Berimbau is a multiplayer Source engine mod featuring fierce sword duels in a retro-future universe. The game features an open sword combat system that allows for creative use of combos, counter-attacks, and parries. This combat system encourages players to develop attack patterns and strategies to defeat their opponents, rather than random "knife-fight" melee combat. We plan to become a total conversion in the future, making this our own game, free to share with anyone who has Steam and the SourceSDK Base.

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0 comments by Jkupo on May 6th, 2008 digg this super bookmark


 
Tuesday! Yes its a day late, but there's quite a bit of info to report, so I may need a second news update to get it all in. Take a look at the new screenshots as well as the new playtest video showing off the sword system.

As far as coding and mapping, this weekend has been a pretty stellar one. Flux has made ridiculous amounts of progress towards the swordplay system and has actually gotten us past the "just knives with different models" point. We're still testing the system, but once we get it through playtest, we'll be looking for an Alpha crew to test out the group dynamics stuff. As far as mapping, I've gotten our first official map completed with our own custom graphics and textures. What this means is that Alpha shouldn't be too far off, so if you can give great input and want to try the game out before everyone else, drop us a line. Our email is on the sidebar. And now on to the news...

Location Spotlight:

Domus Placidus "Home of Peace"

This ancient structure is one of the most sacred places in all of the Greater Wing's lands. This elite school is where the best and brightest of the new recruits train and are initiated into the ranks of the Hokuten Elite. The trials they go through here define the weapons masters they will later become. These duels have been known to be quite fatal, with many recruits leaving the arena on stretchers or in body bags. Such is the brutal initiation of the Hokuten. It is for this very reason that the blade masters produced from these halls are especially feared.

The name "Home of Peace" comes from the Hokuten's sacred duty to police the peoples of the Greater Wing. It has been often known as the "Home of the Peacekeepers" publicly, and "The Den of Murderers" in private. The halls of the Domus Placidus are so sacred that they are guarded 24 hours a day, and only members and recruits of the Hokuten order are allowed within the confines of the walls, though there have been reports of private duels and vendettas carried out there between Hokuten masters and their Vagrant and Rose counterparts, though most of these stories are said to be rumor, since none of the storytellers could confirm it.

Positions Still Open:

Mappers/Concept Artists

Source Programmers

Sound Designer

Alpha Testers

(Next Week: Faction Spotlight: The Vagrants)

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Comments  (60 - 70 of 70)
Xenogenetics
Xenogenetics May 22 2008, 10:10pm says:

Now that summers started I could map, maybe make some music :P Message me!

+1 vote     reply to comment
FittyYen
FittyYen May 21 2008, 8:26pm says:

I wish I could do more than keep an eye on you... but... I have agreed to abide by certian... restrictions

+1 vote     reply to comment
davidhalo
davidhalo Apr 26 2008, 3:53pm says:

Keep it coming full steam! =D

+1 vote     reply to comment
Harimau
Harimau Apr 25 2008, 10:06pm says:

So.. any chance for character customisation?
(you've got switchable swords, from the game spec Docs.google.com , but i figure that'd make an impact on the actual gameplay, rather than *just* being an aesthetic choice)

+3 votes     reply to comment
mflux
mflux May 6 2008, 9:30pm replied: Online

The plan is to make various swords an aesthetic choice only. The idea is to give everyone a level playing field so that the only difference between you and someone else is your fighting style, skill, and cunning.

Down the line we plan on releasing new swords as achievements. Say you've won ten consecutive duels in a row. That earns you the next level sword of your character's faction (it's just your character model choice really).

So for the Vagrants you start off with a wooden sword, even though they do the same exact damage as a katana. This is merely for game balance and not meant to be realistic

+1 vote     reply to comment
Jkupo
Jkupo Apr 25 2008, 10:25pm replied:

Yeah, we definitely want custom characters in game, though that'll need to be something we handle past beta. The different factions are pretty varied so that the possibility of customization is pretty open.

+1 vote     reply to comment
Harimau
Harimau Apr 25 2008, 12:58pm says:

"... rather than random "knife-fight" melee combat."
(I have always hated that.)

"... and Samurai Champloo."
I'm sold.

+1 vote     reply to comment
Jkupo
Jkupo Apr 25 2008, 12:18pm says:

Thanks for the positive comments! We're working agressively hard on this, so we hope not to disappoint.

+1 vote     reply to comment
Warrow
Warrow Apr 24 2008, 9:32pm says:

This looks good I hope it stays strong

+1 vote     reply to comment
davidhalo
davidhalo Apr 24 2008, 4:29pm says:

Congrats on getting your mod authorized! Can't wait to see more updates =D

+1 vote     reply to comment
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Ninja Workshop
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