BetaMod is designed to add units and abilities locked away inside of the Zero Hour files and to include new ones for a more interesting gameplay experience without taking anything away that makes Hero Hour what it is.

If you want to add any media, that's fine by me, just make sure it's appropriate!



Current changes to the Mod

All Generals
custom command Centers with unique Flags

USA Vanilla
B3 Bombers are stealthed
MOAB causes EMP effect
Detention Camp Re-added to game (only in World builder, currently useless)
Snowmobile unit (only in World Builder)

Airforce General
Advanced Patriot Batteries
Fuel Air Auroras

Laser General
Laser Comanche
Laser Ranger
Laser Burton
Laser Stealth Fighter
Laser Paladin (only in World Builder)
Missile Defenders in Firebase can use Laser guidance

Superweapon General
Tomahawk Storm (incomplete, only in World Builder)
Hypersonic Aurora
Ordinance Air Burst Munitions upgrade for Hypersonic Aurora (prone to bugs)

America Boss General (incomplete, not available for play)
unique units and structures

Predator Tank
Mammoth Tank

China Vanilla
Nuke Cannons can deploy as a static base defense
China Agent: similar purpose to GLA Saboteur (very incomplete, only available in World Builder)
Speaker Tower can upgrade Mines

Infantry General
Has Generals Challenge Level (Made by: Vocux: Cnclabs.com
Infiltration General Power: Drops 5 Footmen by plane to target
Footmen: Powerful Heavy Armour Commandos

Nuke General
Nuke Hunters
Neutron Tipped Rockets upgrade for nuke hunters
Nuclear Carpet Bomb General Power
Nuclear Artillery Barrage General Power
special models for Nuke Cannon and Helix

Tank General
Conscript instead of Red Guard (no bones=no animations)

China Boss General
Available for Multilayer
Stealth Bomber instead of Aurora
AA Scorpion instead of Gatling cannon (no turret bone)
Predator instead of Paladin
Large supply Truck (broken wheel bones)

GLA Vanilla
Snowmobile unit (only in World Builder)

Demolition General

Stealth General
Toxin General

Warlord General (incomplete, not available for play)
Structures need power
Airfield
unique Marauder
Scorpion APC

Civilian and other
more buildings, props, and a few vehicles
tech structure Radio Station: capture to reveal entire map (subject for change)
cave: workes like tunnel network (prone to crashing if not on players side)

Image RSS Feed Latest Screens
Super Weapon General's Tomahawk Storm Super Weapon General's Tomahawk Storm Super Weapon General's Tomahawk Storm
Blog RSS Feed Report abuse Latest News: Work on BetaMod is speeding back up!

3 comments by BionicleManFanatic on Mar 5th, 2011

XAaronX has agreed to help me, but currently we've been having communication problems, he claims i'm not working hard enough, but when i try to get his help he's busy.

anyway, let me list the things i think are the most important in order to give you an idea on how progress will continue.

1. Life in general
2. Playing ZeroHour
3. Scripting for BetaMod
4. Fixing broken or missing Models for BetaMod (this might take a while considering i have no money to buy the needed programs, and my internet likes being a jerk, disconnecting when 3 minuets left in downloading 3DSmax...)

Downloads RSS Feed Latest Downloads
BetaMod 0.4

BetaMod 0.4

Nov 10, 2012 Demo 4 comments

since 0.3... Footmen Infiltration now works properly- Nuke Hunters now have normal rockets that leave radiation, but a new upgrade, Neutron tipped Rockets...

BetaMod 0.3

BetaMod 0.3

Oct 6, 2012 Patch 2 comments

I noticed my motivation for Betamod was dropping recently, so I decided to add a bunch of content before my motivation fizzled out completely. These changes...

BetaMod 0.2.1

BetaMod 0.2.1

Jul 30, 2012 Patch 3 comments

sorry for the delay between the media update and the download update, my computer was acting up. after getting a few complaints about 0.2 not working...

