Biohazard Project Team

Manuel Van de Weijer (Intelxeon) - Project Leader, Lead Mapper, 3D Artist and Coordinator.
Shane Murphy (Skippy52) - Co-Leader, Lead 3D Artist, Mapper and Media
Carl Golli - Composer

Beta Testers

Joshua lee barnsdale
Maciej Marut

Retired Team Members

- 3D Artist
Rusty - Texture Artist
Juan - senior 3D Artist
Matt Graham - 3d organic artist
Kevin Neal - 3D Artist
Mathieu Clocquet - Texture Artist
PickledFetish - Concept Artist
Syko - Texture Artist
Victor Cecci - Texture Artist
Mathieu Clocquet - Texture Artist
Wmpunk - 3D Artist
Box - Programmer / 3D Artist
Violation - Level Designer
Dennis Greisheimer - 3d artist
Resientdzack - Texture Artist
Voteskipper - 3D Artist
R0tt3n - Texture Artist
Kaikun - 3D Artist


Wooza - Server host

Beef331 - 3D Artist

somaz - 3D Artist
Adam - Video Editor
Stray Shadow - 3D Artist
Dave Henning - 3D Artist
Nick Seavert - Particle Effect Artist
Matthew Steed - Composer
Adrian Lopez - Website Manager

Special Thanks
No More Room In Hell

We are sponsored by:

Image RSS Feed Latest Screens
Secretary Office Secrets in Unusual Places Our Only Chance for Escape
Blog RSS Feed Report abuse Latest News: Our First Trailer Release!

8 comments by shanemurphy on Sep 9th, 2012

After a long time we would like to show our first trailer for the No More Room in Hell: Raccoon City Police Department map project. The trailer focuses on presentation, gameplay elements, combat situations and even some new features in No More Room in Hell's newly released 1.05 patch!

Much more work needs to be done and we are always looking for talented 3D artists to help us push out the unprecedented amount of custom content this map project contains.

I want to thank all our team members as we have reached our first major trailer release for our project. From me and the whole team we hope you enjoy and like what you see in the trailer. A special thanks to Adam for his awesome graphics and helping me while editing this together.

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 157)
douglas_quaid Jan 18 2013, 1:00pm says:

Nice work on the mod! Looking forward to playing it!

P.S. It's nice to see a fellow Irish modder on moddb, keep it up guys!

+2 votes     reply to comment
shanemurphy Creator
shanemurphy Jan 19 2013, 3:57pm replied:

Same to you my Irish brother.

+2 votes   reply to comment
shanemurphy Creator
shanemurphy Jan 12 2013, 5:10pm says:

Progress will be posted soon!

0 votes   reply to comment
morgoth[BHdev] Jan 12 2013, 5:21pm replied:


0 votes     reply to comment
SantanaTony012 Jan 4 2013, 2:14am says:

Just wondering, Is this mod going to be specifically for Half-Life 2: Episode 2, or can it also work for Half-Life 2? I only have Half-Life 2 and I will only consider buying HL2: Episode 2 if the mod is specifically for it.

0 votes     reply to comment
morgoth[BHdev] Jan 4 2013, 10:42am replied:

all you need is Source base 2007 and NMRIH for the first fiew release
on our stand alone you only need Soure base 2007 is free to download in your steam tool list (sheck game list)

0 votes     reply to comment
NightCurse Dec 30 2012, 2:39pm says:

Any idea when a playable version will come out?

+1 vote     reply to comment
shanemurphy Creator
shanemurphy Jan 2 2013, 5:37pm replied:

Progress has slowed for a while but we are gearing up again with the new year, and in my case the after Christmas and New Year drinks!

0 votes   reply to comment
morgoth[BHdev] Dec 31 2012, 2:59pm replied:

i got no clue, all work has stoped until i can find a modeler

+1 vote     reply to comment
NightCurse Jan 1 2013, 4:38am replied:

to bad ... i hope this project will not die ...

+1 vote     reply to comment
morgoth[BHdev] Jan 1 2013, 9:09am replied:

dont worry abouth it deing, its like 80% done all remaining modeling work and fiew textures

+1 vote     reply to comment
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Biohazard Project
Biohazard Project
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