We're considering adding SEALs into the mod as there was a team present in Mog during the battle (SEAL Team 6, now called DEVGRU). However, we're at a slight shortage of ideas when it comes to making them unique and different from the other Special Forces teams. Here is a list of current infantry units and what sets them apart:
75th Ranger Battalion
-6-man squad
-1 medic, 1 LAW, 2 SAW
-Special Abilities:
-offensive: Grenade launcher
-defensive: sprint
1st SFOD-D (Delta Force)
-4-man squad
-1 medic, 1 LAW
-Extremely accurate, elite troops
-SA:
-off: demo charge
-def: sprint
Pararescuemen (PJ's)
-4-man squad
-heal faster than normal medics
-SA:
-off: emergency heal (restores large amount of health instantly)
-def: smoke grenade
CCT (Combat Controller)
-single-man
-SA:
-off: call in Little Bird strafing run
-def: reveal area (UAV scan)
Delta Force Sniper
-2-man team
-1xCAR-15, 1xM14
-increased ROF
-SA:
-off: rally (accuracy and ROF increase)
-def: sprint
Engineer
-single-man
-can heal vehicles
-SA:
-off: demo charge
-def: sprint
CSAR/SST TA (Combat Search And Rescue/SAR Security Team)
-deploys:
-1x2-man PJ squad
-1x1 CCT
-1x4-man Ranger squad
-1x3-man Delta squad
SEAL Team Six?
-4-man squad
-2xSAW, 1 medic
-SA:
-off: suppressive fire (increase in ROF)
-def: ?
Any suggestions for Special Abilities or weapons? All comments and help filling in our question marks are appreciated.
Could you make the SEAl's invisible unless infantry are close to them? Similar to if they were hiding in trees but permanent.
Give them only silenced weapons to explain why they are invisible.
Maybe not invisible but no icon above them to identify where they are.
Defensive could be to hide and hold fire so they wont be detected and could be used as forward observers.
Might not fit with SEAL uses in real life, im just thinking about possible gaps in unit weapons and abilities
I don't think WiCs engine quite fits what the SEALs do. But if it were possible, maybe make them more of a flanking unit, capable of clearing infantry from a building. Or, if you really need a defensive ability, I'd give them a 'hide' option, to allow them to take cover on open ground.
Either that, or maybe focus on more diverse squad types for the poor ol' Somalis? ;)
yeah, if you guys have suggestions for the skinnies feel free to give them. thanks for the suggestions, we've made buildings stronger so you won't necessarily have to destroy them to kill the units inside
How about a grenadier squad for the militia. If I remember the book right there was a point where 2 grenades landed near the Rangers and didn't explode. If you could work it so that similar things happened it would stop them being too powerful as grenades kill infantry quickly.
If not maybe make them weak so they go down fast but if they can get in range then their grenades can kill squads quickly and clear buildings.