BSG COLONIAL WARS GOLD
Oct 30, 2008 Full Version 1 commentThe final Gold Version of BSG Colonial Wars! This version contains everything that was not fixed in the previos versions of this mod.
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.
THIS MOD IS NOW COMPLETE, NO MORE FUTURE RELEASES WILL BE MADE TO THE MOD!
THE GOLD VERSION V5 HAS BEEN RELEASED TO MODDB
Battlestar Galactica Colonial Wars V5 Has been Released, visit the Download page to download your version today.
Battlestar Galactica The Awakening is a mod which will be based on Star Wars Empire at War Forces of Corruption but this time it is a total conversion everything will change all the units and all the factions, the game mod will turn SW EAW into Battlestar Galactica Univerese of Terror, the mod name is BSG the Awkening and it will focus on adding in the Cylons and the Colonial As an independent faction in their own universe, this will be a good mod for anyone who is a fan of BSG.
United Modding the creators of Battlestar Galactica Colonial Wars would like to thank everyone who has supported them over the period of a year since this mod has been under construction, we have had our highs and lows throughout the modding year and it has been tough with many things turning problems we sorted them and managed to release mods so that the public could enjoy, i would like to thank the following people for their outstanding service and gratitude towards the mod team and the affiliated modding group (United Modding )
Major a Payne- For all of his hard efforts with the coding modelling and anything else which is in the mod.
Mrtom- For being a Dedicated member in the Moderation Department.
Without the above people this mod would not have been possible the mod has come its released but now its time has come to go, while we will be releasing the last version this does not meen the end of us, we will be back with better mods to come i hope to release another 4 mods hopefully for EAW and FOC before i perhaps move to mod a different game, at this moment in time i will stay with EAW and FOC.
On Behalf of the Staff at United Modding i would like to thank everyone for their hardwork, a new webpage and a permanant webpage will be put in place in the next couple of months so that this will showcase the final version of our mod and allow you to see the up to date versions and information needed on this page.
BECAUSE OF THE SHUTDOWN OF UNITED MODDING GROUP (UMG) HelixStudios has taken over the mods section of BSG Colonial Wars it can be found on the new forums on Helixstudios.org
New Site at : Unitedmodding.com
New Forums at : Unitedmodding.com
Thanks for everything
United Modding and its affiliates
Byron
Manager
0 comments by DarthByron1 on May 6th, 2008 digg this super bookmark
Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at war Forces of Corruption, over a period of a year we have release 5 major releases including this one, which will be the final release of the mod. Battlestar Galactica Colonial Wars is a United Modding Group affiliated mod and was produced and made by the very skilled modder Major a Payne, his hard work and devotion to the project have brought us a new mod to the community, and i as the mod leader would like to thank him for all his hard work. So i Suppose your wondering whats changed in V5, well take a look at this copy of the readme file:-
- Consortium capital ship error (this error also effects other ships for Rebel/Imperial sides): - Missing reference name for hardpoints caused ships under attack to loose ALL hardpoints and not just the one that was being targetted. Hardpoint XML files edited and retested. FIXED (EaWfiles.com website v4.5 download: Konerok_Hadorak named member).
- Number 6 encyclopedia entry fix. Advanced Tie Bomber text entry correction.
- Cain visible through FOW fixed (now hidden). Thrawn visible through FOW fixed (now hidden).
- Relentless deathclone fixed (now disappears as it should).
- Space mining facility level 3/4 text entries fixed.
- Spelling error corrections.
- Rebel Assault groups now showing in GC.
- Fixed problem with the Hero bar, hero ring wasn't appearing, the MT Commander bar has had the Empire/Rebel Hero ring added and they now appear.
- NEW Splash_uk and Splash Screens and also new Menuback Overlay screens
- Bezerk Fleet Support vessel added.
- Trinity Class added.
- Level 5 space based mining facility upgrade added (now produces 100% Rebel/Imperial and 105% ZC income).
- Updated both hero Boomer Raptor and Admiral Cain sensor ping (extended time and ping radius).
- Imperium Class hardpoint update (previous firing was not productive).
- Consortium space skirmish units changed. Now should provide more strength to equal other factions.
- Fury MKI added to Skirmish.
- Tie Interceptor replaces Tie Fighter after Starbase Level 2 in skirmish.
- All faction skirmish turrets available to all sides.
- Aurra Sing hero space based unit added to ZC side.
- 5 Custom Galactic Campaigns added to the game. Well the mod has seen a lot through its time and as a first mod i assisted with production it has been great. As many fans of United Modding Group and BSG Colonial Wars should know there will be a total conversion mod coming late this year, it will totally convert the game into the Battlestar Galactica universe and i hope that you will enjoy it, it will contain new campaigns units better graphics and gameplay. So i hope you all enjoy this final version of BSG Colonial Wars please refer to the readme file before commencing the game installed with this mod. BSG Colonial Wars V5- The Final Release- The Gold Release I myself would like to thank all the fans of BSG Colonial Wars for all their support over the time the mod has been running, without you this mod would have probably died in its early days of announcing.
Thanks
Byron
Mod Leader
UMG Founder
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The final Gold Version of BSG Colonial Wars! This version contains everything that was not fixed in the previos versions of this mod.
The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).
The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...
Battlestar Galactica Colonial Wars first mini mod release for the game Star Wars Empire at War Forces of Corruption
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and 1 more thing can ya make 1 more update change the human ships weapons to mass drivers to more match the show and the cylon weapons to missiles
i'll download this once i had played alot of this other mod
no it cant
download coming soon
can this mod be played on the original game aswell
so where is the download?
yeah this might sound stupid but why cant i find version 5 to download..like i already have version 2
i willbe uploading a special v5 soon with patch and everything included sorry for delay
Oh its cool..i just thought i wasn't looking in the right place...but great job with other mods..seriously kick ass man
This is one of the best Mods i have played in a long time, but have noticed one slight error whilst playing. Using one of the new campains trying to to take control of the planet Taris Fleets and heros and ground forces disappear. Its almost like two different planets exist.
I know what you mean, but there are times when you click on a colonial ship to attack and the Aggressor captain says something. That is a good voice for the Columbia and other ships. Also, I have seen other mods that put in totally different voices to make the mod that much better. But this is a good mod nonetheless...