Biohazard Project Team

Manuel Van de Weijer (Intelxeon) - Project Leader, Lead Mapper, 3D Artist and Coordinator.
Shane Murphy (Skippy52) - Co-Leader, Lead 3D Artist, Mapper and Media
Carl Golli - Composer

Beta Testers

Joshua lee barnsdale
Maciej Marut

Retired Team Members

- 3D Artist
Rusty - Texture Artist
Juan - senior 3D Artist
Matt Graham - 3d organic artist
Kevin Neal - 3D Artist
Mathieu Clocquet - Texture Artist
PickledFetish - Concept Artist
Syko - Texture Artist
Victor Cecci - Texture Artist
Mathieu Clocquet - Texture Artist
Wmpunk - 3D Artist
Box - Programmer / 3D Artist
Violation - Level Designer
Dennis Greisheimer - 3d artist
Resientdzack - Texture Artist
Voteskipper - 3D Artist
R0tt3n - Texture Artist
Kaikun - 3D Artist


Wooza - Server host

Beef331 - 3D Artist

somaz - 3D Artist
Adam - Video Editor
Stray Shadow - 3D Artist
Dave Henning - 3D Artist
Nick Seavert - Particle Effect Artist
Matthew Steed - Composer
Adrian Lopez - Website Manager

Special Thanks
No More Room In Hell


We are sponsored by:

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Blog RSS Feed Report abuse Latest News: Our First Trailer Release!

8 comments by shanemurphy on Sep 9th, 2012

After a long time we would like to show our first trailer for the No More Room in Hell: Raccoon City Police Department map project. The trailer focuses on presentation, gameplay elements, combat situations and even some new features in No More Room in Hell's newly released 1.05 patch!

Much more work needs to be done and we are always looking for talented 3D artists to help us push out the unprecedented amount of custom content this map project contains.

I want to thank all our team members as we have reached our first major trailer release for our project. From me and the whole team we hope you enjoy and like what you see in the trailer. A special thanks to Adam for his awesome graphics and helping me while editing this together.

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Post comment Comments  (60 - 70 of 150)
NightCurse Dec 30 2012, 2:39pm says:

Any idea when a playable version will come out?

+1 vote     reply to comment
morgoth[BHdev] Dec 31 2012, 2:59pm replied:

i got no clue, all work has stoped until i can find a modeler

+1 vote     reply to comment
NightCurse Jan 1 2013, 4:38am replied:

to bad ... i hope this project will not die ...

+1 vote     reply to comment
morgoth[BHdev] Jan 1 2013, 9:09am replied:

dont worry abouth it deing, its like 80% done all remaining modeling work and fiew textures

+1 vote     reply to comment
Guest Dec 24 2012, 9:35pm says:

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morgoth[BHdev] Dec 25 2012, 7:09am replied:

sorry but right now all sound work is done

+1 vote     reply to comment
NightCurse Dec 12 2012, 6:12am says:

any progress?

+1 vote     reply to comment
morgoth[BHdev] Dec 12 2012, 7:40am replied:

yes, but slow

+1 vote     reply to comment
shanemurphy Nov 29 2012, 3:08pm replied:

Your right about our limitations with the engine, due to the map being so big we have to be careful, but don't worry about the survival horror and action balance, No More Room in Hell has a very good Survial Horror approach and we are implementing even more survival horror elements into the project.

+1 vote     reply to comment
morgoth[BHdev] Nov 26 2012, 10:04am replied:

right now we are using nmrih as a base to start on, once rpd gets sucsess full and i can get a proper team, i can start aiming more towards the real resident evil expierance

+1 vote     reply to comment
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Biohazard Project
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