An Unreal Tournament 2004 Total Conversion mod based on the sci-fi multi-role action game Battlezone. This mod is a conversion from old programming into new where people with up to date systems can now finally play Battlezone 1 or 2 with out problems. With Battlezone's final release in 1998 systems have gained power and simple programs sometimes just do not run like they use to. AMD64 Processors are incapable of running Battlezone and Windows XP is glitchy with its animations and networking with the old Direct X. Using the Unreal 2.0 Engine all this is solved. This teams main goal is to reconstruct Battlezone's physics to a balance level of play between Battlezone and Battlezone 2.
The project has been suspended and may resume when UT2K7 is released.
Due to bigger projects and projects that make money I'll have to suspend bz2k4 until further notice.
Things, which the mod does have, were a targeting system (with next and previous targets) as well as a separated Crosshair setup from what Unreal was using.
Tanks are imported but the unreal hovercraft are annoying and I have to rewrite most of it in order to make it work like the original Battlezone game and this would take way to long to do.
But thanks to those who visited the forum and have given there help in this project maybe see you guys on the Unreal 3.0 engine if I have time to mod on it anyway.
Posting what images I do have completed and renderings of vehicles.
Quick update to make sure you all know that the mod isn't dead, with the main scripter leaving the team the menus had to be remade and there...
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