Biohazard Project Team

Manuel Van de Weijer (Intelxeon) - Project Leader, Lead Mapper, 3D Artist and Coordinator.
Shane Murphy (Skippy52) - Co-Leader, Lead 3D Artist, Mapper and Media
Carl Golli - Composer

Beta Testers

Joshua lee barnsdale
Maciej Marut

Retired Team Members

- 3D Artist
Rusty - Texture Artist
Juan - senior 3D Artist
Matt Graham - 3d organic artist
Kevin Neal - 3D Artist
Mathieu Clocquet - Texture Artist
PickledFetish - Concept Artist
Syko - Texture Artist
Victor Cecci - Texture Artist
Mathieu Clocquet - Texture Artist
Wmpunk - 3D Artist
Box - Programmer / 3D Artist
Violation - Level Designer
Dennis Greisheimer - 3d artist
Resientdzack - Texture Artist
Voteskipper - 3D Artist
R0tt3n - Texture Artist
Kaikun - 3D Artist


Wooza - Server host

Beef331 - 3D Artist

somaz - 3D Artist
Adam - Video Editor
Stray Shadow - 3D Artist
Dave Henning - 3D Artist
Nick Seavert - Particle Effect Artist
Matthew Steed - Composer
Adrian Lopez - Website Manager

Special Thanks
No More Room In Hell

We are sponsored by:

Image RSS Feed Latest Screens
The East Wing Cell Block Trainer was ugly so killed him Itchy Tasty!
Blog RSS Feed Report abuse Latest News: Our First Trailer Release!

8 comments by shanemurphy on Sep 9th, 2012

After a long time we would like to show our first trailer for the No More Room in Hell: Raccoon City Police Department map project. The trailer focuses on presentation, gameplay elements, combat situations and even some new features in No More Room in Hell's newly released 1.05 patch!

Much more work needs to be done and we are always looking for talented 3D artists to help us push out the unprecedented amount of custom content this map project contains.

I want to thank all our team members as we have reached our first major trailer release for our project. From me and the whole team we hope you enjoy and like what you see in the trailer. A special thanks to Adam for his awesome graphics and helping me while editing this together.

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Post comment Comments  (20 - 30 of 151)
morgoth[BHdev] Jan 20 2014, 5:27pm says:

here is a beta play trough by one of our beta testers
tough he's not expieranced in resident evil 2

+1 vote     reply to comment
Guest Jan 12 2014, 8:19am says:

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morgoth[BHdev] Jan 12 2014, 10:38am replied:

not avaible

+3 votes     reply to comment
morgoth[BHdev] Jan 2 2014, 12:29pm says:

we got a beta server up and running might make a news report soon abouth it

+3 votes     reply to comment
Mrksmt9 Nov 4 2013, 2:02am says:

team has got very small are you going to complete this in time.

+2 votes     reply to comment
Guest Nov 11 2013, 11:17pm replied:

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morgoth[BHdev] Nov 4 2013, 1:11pm replied:

yes, once i get new modelers to support us

+3 votes     reply to comment
morgoth[BHdev] Nov 3 2013, 5:08pm replied:

right now we had an internal pause, but im putting stuff back on track since we got a sponser

+3 votes     reply to comment
jarmenkell23 Nov 4 2013, 4:10am replied:

Thanks for the quick response, that sounds great, sort of like a campaign, can i ask your best guess on how long one playthrough will be?

+2 votes     reply to comment
morgoth[BHdev] Nov 4 2013, 1:13pm replied:

3-6 hours?

+3 votes     reply to comment
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