A realistic adventure with a focus on puzzles and logical thinking, based in a fictional lodge. You must uncover the secrets the place holds, all the while fighting for your life in the bitter cold of the Northern Rocky Mountains...

I have two recommendations for this mod:

1) Turn off hints. I never used them, and therefore they're the default Amnesia hints. They are not applicable to this mod. They're in your game options.
2) Use your head! Listen to the tapes you receive, and deduce for yourself what the solutions are. This mod doesn't hold your hand, and if the player gives a hint about a particular thing (for example, a door needing a key), it may not necessarily be correct; look for other solutions that seems reasonable! Remember; you're fighting for survival in an abandoned lodge, struggling to survive the cold and other dangers of the wilderness! Your character may not be as lucid as you might think. ;)

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0 comments by ibanezGiO961 on Apr 26th, 2013

FRONT DOOR: The key for the front door is suspended on a nail above your head, if you turn around from the door and look up, you'll see it. You can climb the latticework on the outside. SECOND TAPE/CELL PHONE: The second tape (and the cell phone) are located in the same place: in the corner room, behind the door that has a wolf on the other side. You can drop down into it by climbing the stairs in the dining room and turning right outside, and following it through the stone entryway with the flickering light. To get out, move the chair from the door. THIRD TAPE: The third tape is located in the newspaper cabinets in the upstairs study, tucked in the corner of the game room. The previous tape tells you that "today is a Sunday", and that you should "read yesterday's newspaper", making it a Saturday. The calendar on the wall is marked up a sunday in 2004, so look in the drawer marked "Sat/Sun 2000-2010" and click on the newspaper pile. Once you have the paper and the key, look for the article that the paper you picked up points you to, and is mentioned in your memento- "Tues/Wed 1957". That key goes to the downstairs bedroom. FOURTH TAPE:  The fourth tape is in a footlocker inside the open-air bedroom on the top floor. You can get into that room by jumping on the plant shelves along the outside of the balcony. The key for it is located in a grate in the downstairs bedroom, but you can't reach it from inside. You have to look into the grate, follow its direction (to the front of the house) and go outside and look for the matching grate on the other side- it's near the balcony supports out front. FIFTH TAPE:  The fourth tape tells you he scrubbed the floors, so you have to look for a cleaner area than the rest. In the front hallway by the main double doors, there is a carpet in a clean portion of the floor. Move that carpet, and there will be a note. The note tells you to look "Where time stands still"- this means the broken grandfather clock in the broom closet near the elk head. SIXTH TAPE: This tape is hidden behind the portrait of the young girl in the downstairs bedroom. Self-explanatory.SEVENTH TAPE: This tape is hidden behind the elk head in the main lobby- open it like a door.EIGHTH TAPE: This tape is hidden underneath the large snow-covered boulder out back behind the house, over the broken fence. NINTH TAPE: This tape is hidden in the bible. Click on the bible underneath the large wooden cross in the hallway by the kitchen. TENTH TAPE/PIANO PUZZLE: Click on the guestbook for this tape. It will tell you "under [my father's] watchful eyes, play this verse" followed by 6 chords. The piano in the diagonal room where you found the cell phone is where you want to look. The appropriate keys on that piano are now playable. Play the notes in order, and a door will open in the wine cellar. WINE CELLAR: Move the big box behind the wine barrels in the back corner, near the stairs in. Behind there, there is a door. That door won't open until you play the correct sequence of notes on the piano. BUNKER ENTRANCE: This hole can only be broken by the rubber mallet, which you have to go back and get from the toolshed attached to the kitchen. LOCKED DOOR IN BUNKER: You have to break a bar off of the red-lit machinery near the blast doors in the first T-intersection hallway in the bunker. Use this bar to pry the doors open. BOARDS ON SUPPLY TUNNEL: First, move the oil barrels outside the door that is ajar. Find the master key that Edward swallowed in one of the toilets. Use that key on the door to the mess hall kitchen. Pick up the matchbox in there, and then go to the armory (with the explosives sign outside the door). Take one of the banded crates that says it's full of ammo and place it in front of the boards. Light it with the matchbox. VALVE PUZZLE: Look on the wall for the appropriate order. A few are overrun with mold and decay, but it should be wasily solved regardless.

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Bitterwood Peak - Optimized

Bitterwood Peak - Optimized

Apr 25, 2013 Full Version 6 comments

This is an optimized version of Bitterwood Peak for improved FPS inside the lodge. I recommend using this version instead. Credit goes to Acies for noticing...

Post comment Comments  (20 - 30 of 90)
FatalistVS
FatalistVS May 11 2013, 6:19am says:

Hello. Can I use some particles from your mod?

