SEAL Team Six?
-4-man squad
-2xSAW, 1 medic
-SA:
-off: suppressive fire (increase in ROF)
-def: ?
Any suggestions for Special Abilities or weapons? All comments and help filling in our question marks are appreciated.
Somalia by ICBMHeadshot (Alpha) and Mentonper by Dragongk2 (completed)
Black Hawk Down BETA version 0.22. Released 06/14/08
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Does Somalia has Choppers? Because else we need something to counter-air thingies
nope... they dont... they've pretty much got infantry, infantry, and more infantry lol... they've got RPG's but that's about it for their aa capability
and they love their RPGs
yes the do... lots and lots of rpg's
What are Co-Ax Guns extactly btw?
Coaxial machine guns are mounted next to the main barrel. It give the tank more of an option when dealing with infantry. However, we're still debating whether or not to have heavy armor in this, so we don't know if we'll actually use this.
To have a little Voice in it, you could add it but for the Balance, it has like 30% hit Percentage. Or when Players vs AI it could be unbalanced :)
I'm PST, so anytime after 3pm
What's PST in GMT? :)
-8