Battlestar Galactica Colonial Wars v2.1
Jul 27, 2007 Full Version 0 commentsThe Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.
DOWNLOAD THE FINAL VERSION OF THE MOD FROM THE LINK BELOW!
Unitedstudios.co.uk
Thanks for everything
UnitedStudios
0 comments by DarthByron1 on Jun 27th, 2008 digg this super bookmark
This patch is released on the bases of fixing all of the problems found in v5 of BSG Colonial Wars, if you experienced problems with the mod you are advised to download the patch to repair all problems found in v5 of BSG Colonial Wars.
Fixes in the Bug Fix
->BSG Episode 4- now fixed, save and quit without exception errors
->Bsg Episode 5- now fixed, save and quit without exception errors
->keldabe Battleship hardpoint repair.
This will be the final Release of the mod, we would like to thank everyone for their moral support of the year o so the mod has been in production for, i would like to thank Major a Payne for all his hard work in the mod and i wish him the best of luck in the future.
This is the Final Release of BSG Colonial Wars.
Thanks
Byron
The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...
Battlestar Galactica Colonial Wars first mini mod release for the game Star Wars Empire at War Forces of Corruption
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yeah this might sound stupid but why cant i find version 5 to download..like i already have version 2
i willbe uploading a special v5 soon with patch and everything included sorry for delay
Oh its cool..i just thought i wasn't looking in the right place...but great job with other mods..seriously kick ass man
This is one of the best Mods i have played in a long time, but have noticed one slight error whilst playing. Using one of the new campains trying to to take control of the planet Taris Fleets and heros and ground forces disappear. Its almost like two different planets exist.
I know what you mean, but there are times when you click on a colonial ship to attack and the Aggressor captain says something. That is a good voice for the Columbia and other ships. Also, I have seen other mods that put in totally different voices to make the mod that much better. But this is a good mod nonetheless...
well try visiting the total conversion mod page on this site under my name BSG The Awakening, and do you know how hard it is to get voices from shows as old as galactica and as new as the new series which would fit in with every ship??
I would have liked to see (or hear rather) some voices in this. It would have made this mod perfect.
Wow very very nice mod, trinitys stop cylons in their tracks, dead in their tracks. Thrawn seemed underpowered and after getting behind the front of his ship he was powerless to do anything
Thats the whole idea. If Thrawns ship was indesctructible then it woul dmake for a very poor game.
odd first problem like that which has been mentioned ill check it out thanks