+1 vote     reply to comment
Nakedcatwithasuit
Nakedcatwithasuit May 7 2013, 6:31pm says:

Starting a playthrough on this, it looks awesome! It feels diffrent, but awesome! Youtube.com

+1 vote     reply to comment
NightSshadeGaming
NightSshadeGaming May 7 2013, 10:50am says:

Finished this story a couple of days ago, forgot to post a comment here tho xD
Final part : Youtube.com

Review time :
You can already guess what I'm about to say I believe. Not sure if I'm super dumb or the puzzles are really complicated. The game has it's atmosphere as scary as Amnesia The Dark Descent can be. The lack of sounds makes this hunter's lodge an amazingly scary place to be in. I love how you detailed every single bit of the story. Like, if you fall down the sky turns dark, and if you decide to try and leave this place while it's dark, wolves spawn and kill you. The custom models are amazing as well! The whole detailing and level design is on top level. That's one of the biggest pros. The cons however are there as well. The house is really big, so it might become really confusing where you have to go. It's hard already with these riddles, and the lack of subtitles does not help. I seriously think you should put some subtitles while the tapes are playing, since even though the voice acting is good, it might still be not understandable or clear. What I disliked mostly was the ending of the story. From ever since you got out of the house, the ending is far too long to be considered 'climatic'. Shorten the ending scenes, since you lose the viewers interest with that long final scenes. First you get out, then you pass out, then you run and fall down somewhere, then you wake up and run again, then you run and run and in the end you die... Really long. Although everything else seems epic, the ending really didn't manage to impress me.
Rating would go 9/10 for now, since with that kind of design and custom items, and with that scary atmosphere I cannot give it a lower rating. A really great story!
Regards,
Night.

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Guest
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ibanezGiO961
ibanezGiO961 May 5 2013, 6:43pm replied:

Yeah I warned you about that right in the opening credits. The interior of the lodge is heavily detailed, there's a lot to render for the engine. It's more complex than any level in vanilla Amnesia, so there will be framerate drops. 30FPS is very playable, though, so you should be fine.

+1 vote     reply to comment
Entoan
Entoan May 4 2013, 9:24am says:

I FINALLY COMPLETED IT :D with a little bit of cheating XD I really did like your mod though it was fun and a new experience for me :) I am glad you put the time and effort into making this mod what it is.

One thing you should note is when I was trying to use the rope to go back up it would not allow me to go back up. I kept trying to jump and climb up it but it wouldn't let me. Luckly you don't actually have to go back up there, in fact I would think it would be better if you made sure they couldn't go back up so people don't get confused. Just a suggestion though that I think would help some people. I didn't put in into the video I made though but the bug/ glitch is there, if it is a bug/glitch.

If you wish to watch the ending video here it is :)

Youtube.com

+1 vote     reply to comment
ibanezGiO961
ibanezGiO961 May 5 2013, 6:45pm replied:

That thing was a pain in the ***. I made it so you have the option to go back up in case you had to recharge the phone, but yes. You have to jump off the rock and click at the peak of your jump while looking up at the hole. It's something to do with the LadderArea I used, it's not really allowing you to grab it again at the bottom because it's so tall. I'm not sure how to make it work every time. :(

+1 vote     reply to comment
KiraImmortal
KiraImmortal May 4 2013, 8:34am says:

one of the best mods i have ever played :) impressive design, good storyline. i liked all the new items, the cell phone, the flares and of course the carryable casette recorder :D the dogs were funny, they always got stuck :D it was by the way really hard to figure out what to do :| i didn't like the idea that some places don't have a function, until i found something, i mean the deer statue had not been moveable, but later it was :| it was a bit annoying sometimes. by the way, i will give you a 9/10, because everything else was so perfect ^^

+1 vote     reply to comment
NightSshadeGaming
NightSshadeGaming May 2 2013, 9:34am replied:

I believe that isn't the biggest problem... The wolf completely glitched for me yesterday, it started spinning around, it didn't attack me when I was right next to it... If you want to see it in a video...?

+1 vote     reply to comment
ibanezGiO961
ibanezGiO961 May 2 2013, 10:53am replied:

Nah, I've seen that before. That's a problem with the Amnesia AI and patrolnode pathing. Sometimes they freak out, especially when you're above them. Nothing I can do about that, it happens in Amnesia too. :(

+1 vote     reply to comment
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Released Apr 24, 2013
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Highest Rated (4 agree) 10/10

I think this story is amazing! The house itself is so extremly well detaild and the layout is just epic! The story is good and for once not original, which in my opinion is a good thing. I also love the scares! There are pretty few scares, but due to the fact that the wolf can sneak by on you at anytime in more or less every room is so spooky and is keeping you on the guard during the whole gameplay more or less. I even accidently ran right on to the wolf once. He took the way at the kitchen and…

Apr 28 2013, 3:45pm by ☣Kaernk☣

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