Space.

It's empty, it's quiet. And in it, the largest battles in the history of mankind are fought. Millions die, millions of ships are destroyed, and city-sized spaceships dominate the frame. All of humanity's enemies fight it out, from the Great Devourer to the Enemy Within. Ten races, all vying for control - total domination of space is vital to total victory.

The ships are set, and the end is nigh.


Races:

Imperial Navy: The ultimate in ship-to-ship combat. The Imperial Navy focuses on base building and establishing a strong defensive fortification quickly - until they advance to the highest tier, when they really come into a world of their own. Masses of broadsides, the Imperial Navy will decimate all those who come into range of their guns. Joined by the battleships are swarms of smaller ships, created to protect the larger vessels, at any cost.

Chaos: We all like to choose what path we take. The idea of paths is a major factor in how Chaos will be played. In total, there will be six paths for you to choose, whether you want to be organized, and based around the Four Gods, or Undivided, or just pirates - all is included in the Chaos race. Focusing more on fast small ships, and lots of ordinance, the Chaos will be for those who like the modern style of warfare, long range, carriers and lots of evil. Now with 100% more Planet Killer.

Space Marines: The elite fighting force of the Imperium, the cream of the crop, and goddamn badass to boot. Small numbers of heavily armoured, yet fast, ships dominate the race, complete with ship-boardings and a quick assimilation of planets - a race truly for those who like to hit them hard and fast. The first and final role of the Adeptus Astartes is quick destruction of the enemy, with no questions asked.

Adeptus Mechanicus: Exploration. Space is vast, with billions of star systems, and lost technology, research. The Adeptus Mechanicus gain interest by researching. No structures, to suit the idea of an 'explorator fleet'; the player would start with an 'Ark Mechanicus', which would then be used to search the map of technology. When enough resources are collected, the player gains access to other ships, which are called off map. To represent this, 'interest' is the second resource, almost like the Necron resource. More research you buy, the more interest you gain - and the better ships you get.

Focusing on heavy ships, archaic technology and nomadic tendencies - the Ad Mech are perfect for those who like moving a bit too much.

Rogue Traders: Trade. It's the key to any society, and this race will do anything to get money. With lots of ships, a mish-mash of lost Imperial technology, alien ships, and even mercenaries, the Rogue Traders focus on establishing total resource domination, allowing for the production of large amounts of ships, and swamping the enemy with them, as well as destroying their resources.

Tyranids: We all like overkill from time to time, or the idea of mass devouring of everything, hell we're all hungry. The Tyranids fill this role. Millions of small ships, swarms and swarms, there are no tactics involved - just throw everything at the enemy, in a never ending tide.

Orks: Fast, crazy, well armed, unreliable, crazy, fast, did I say crazy? The Orks are a ragtag race, akin to the Rogue Traders in tactical usage, however their resources are dominated by the amount of ships they have - the more ships, the higher the resources, and the more ships you can build!

Eldar: Small numbers of ships, infiltration, powerful weapons. If you're a pirate , you'd like the option of the Dark Eldar; fast ships focusing on lightening raiders, dealing damage quickly and then escaping. The Craftworld will be similar, albeit with slightly less evil, and tougher ships.

Necrons: A small amount of ships, almost unstoppable, with powerful weapons, arcane technologies and weaponary, a good admiral will need to micromanage in order to control this race.

Tau: Advanced weaponary and speed, with alien races supporting, micro is needed to keep the balance between long range and short range.

Mod Team:
Heretic (leader)
Malekith (forum provider)
Thudmeizer (AI guru)
Gorb (subhuman programmer, delusions of grandeur)
Hawk Silk (artist, retired)

Thanks to:
AIX
Firestorm
Hivetyrant
Imperial Honour
Jamie
Jianaran
Julian
Leftwing
Kaffl
Maltor
Titlams
Skillz
Stryrer
And everyone else for their help, and of course the fans of the mod!

Testers
ACVGstone
Apocalypse
Cuska
Divine Right
Geodav
Hiroshi Tea
Kapyrna
Lleman
Lonenurgling
Knthrak
Kor'O'Neph
Kresjah
Sir James Shields
Soulstone
Warmaster Ancaris
Winn795
Zither

Thought for the day: Wisdom is the path of the righteous.

---

Disclaimer:
This mod will be released when ready, as it is a complete modification. Any beta you see is a virus, beta versions are internal only and will not be sent to the general public.

Applications for beta testers are now closed, don't ask, please. Releases will be staggered, akin to how developers release expansions.

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Blog RSS Feed Report abuse Latest News: Further progress

4 comments by Haratac on Mar 7th, 2012

So this week, I finished the last of the 3d assets. Over the next two weeks, I will be rigging, animating and texturing them all. Finally, the FX will be refined and perfected and at the same time, work on the UI will have started. These are the final steps now. Once this release is out, we  will concerntrate on slowly adding the rest of the races.

Some of you may ask why I haven't released it yet, even if it is playable. It may have wowed the alpha testers but these are people who knew what they were getting.  The first public release will be fully 3d and nothing short of perfect in my eyes. Hopefully the wait will be worth it.

 - H

Comments  (190 - 200 of 216)
sath
sath Jan 15 2007, 11:19am says:

just to quickly add on to what deathgaunt said:
not so much that, rather the fact that billions of drones and spore mines in addition to all the other races that may be fighting on-screen is going to take up some... meaty, processing power :lol:?

+1 vote     reply to comment
ambershee
ambershee Jan 1 2007, 7:12pm says:

A forum is not a website. You may want to do something about that before this mod profile is banned.

+1 vote     reply to comment
Minaithnir2005
Minaithnir2005 Nov 28 2006, 4:11am says:

more updates will occur when we reshuffle our leadership and access

all BFG races will eventually be supported

+1 vote     reply to comment
Deathgaunt
Deathgaunt Nov 21 2006, 5:20am says:

wat about nids for it there battleships might be a bit complicated though because there actually alive

+1 vote     reply to comment
Aerzaal
Aerzaal Nov 20 2006, 11:58pm says:

K, that makes sense, I just thought it would be fun, as they both have swarms of fighters and huge capital ship slug-fests. m My next question, and maybe it's been answered already, but I'm too lazy right now to look for it, is what races are going to be in it?

+1 vote     reply to comment
sath
sath Oct 25 2006, 2:19pm says:

heavens no, the pathfinding only takes minimal editing to do, i would imagine that movement would be something like ground movement, minus the obstacles: rocks, dense jungle covering etc

plus i'd also imagine that 'theheretic' thought about homeworld but decided that a 40k space mod would be feasible

+1 vote     reply to comment
Haratac
Haratac Sep 19 2006, 4:09pm says:

Ever heard of forgeworld?

+1 vote     reply to comment
grunt123
grunt123 Sep 16 2006, 3:31pm says:

Specialist-games.com

Store.us.games-workshop.com might want to make your models accurate to the BFG models.

+1 vote     reply to comment
P0PP3T
P0PP3T Aug 30 2006, 1:02pm says:

lol im a noob...not used to this kind of posting :) sorry for the hastle :( *mutters* stupid me...im the idiot :)

+1 vote     reply to comment
P0PP3T
P0PP3T Aug 30 2006, 1:01pm says:

THEY SAID BY DECEMBER!!!!! READ THERE POSTS YOU IDIOT!!! LMAO :eyebrow:(lol thought I should point this out)

+1 vote     reply to comment
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