The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

This mod is now gone, We may transfer it to STALKER: SOC if we feel like it, We have no time to complete, and lost interest. Thank's to who all wanted it. So.. yeah there you go we suppose. Peace -Biocore mod Team...........................

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New Concept mapping
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ninjadave
ninjadave Apr 23 2009, 6:34pm says:

Better than most!

Though you have an insane amount of rubble for the actual amount of destroyed architecture.
Its also very cluttered. You generally want to keep a flow working for the player so they don't get stuck or force them to take on an obstacle course.

Combat in this mess would get messy, but interesting.

I do like the use of windows, but they seem way too intensely whited out and barely look realistic.

I might suggest taking out the side windows and making the roof holes light the area up much more.
Also, some lamps/shop lamps would do much good to show the hallway was once lit up with something other than natural light.

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jangalomph Author
jangalomph Apr 23 2009, 8:24pm replied:

Indeed. Windows still have yet to be fixed and filled. And as it says, this is a concept and it has Playerclip to sorta guide the player. And when we do add this, there will be no combat in this hall way/ corridor.

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Description

New Mapping Style. Destruction?

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Type
Concept
Date
Apr 18th, 2009
Size
1024×768
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