Battlefleet Gothic - The Gothic Wars

The year is 139.M41. A telepathic plea has been heard from Arx Station, all of the stations inhabitants have been slain in particularly gruesome ways. Over the next few months this proved to be only the start in a series of incidents across the sector. It was only when a number of vessels, including an Emperor Class Battleship, were found with all hands lost and filled with decay did the Imperium begin to take notice.

By then it was too late and a large contingent of Death Guard, including the vessel Plagueclaw, took the planet Morganghast. Imperial Fleets were put on high alert, but they were still unprepared for the increase in Warp activity across the sector. Fleets were cut off, communications lost. Doomsday cults erupted all over the sector, lynch mobs roamed many Hive Worlds and secret cults infiltrated many planets.

It was only when the Chaos forces began to take two artifacts did the Imperium begin to seriously worry. On the planets of Purgatory and Ornsworld, two ancient artifacts were taken for an unknown purpose.

It was then than the entire of the Gothic Sector was cut off. And all around, the warfleets of Abbadon the Despoiler emerged from the Warp, for the 12th Black Crusade. Humanity's greatest threat had come to the Gothic Sector and it was to face it alone.

Races of the Gothic Wars:

The Imperial Navy: The war-fleets of the Imperium of Man. The largest naval force in the known universe, outfitted with ships centuries old and highly trained crews, ready to face any threat.

Chaos Warfleets: The vessels and warbands of Abbadon the Despoiler. The Chaos fleets that invaded the Gothic Sector were not just Legions but traitor vessels from previous conflicts, recent turncoats, all sorts of traitors and vagabonds accompanied Abbadon on his great invasion. Legend says that some Daemon Primarchs followed suit.


The current release is a BETA RELEASE; we were sick of delaying the mod's public release so we have given you what we currently have. Regular patches are to be expected!

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3 comments by Haratac on Apr 30th, 2015

Firstly, I must apologise profusely for this mod having 'died' over the last few months. My own personal life caught up with me and I have spent half the year trying to desperately recover a degree out of it, so my focus has very much been on finishing university, with this mod sadly put to the backburner.

However - within the month I finish university completely, and with that, I will have the free time and energy to dedicate myself to this mod and to finally releasing a full version before the actual game comes out!

However, in order to do so - I need to sound the horn of recruitment:

BFG desperately needs:
- A Coder
- a Texture Artist (3d and 2d)
- a Map Designer
- An Environmental artist.

Orginally, I myself did all of the above, but I realise I have been pushing far too much above my weight. With the absence of Gorb now, I must simply expand the team in order to move forward and release! So if you'd like to join the team, simply email me at haratac @ (remove the spaces!)

Thanks, and there will be an update soon.

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Battlefleet Gothic  - Beta 0.7 - Part Two

Battlefleet Gothic - Beta 0.7 - Part Two

Nov 18, 2012 Demo 15 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Battlefleet Gothic  - Beta 0.7 - Part One

Battlefleet Gothic - Beta 0.7 - Part One

Nov 18, 2012 Demo 14 comments

This is the first public beta for Battlefleet Gothic. The intention was for a first, full release, but studies and work got in the way. Rather than continue...

Post comment Comments  (270 - 280 of 448)
bloodtitan Aug 25 2011, 6:24am says:

can't wait for this :D

+3 votes     reply to comment
Johnny8611 Aug 24 2011, 7:16pm says:

Wow! This looks awesome, some of the vessels look amazing,and the others are coming on sweet. I'm still playing DC but this looks like a good excuse to get soulstorm. One question, will you be able to use army painter( or similar feature of your own perhaps) that allows you to customise your ships? because that would really be the icing on the cake, the chocolate sprinkles too :D

+1 vote     reply to comment
Haratac Creator
Haratac Aug 28 2011, 5:05pm replied:

Eventually, yes, the ships will be team colourable.

+1 vote   reply to comment
zman111 Aug 21 2011, 7:25pm says:

oh well its a good reason to reinstall that excuse of a dow game

+2 votes     reply to comment
zman111 Aug 20 2011, 7:40am says:

im gonna have to find my dark crusade disk, this is for dark crusade right?

+1 vote     reply to comment
Haratac Creator
Haratac Aug 20 2011, 8:32pm replied:


+1 vote   reply to comment
Lord_Cylarne Aug 19 2011, 1:45am says:

Once this comes out, Carpotunnel and drooled on keyboards.

I'll be watching this beauty.

+1 vote     reply to comment
patmansam Aug 6 2011, 11:15pm says:

Hey guys, was wondering if I could apply for being a tester?

+1 vote     reply to comment
Gorb Creator
Gorb Aug 8 2011, 6:34am replied:

We are currently not accepting beta testers, sorry. If anything the game will probably be released as either a public beta or a complete initial release (with three races).

+3 votes   reply to comment
ChadaFACE Aug 18 2011, 9:34pm replied:

refusing the offer of a loyal imperial servant?What blasphemy is this?

+1 vote     reply to comment
Calgar Aug 27 2011, 8:04am replied:

Hes an Iron Warrior, what do you expect?

+1 vote     reply to comment
Piemanlives Aug 19 2011, 9:54pm replied:

blasphemy it is not, i believe it is so we can overwhelm the xeno hordes in sheer numbers (public beta/initial release)

+1 vote     reply to comment
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Release Date
Released Nov 2012
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32 votes submitted.

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Highest Rated (3 agree) 10/10

Big accomplishment! possible most awaited mod in the history of DoW.

Nov 19 2012, 1:57am by Cucaracha

Lowest Rated (6 agree) 1/10

Bad Graphics. Took ages to be "somewhat complete" AI broken. Only Miltiplayer, "several" missed release dates. Broken downloads. Unclear instructions... this mod features all things a mod should "not" have / be.

Nov 20 2012, 6:00am by Vanquisher

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