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Battlestar Galactica Colonial Wars is a mod for Star Wars Empire at War Forces of Corruption. The mod changes and adds in new units to all factions within the game, the Empire and the Cylons ally with eachother so do the Rebels And the Colonials leaving the Zann Consortium to their own devices and for Zann to contentrate on his desire.

THIS MOD IS NOW COMPLETE, NO MORE FUTURE RELEASES WILL BE MADE TO THE MOD!

THE GOLD VERSION V5 HAS BEEN RELEASED TO MODDB

Battlestar Galactica Colonial Wars V5 Has been Released, visit the Download page to download your version today.

Battlestar Galactica The Awakening is a mod which will be based on Star Wars Empire at War Forces of Corruption but this time it is a total conversion everything will change all the units and all the factions, the game mod will turn SW EAW into Battlestar Galactica Univerese of Terror, the mod name is BSG the Awkening and it will focus on adding in the Cylons and the Colonial As an independent faction in their own universe, this will be a good mod for anyone who is a fan of BSG.

United Modding the creators of Battlestar Galactica Colonial Wars would like to thank everyone who has supported them over the period of a year since this mod has been under construction, we have had our highs and lows throughout the modding year and it has been tough with many things turning problems we sorted them and managed to release mods so that the public could enjoy, i would like to thank the following people for their outstanding service and gratitude towards the mod team and the affiliated modding group (United Modding )

Major a Payne- For all of his hard efforts with the coding modelling and anything else which is in the mod.
Mrtom- For being a Dedicated member in the Moderation Department.

Without the above people this mod would not have been possible the mod has come its released but now its time has come to go, while we will be releasing the last version this does not meen the end of us, we will be back with better mods to come i hope to release another 4 mods hopefully for EAW and FOC before i perhaps move to mod a different game, at this moment in time i will stay with EAW and FOC.

On Behalf of the Staff at United Modding i would like to thank everyone for their hardwork, a new webpage and a permanant webpage will be put in place in the next couple of months so that this will showcase the final version of our mod and allow you to see the up to date versions and information needed on this page.

BECAUSE OF THE SHUTDOWN OF UNITED MODDING GROUP (UMG) HelixStudios has taken over the mods section of BSG Colonial Wars it can be found on the new forums on Helixstudios.org

New Site at : Unitedmodding.com
New Forums at : Unitedmodding.com

Battlestar Galactica Colonial Wars V5 Showcase Movie


Thanks for everything
United Modding and its affiliates
Byron
Manager

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0 comments by DarthByron1 on Jun 9th, 2007 digg this super bookmark


Hello
We have not yet updated the webpage recently, we would like to inform all players of the game star wars Empire at Wars Forces of Corruption, that our mini mod is complete, the mod is undergoing testing and other major changes over the next week, we hope to bring you a file which is bug free and Brilliant in about 3 weeks so sit tight and wait for the mod, in the mean time why not checkout the forums for more information on, http:/bsgmod.21.forumer.com, to get updates here.

Byron
Mod Leader

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BSG COLONIAL WARS GOLD

BSG COLONIAL WARS GOLD

Oct 30, 2008 Full Version 1 comment

The final Gold Version of BSG Colonial Wars! This version contains everything that was not fixed in the previos versions of this mod.

Battlestar Galactica Colonial Wars v2.1

Battlestar Galactica Colonial Wars v2.1

Jul 27, 2007 Full Version 0 comments

The Patch for Version 2, this patch corrects the problem with the Empire Space Station which was spawning Colonial it know spawns Cylons

Battlestar Galactica Colonial Wars v2 (EXE)

Battlestar Galactica Colonial Wars v2 (EXE)

Jul 24, 2007 Full Version 0 comments

The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as an executable (EXE).

Battlestar Galactica Colonial Wars v2

Battlestar Galactica Colonial Wars v2

Jul 23, 2007 Full Version 0 comments

The Second installment of the mods created by Battlestar Galactica Colonial Wars modding community. This install is packed as a zip file. Any Bugs and...

Battlestar Galactica Colonial Wars

Battlestar Galactica Colonial Wars

Jun 30, 2007 Full Version 0 comments

Battlestar Galactica Colonial Wars first mini mod release for the game Star Wars Empire at War Forces of Corruption

Comments  (130 - 140 of 242)
modmaniac333
modmaniac333 Dec 6 2007, 6:53pm says:

how does this mod work i downloaded it then installed it but its not working

+1 vote     reply to comment
mapayne
mapayne Dec 4 2007, 3:05am says:

Okay, okay. People here are talking alot but not doing anything to help. If anyone wants the following then they are going to have to provide something:

- Custom Projectiles: 100% accurate and audible sounds are required. There myst be NO BACKGROUND NOISE. I have found sounds from the new series but these have background sounds.

- Death animations for capital ships: Find us a competant animator who can make quality death clones AND has worked on with the game extensively.

- Ground units: Anyone who wants ground units. Submit ideas, and more importantly, REFERENCE MATERIAL (for those that dont what this term means, it means, images, drawings, CGI based animations, in series/film images and/or footage).

- Voices for the units: Provide us with high quality sounds, again with no background noises. For known heroes, this will take a great deal of work. For non-canon units its not so difficult.

So get the picture?? You players want these things, help yourself, by helping us to include them. Anyone submitting anything should do so by contacting either myself or Byron via the forum.

+1 vote     reply to comment
Holybeast
Holybeast Dec 3 2007, 4:52pm says:

Hey any chance of See Death Animations in the mod?

+1 vote     reply to comment
DarthByron1
DarthByron1 Nov 28 2007, 8:02am says:

As of today the people who continued with the remarks on the custom pojectiles will be reported to head admin of moddb

+1 vote     reply to comment
mapayne
mapayne Nov 27 2007, 8:38pm says:

For that smart alec remark concerning the custom projectile wesse you can consider all production on this mod halted until further notice.

+1 vote     reply to comment
DarthByron1
DarthByron1 Nov 27 2007, 2:42pm says:

if that is mentioned one more time i will have the comment section locked am i understood?

+1 vote     reply to comment
wesse
wesse Nov 27 2007, 10:29am says:

custom projecticles...

+1 vote     reply to comment
DarthByron1
DarthByron1 Nov 25 2007, 3:04am says:

Maybe

+1 vote     reply to comment
Holybeast
Holybeast Nov 24 2007, 6:27pm says:

Hey then will we eventually get some Engine Colors or Thrusters

+1 vote     reply to comment
mapayne
mapayne Nov 23 2007, 1:52pm says:

Afanickton. I really am getting tired of this fixation you have with custom projectiles. If ANYONE mentions them again then action will be taken.

+1 vote     reply to comment
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DarthByron1
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Unitedmodding.com
Release Date
Released Jun 27, 2008
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