Battlestar Galactica Colonial Wars v2.1
Jul 27, 2007 Full Version 0 commentsThe Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.
THIS MOD IS NOW COMPLETE, NO MORE FUTURE RELEASES WILL BE MADE TO THE MOD!
THE V5 BUG FIX HAS BEEN RELEASED NO MORE VERSION LEFT TO BE CREATED, MOD COMPLETE
Battlestar Galactica Colonial Wars V5 Has been Release, visit the Download page to download your version today.
Battlestar Galactica The Awakening is a mod which will be based on Star Wars Empire at War Forces of Corruption but this time it is a total conversion everything will change all the units and all the factions, the game mod will turn SW EAW into Battlestar Galactica Univerese of Terror, the mod name is BSG the Awkening and it will focus on adding in the Cylons and the Colonial As an independent faction in their own universe, this will be a good mod for anyone who is a fan of BSG.
United Modding the creators of Battlestar Galactica Colonial Wars would like to thank everyone who has supported them over the period of a year since this mod has been under construction, we have had our highs and lows throughout the modding year and it has been tough with many things turning problems we sorted them and managed to release mods so that the public could enjoy, i would like to thank the following people for their outstanding service and gratitude towards the mod team and the affiliated modding group (United Modding )
Major a Payne- For all of his hard efforts with the coding modelling and anything else which is in the mod.
Mrtom- For being a Dedicated member in the Moderation Department.
Without the above people this mod would not have been possible the mod has come its released but now its time has come to go, while we will be releasing the last version this does not meen the end of us, we will be back with better mods to come i hope to release another 4 mods hopefully for EAW and FOC before i perhaps move to mod a different game, at this moment in time i will stay with EAW and FOC.
On Behalf of the Staff at United Modding i would like to thank everyone for their hardwork, a new webpage and a permanant webpage will be put in place in the next couple of months so that this will showcase the final version of our mod and allow you to see the up to date versions and information needed on this page.
New Site at : Unitedmodding.com
New Forums at : Unitedmodding.com
Thanks for everything
United Modding and its affiliates
Byron
Manager
0 comments by DarthByron1 on Nov 13th, 2007 digg this super bookmark
Well here you go guys/girls, V4 of our mod has been coming along very good and the mod co leader and i have decided on a release date for this version of the mod.
Seeing as Christmas is apporaching we thought a Christmas day release would be nice so we are know planning on releasing V4 on the 25th of December, to many it is christmas day, well as of know this is a date, but if any thing should happen with the mod and if any thing goes wrong this date could be haulted or even if these changes are good even brought forward but as of today this date stands as the date for the release of Version4 of Battlestar Galactica Colonial Wars.
Thanks
Byron
Mod Leader
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The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...
Battlestar Galactica Colonial Wars first mini mod release for the game Star Wars Empire at War Forces of Corruption
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Sorry to say this everyone but there are soem minor issues with the current version. I spent about 3 hours this morning trying to get these heroes back into the custom GC with zero success, and I've no idea why this is happening. It'll take me a while to sort this out by the looks of things but I'll either succeed or revert back to the previous method of having all heroes enabled from the start. As for other issues that arise. These will be sorted out as best as possible.
V4.1 has been sent to the moddb server and should be up with in the next days any problems on the forums please
There will be a lsight delay on V4.1 as of reasons
Okay people. Just so that everyone is aware, I have repackaged (correctly), the mod for a v4.1 release. v4.0 is unecessary so please can everyone wait for the new update.
Hello people.
1) Appologies for the apparent problem with regards to the missing GC heroes. This was a minor oversight a file error on my part. Expect a quick fix available via the forum in the next day or so.
2) With regards to the installation method. The folder structure which I provided in the original zip file was changed for reasons unknown to me. It was only after having downloaded the zip that this change was found. I will be contacting the mods head post haste to find out the reason for this.
Further to this I will endeavour to post complete installation instructions based on this version on the forum for anyone having problems with installing v4.0 so please stand by.
their there with us and anyway your supposed to use the Gc which is labeled BSG Colonial Wars-Home Soil thats where they are
hey DarthByron1 merry Christmas sorry about not contacting you my msn is all screwy i'm sorry 'bout the HUD i wish you much sucess at something i failed... anyway >.> good luck
the columbia, and the mercury are also missing from the custom GC's. what is going on with this version?
where are the heros in the custom GC?
Okay flyboy. You get your wish. I believe that an underscore in the fodler name was causing my crash problem so a .bat file will be made available for v5.0 (v4.0 is already in Byrons hands so it wont' be made available with this version).