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Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.

THIS MOD IS NOW COMPLETE, NO MORE FUTURE RELEASES WILL BE MADE TO THE MOD!

THE V5 BUG FIX HAS BEEN RELEASED NO MORE VERSION LEFT TO BE CREATED, MOD COMPLETE


Battlestar Galactica Colonial Wars V5 Has been Release, visit the Download page to download your version today.

Battlestar Galactica The Awakening is a mod which will be based on Star Wars Empire at War Forces of Corruption but this time it is a total conversion everything will change all the units and all the factions, the game mod will turn SW EAW into Battlestar Galactica Univerese of Terror, the mod name is BSG the Awkening and it will focus on adding in the Cylons and the Colonial As an independent faction in their own universe, this will be a good mod for anyone who is a fan of BSG.

United Modding the creators of Battlestar Galactica Colonial Wars would like to thank everyone who has supported them over the period of a year since this mod has been under construction, we have had our highs and lows throughout the modding year and it has been tough with many things turning problems we sorted them and managed to release mods so that the public could enjoy, i would like to thank the following people for their outstanding service and gratitude towards the mod team and the affiliated modding group (United Modding )

Major a Payne- For all of his hard efforts with the coding modelling and anything else which is in the mod.
Mrtom- For being a Dedicated member in the Moderation Department.

Without the above people this mod would not have been possible the mod has come its released but now its time has come to go, while we will be releasing the last version this does not meen the end of us, we will be back with better mods to come i hope to release another 4 mods hopefully for EAW and FOC before i perhaps move to mod a different game, at this moment in time i will stay with EAW and FOC.

On Behalf of the Staff at United Modding i would like to thank everyone for their hardwork, a new webpage and a permanant webpage will be put in place in the next couple of months so that this will showcase the final version of our mod and allow you to see the up to date versions and information needed on this page.

New Site at : Unitedmodding.com
New Forums at : Unitedmodding.com

Battlestar Galactica Colonial Wars V5 Showcase Movie


Thanks for everything
United Modding and its affiliates
Byron
Manager

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0 comments by DarthByron1 on Jun 9th, 2007 digg this super bookmark


Hello
We have not yet updated the webpage recently, we would like to inform all players of the game star wars Empire at Wars Forces of Corruption, that our mini mod is complete, the mod is undergoing testing and other major changes over the next week, we hope to bring you a file which is bug free and Brilliant in about 3 weeks so sit tight and wait for the mod, in the mean time why not checkout the forums for more information on, http:/bsgmod.21.forumer.com, to get updates here.

Byron
Mod Leader

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Battlestar Galactica Colonial Wars v2.1

Battlestar Galactica Colonial Wars v2.1

Jul 27, 2007 Full Version 0 comments

The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons

Battlestar Galactica Colonial Wars v2 (EXE)

Battlestar Galactica Colonial Wars v2 (EXE)

Jul 24, 2007 Full Version 0 comments

The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).

Battlestar Galactica Colonial Wars v2

Battlestar Galactica Colonial Wars v2

Jul 23, 2007 Full Version 0 comments

The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...

Battlestar Galactica Colonial Wars

Battlestar Galactica Colonial Wars

Jun 30, 2007 Full Version 0 comments

Battlestar Galactica Colonial Wars first mini mod release for the game Star Wars Empire at War Forces of Corruption

Comments  (170 - 180 of 232)
DarthByron1
DarthByron1 Jul 16 2007, 2:13am says:

When installing the mod you must select a dirctory for it to be saved into example localdiskc:/programfiles/lucasarts/starwarsempireatwarforceofcorruption/data

any more problem please post them on the bug and glitches thread on our forums on Bsgmod.21.forumer.com

+1 vote     reply to comment
Joker928
Joker928 Jul 15 2007, 6:55pm says:

how do you get this mod to work it says it is installed but i cant find it anywhere

+1 vote     reply to comment
Holybeast
Holybeast Jul 25 2007, 6:14pm says:

let me guess?


World devastator right?

+1 vote     reply to comment
mapayne
mapayne Jul 11 2007, 5:47am says:

As shown above theres four new Cylon capital ship designs. These are designed to be either direct counters or close counters for some of the new Colonial ships. All four of these, plus a few little "extra" special items are likely to appear in v2.0. Be warned though that while this release is slated for the end of august anything between now and then can happen.

+1 vote     reply to comment
mapayne
mapayne Jul 5 2007, 4:44am says:

MaCasky. You never know what can happen in the future........

+1 vote     reply to comment
DarthByron1
DarthByron1 Jul 4 2007, 9:19am says:

its not stupid and also the mod is set afetr the happenings of the Expansion Pack

+1 vote     reply to comment
MaCasky
MaCasky Jul 3 2007, 5:07pm says:

thats stupid :(

+1 vote     reply to comment
MaCasky
MaCasky Jul 1 2007, 10:05pm says:

is this only for FoC.

+1 vote     reply to comment
DarthByron1
DarthByron1 Aug 15 2007, 2:40am says:

Ma Casky could you please look through the comments next time before you post (Read you own posts) as you have posted this before and the answer was yes

+1 vote     reply to comment
mapayne
mapayne Jul 2 2007, 4:40am says:

1.Rescale the fighters and ship to look more like in the show

Impractable. I'm not going to have gigantic capital ships and miniscule fighters. The reason?? Simply because capital ships that are two large can have pathing problems on small or intermediate maps. They will remain at the sizes they are.

2.will each unit have its own sounds

It is hoped that we can find enough sound files to facilitate this need which is why I made a request for help in this matter

3.Hero Units in the game

A basic list of hero units has been discussed and will be finalised at a later time. Current priority is to get the actual units created, converted and working in game as they are to be expected. Heros and other features will come at a later time.

4. and finally will there be ground units in the next version

"Next version"!!??!! There won't be another beta released unless its something of a major update. This minimod was to give people a taste of things to come. As for ground units. Thats still to be decided, but wouldnt' be a loss if there isn't, mainly because there are very few ground units for either side and with the mod being a supported extension fo the original game and not a TC, the stock units would suffice. Theres little point in adding in units which would be considered useless as theres already other units which have a specific purpose. However, this would only happen if there isn't anyone we can find who can model and animate gorund units.

+1 vote     reply to comment
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Released Jun 27, 2008
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