What if the Cylons hadn't been able to hack into the Colonial defence network? What if instead of shutting down all the Battlestars with the push of a button they had instead had to fight their way through the layers of defences that had been built up over forty years of uneasy peace. This mod aims to allow you to find out for yourself. Take command of the mighty Colonial fleet or the colossal Cylon armada and fight for the Twelve Colonies!

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Norean
Norean - - 235 comments

How did you get the build-able vipers and raptors for space colonials? They don't appear to be an option on the latest version that I have.

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mighty_moose416 Author
mighty_moose416 - - 501 comments

They were removed from the latest version as the build tab was overcrowded but I've since realised how to even out the bar so that units are on both rows. They will be restored in the next release.

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Norean
Norean - - 235 comments

I actually don't remember ever being able to build them, Hopefully we get the Talos as well.

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mighty_moose416 Author
mighty_moose416 - - 501 comments

They were available in the original release.
All units are now available to build in GC, including the Talos

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mighty_moose416 Author
mighty_moose416 - - 501 comments

I can release a how to guide to add the units into GC if you like, it's not massively complicated

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UnseenOni Creator
UnseenOni - - 567 comments

Some units are quite difficult to add to GC if they are a variant of an existing ship type.

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Jack_Hunter
Jack_Hunter - - 860 comments

Lol, a planet named Aorta. Very creative. And Duala, really? The Petty Officer of the Galactica? Are all planet names invested besides the 12 colonies? ;)

Nevertheless, I like these effects, especially the nuke effect and ship explosions (death clone). What a spectacle. Did you make them by your own?

Btw. do you plan to create new GUI's (loading screen, dashboards and so on)?

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mighty_moose416 Author
mighty_moose416 - - 501 comments

Feel free to rename the planets how you want :P
It's mostly a holdover from back when this was a private mod and I gave all the planets names that were for the most part jokey (like squishworld) or referenced something of significance (Aorta is the home planet of my brother's fanon Imperial Guard Regiment.

Nothing in the mod modelwise is made by me, I lack that skill. I'm in the process of updating the credits list but most of the important stuff is featured in that article.
I eventually plan to redo all of the aesthetics of the mod.

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Jack_Hunter
Jack_Hunter - - 860 comments

Okay I see, it was first just a private project and went to a public one.

I wish you all the best for this mod, with some additions and improvements it will be great mod!

Btw. coincidentally I indeed could edit the planets, because I'm a member of the Stargate Modding Group (Stargate - Pegasus Chronicles mod) and responsible for text strings, icons and planet codes (GC and Skirmish) and created a few GC's by myself for our mod, they aren't released yet. :D

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mighty_moose416 Author
mighty_moose416 - - 501 comments

Overhauling the whole GC is on my to-do list, I want to get it to more closely match the actual 12 Colonies space map rather than a jerry-rigged vanilla map

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Jack_Hunter
Jack_Hunter - - 860 comments

Cool. Looking forward to that.

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Description

I'm working on some alterations to the Galactic Conquest mode to improve things.
I've given the Colonials Empire style tech unlocking and changed the prices of most units.

All ships for the Colonials and Cylons have had their health changed (Thanks Unseen_Oni for your suggestions) to improve balance.

I have no idea how long it will be before I release a new update/bug fix so please don't ask.