Biohazard X: Source is a survival horror modification for Source Engine. Mod is based on a original Game Maker - game, Biohazard X.

Post news Report RSS Splitting the bhx_heliport area's in to own maps and so on.

Problem and possible solution, but i want to know your opinion about the solution.

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I recently noticed, that bhx_heliport's entity usage has somehow flee'ed from my hands: it's almost 80%.
Level contains heliport and a bit of outdoors, corridor, small storage (has only a few entities), office and meeting room and finally, security checkpoint.

They are lacking of details quite much, but entity usage is till 80%. (oh well... too much areas in one map..)

While i were taking a quick snap in bus earlier today, i got an idea:
Splitting 1. heliport + outdoors, 2. corridor and storage, 3. office and security checkpoint in to own maps. (it would be.. 3 maps, and i would design the rest of the levels with this trick. )

Unpopular Loading screen would appear often, but it would be still quite resident evil-stylish.

I want to know people's opinion about this.

Should i make

A) Big and highly low-detailed maps (*vomit*)
B) Small but highly detailed maps (somewhat like in... RE:Remake : It's rooms are extremely detailed.)

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Ztormi
Ztormi - - 137 comments

Of course it would be much better to have many loading screens but a lot of details. It really doesn't ruin the atmosphere and the loading time wouldn't be too long anyway.
And of course this splitting optimizes the level.

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dannee
dannee - - 15 comments

I totally agree with Ztormi, having some loading time is kind of REish XD.
Detalied maps are always better eyecandy :).

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Reverb77
Reverb77 - - 218 comments

I definitely pick B because I like detail and it doesn't matter how many loading scenes you have if they're all short. Half-Life Source has tons of loading scenes, but they're only 30 seconds or less (usually), which is fine.

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Mutant1988
Mutant1988 - - 403 comments

More detail is better. That is, as long as it does take some time, inbetween those loadingtimes. Few things suck as much as having a 30 second loadtime, for an area that takes 2 (Not particularly spectacular) minutes to clear, just to have you wait for another loadingtime.

Balance is key, as always. But, yeah, as I said, more detail is better. So, chop the level up, you have my blessing. ;D

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