BetaMod 0.2 +RadBomb(and others)

BetaMod 0.2 +RadBomb(and others)

Sep 12, 2010 Patch 0 comments

Because I felt like it, and I want to test it online if anyone wants to play.

BetaMod 0.2

BetaMod 0.2

Aug 26, 2010 Patch 0 comments

I've noticed i have been procrastinating on my modding, so I quicly did some stuff and will now release patch 0.2! to install: delete the 0.1 if you have...

BetaMod version 0.1

BetaMod version 0.1

Aug 17, 2010 Demo 0 comments

To install: place the INI folder in your Zerohour/Data directory. known issues: china Boss does not have AI, USA boss' buildings don't have proper script...

Post comment Comments  (10 - 20 of 72)
BionicleManFanatic Creator
BionicleManFanatic Sep 8 2012, 5:35pm says:

"MINOR DEVELOPMENT NEWS"
I have just confirmed, the radiation bomb is now used by the AI Nuke General. however, they are only able to drop the bomb along the perimeter of there own base, usually wiping out there own defense construction crews and boarder patrols...

+2 votes   reply to comment
BionicleManFanatic Creator
BionicleManFanatic Sep 27 2012, 8:34pm replied:

MORE NEWS!

The Footman now has proper animation(except death), And now has a new anti personnel/anti tank fully automatic sniper rifle(anti tank mode not automatic, for balance reasons)! The footman can be deployed form the level 5 Superpower, Infiltration(currently can not be used, trying to figure out why).
also for map makers, new civi buildings! this includes all unfinished structures, which have been marked with "PROP".

0.3 is coming soon!

+2 votes   reply to comment
BionicleManFanatic Creator
BionicleManFanatic Oct 2 2012, 5:54pm replied:

I have now added Caves to the game, however, they only work if you own them, trying to figure out how to get around that. I added them to SWep Gen's Challenge map for ground dependent factions.

Speaking of which, i also added some more superweapons to that map too, Normal difficulty has TomaStorm and Hard has Neutron Missile! Also removed 3rd particle cannon on normal difficulty.

+2 votes   reply to comment
Aviation2001
Aviation2001 Jul 30 2012, 11:10pm says:

YES!

+2 votes     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Jun 30 2012, 4:45pm says:

Nuke tank hunter looks like it's having a heart attack
Tank Red guard has no run animation

Other than that it's pretty good

+2 votes     reply to comment
BionicleManFanatic Creator
BionicleManFanatic Apr 21 2012, 11:36pm says:

i have begun making progress again, however, there will be no updates until i feel I've made major improvement.

+2 votes   reply to comment
BionicleManFanatic Creator
BionicleManFanatic Apr 22 2012, 6:32pm replied:

almost everything new i have added in 0.3 is broken... most specifically are the TomaStorm and Laser Spectre. once i release 0.3 i will show the images i took of them while they were broken.

+1 vote   reply to comment
BionicleManFanatic Creator
BionicleManFanatic Apr 8 2012, 4:51pm says:

i have been inactive for quite some time, but once i decide to get things rolling again, ill let all you know!

+1 vote   reply to comment
baseball_boss97
baseball_boss97 Jan 29 2012, 10:22pm says:

is this compatible w/ the first decade because i cant get it to work

+1 vote     reply to comment
BionicleManFanatic Creator
BionicleManFanatic Apr 8 2012, 4:28pm replied:

i don't have the first decade, so i can't tell you that

+1 vote   reply to comment
steven122
steven122 Sep 18 2011, 2:48am says:

where is warlord general,Usa boss,and Militia Team, and where is pow truck china and usa?

+1 vote     reply to comment
BionicleManFanatic Creator
BionicleManFanatic Apr 8 2012, 4:28pm replied:

you must have missed what i said before about what is in the game, "a * Means I am working on it, a ! means it's done, and !* mean in game but needs tweaks."

+1 vote   reply to comment
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C&C Generals: Zero Hour Icon
Platform
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Team BetaMod
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War
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