Battlestar Galactica Colonial Wars v2.1
Jul 27, 2007 Full Version 0 commentsThe Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.
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Unitedstudios.co.uk
Thanks for everything
UnitedStudios
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2 comments by DarthByron1 on Dec 8th, 2009 digg this super bookmark
Well it has been sometime since i've actually bought you an update on the mods status. There isnt really much to update you on, and not many screenshots either but i just wanted to contact you just to let you know whats been going on with the mod and how i plan to set production up for the Christmas Period.
I have completed the Unit List for the First Release, some of these units may not appear in the 1st release but will surely be in the 2nd release. Below is the Unit List:
Colonial
Columbia Class Battlestars
Mercury Class Battlestars
Talos Class Battlestar
Valkyrie Class Battlestars
Valor Class Battlestars
Sirius Class Strikestar
Vega Class Strikestar
Tiger Class Strikestar
Bezerk Class Fleet Supporter
Defender Class Firestar
Cyngus Class Firestar
Viper MK2 Squadrons
Viper MK7 Squadrons
Raptor MK1 Squadrons
Raptor MK2 Squadrons
Blackbird Stealth Squadron
Stealthstar Stealth Squadron
Ships from the Fleet will also be included
Hero Units
Commander William Adama - Battlestar Galactica
Admiral Helena Cain - Battlestar Pegasus
Lee "Apollo" Adama - Blue Squadron
Kara "Starbuck" Thrace - Gold Squadron
Sharon "Boomer" Valerri - Advanced Raptor Squadron
President Roslin - Colonial One
???? - Battlestar Columbia
???? - Battlestar Valkyrie
Admiral Nagala - Battlestar Atlantia
Cylon Units
Hades MK1 Class Basestars
Hades MK2 Class Basestar
Hades MK3 Class Basestar
Worldstar Basestar Class
Patrolstar MK1 Class
Fury Class Attackstar
Chimaeia Class Basestar
Hydra Class Basestar
Guardian Basestar
Attackstar MK1 Class
Max Class Support Craft
Cylon Resurrection Ship
Cylon Resurrection Hub
Cylon Download Ship
Cylon Light Raider Squadron (TOS)
Cylon Raider Squadron(RDM)
Cylon Heavy Raider Squadron
Cylon Stealth Raider Squadron
Hero Units
Number 1 - John Cavil
Number 2 - Leoben Conoy
Number 3 - D'anna Biers
Number 4 - Simon O'Neill
Number 5 - Aron Doral
Number 6
Number 8 - Sharon Valerri
Final Five
Samuel Anders
Galen Tyrol
Saul Tigh
Tory Foster
Ellen Tigh
All Units will be added into the game as Space Hero units and a full ground set of units will be released at a later date.
Before we can actually release the mod, we need to finalise ever aspect of it. We dont want people coming back complaing about different things because they wernt canon to Battlestar Galactica. Still left on the list to be tweaked are the following:
Once these have been completed or near completation i will then advertise for 4-5 Beta Testers who will recieve the mod for testing inside out, upside down.
I am setting myself a time schedule of about End of January for this mods completation, i will hopefully make this date and bring you some more frequent updates in the coming months.
I am yes working alone on this mod and will accept help from anyone who wants to give it, our forums can now be located at Alpha Blue on this link:
Thanks
Byron
The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...
Battlestar Galactica Colonial Wars first mini mod release for the game Star Wars Empire at War Forces of Corruption
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how far along is the beta version of the mini-mod? i think some people here are quite anxious to know.
yeah thats what i meant, but okay i might be happy then? :D
The minimod beta probably yes. The full mod. Not a chance.
Will it be before the June 29th? Because im leaving out of the country then and wont be on for about 5 months
Argggggh! You guys gotta come out with like a BETA or something im dying while i look at these screenshots!
Afanickton. Dont' panick. It won't be much longer. The alpha is in the process of being sorted out to remove any remaining bugs. When this is released, and I'm sure that Byron will want to agree with me, we dont' want a million bugs even though its a beta release, so everything has to be tested and retested. I'm going to attempt to add a small custom based imps v rebels GC (it won't be anything special) but am having a small problem getting the new planet I wanted to add in the game (its based around stock maps before anyone gets excited at the mention of a new planet planet). So hang tight and it shouldnt' be much longer unit a first official release is made.
The only current sound effects are for the Cylon TOS raider and unfortauntely the sounds do repeat themselves but at least its the first of hopefully many.
On this note, if anyone can provide good sounds from either tv series could they please contact me with information, links and such as this will speed the space section of this mod along.
I like the new pic you posted up but theres something that bothers me about the hardpoints the hangers are gonna be on the side of the ship just like in the show and also launch like in the show right?
Okay so for reference and information. There has been no release date set as this mod is still in its very early stages (and I do mean early stages). Your looking at perhaps 3% completion so far so its going to be some time.
Lord_Venom. What on earth are you talking about :confused:
Just an update for everyone. Byron now have the preliminary Alpha tested version (although I have gone slightly further than this). Once I get any final changes back from him I can compile the minimod, and it can be released.