Battlestar Galactica Colonial Wars v2.1
Jul 27, 2007 Full Version 0 commentsThe Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.
DOWNLOAD THE FINAL VERSION OF THE MOD FROM THE LINK BELOW!
Unitedstudios.co.uk
Thanks for everything
UnitedStudios
0 comments by DarthByron1 on Jun 27th, 2008 digg this super bookmark
This patch is released on the bases of fixing all of the problems found in v5 of BSG Colonial Wars, if you experienced problems with the mod you are advised to download the patch to repair all problems found in v5 of BSG Colonial Wars.
Fixes in the Bug Fix
->BSG Episode 4- now fixed, save and quit without exception errors
->Bsg Episode 5- now fixed, save and quit without exception errors
->keldabe Battleship hardpoint repair.
This will be the final Release of the mod, we would like to thank everyone for their moral support of the year o so the mod has been in production for, i would like to thank Major a Payne for all his hard work in the mod and i wish him the best of luck in the future.
This is the Final Release of BSG Colonial Wars.
Thanks
Byron
The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...
Battlestar Galactica Colonial Wars first mini mod release for the game Star Wars Empire at War Forces of Corruption
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Wow very very nice mod, trinitys stop cylons in their tracks, dead in their tracks. Thrawn seemed underpowered and after getting behind the front of his ship he was powerless to do anything
Thats the whole idea. If Thrawns ship was indesctructible then it woul dmake for a very poor game.
odd first problem like that which has been mentioned ill check it out thanks
I don't know if it is my computer or something, but when i battled against keldabe battleships, i couldn't finish them, they somehow had a hanger hard point flying out in space, i had to finish them with a super laser XD.
Any way...this mod rules!! its awesome
no problem
Bryon i appreciate you giving me Bear McCareys name. I went and downloaded a whole bunch of the BSG songs and have been listening to them like crazy. Thank you!!
i hope to have a high and low poly version of BSG The Awakening maybe you could help me with the skins for the models for high poly
Thankyou Myles. Its nice to see someone appreciate MY modelling work.
I agree. The ships look fantastic. Galactica looks just like the show as well with the MKII Cylon Base ship. Pegasus looks real to except for it doesnt have "Pegasus" on the sides of the hangers like galactica
many people appreciate your work major a payne