You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

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Major release. Please see the following link for 2 and 8 players versions of the map.

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Hiveworkshop.com

5/15/10
All 6 racial heroes drastically alerted or replaced
3 new neutral heroes
Purifier re-tasked as Alliance super-weapon, trained at Altar of Storms
Added Dominion Kodo as Horde super-unit, trained at Altar of Storms
Added Resurrection wagon
Removed Land Mine and Firewall from Sappers and Demolition squad
Updated credits
Minor terrain improvements to 4v4 map
Combat unit attack damage for selected units decreased by another 40%
Major AI improvements
Two new maps
Cleanse no longer targets workers and Salvation tower can no longer be charged by killing own peasants
Archers and Axe Throwers are no magic resistant
Buffed Torpedo to deal 15 damage a second for 15 seconds
Teleport replaces Hellfire Blast on Mage
Soul Sentry replaces Sleep on Death Knight
Sentinel and Anti-magic Shell replace Sanctuary and Monsoon on Inquisitor
Orb of Annihilation replaces Land Consumption on Necrolyte
Tech limit option added
Hero limit option added
Global pathing option added to 2 and 4 player maps
Credits update

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Warcraft III: Frozen Throne
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Kam-Ghostseer
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