Many mods for Star Wars Battlefront 2 have been about the Clone Wars. However, none have focused on the TV show like this. Great effort has been put into this era mod to make you feel like you are fighting in "The Clone Wars." It includes all the features players have come to expect from high quality era mods: New classes, AI heroes, unit models, weapons, animations and more. 
And this mod includes many clone trooper legions, including the famed 501st, 327th and the 212th, as well as new clones like the Wolfpack Troopers; they are randomized from mission-to-mission, so you get a different legion every match.
The mod also features many heroes who have rarely or never been seen before. These include Ahsoka Tano, Cad Bane, Padme Amidala, Bossk, Barriss Offee and more. Plus, classic heroes done in TCW Style, like Obiwan Kenobi, Anakin Skywalker, Assajj Ventress and more. Jedi heroes are assigned to their clone legions. But with SWBF2's hero system, only one hero is available per legion. By randomizing the heroes along side their clone legion, this will ensure  that each hero will have a fair chance to command his or her troops. For example, when the 501st is the playable legion, the hero will either be Anakin or Ahsoka since they both command this legion.  In addition, every clone legion has a clone "hero," like Commander Cody, Captain Rex, Commander Wolffe, and many others. 
The CIS has not gone unchanged; their whole setup reflects what is seen in "The Clone Wars." Many special CIS units are randomized from mission-to-mission. For instance, one match you may have an Ultra Droideka to fight as or against and other times an Elite Commando Droid.  
In addition, the stock maps have had changes. Many maps were given randomized and appropriate  weather. For example, a match on Tatooine could take place in the middle of a sunny day as usual. However it could also take place in the middle of the night under the moons or during a dust storm facing the elements.
 Also, probability determines the role of the Republic and CIS as either defender or attacker; the clones may invade a CIS-held Kashyyyk, or the Republic may be retaking their capital of Coruscant.
As an added bonus, Rahm Kota's Republic Militia is randomized as a "clone legion," allowing you to fight as Rahm Kota and his padawan Falon Grey before The Force Unleased.The Militia is a group of volunteer soldiers that Rahm Kota handpicked himself due to his mistrust of using clone troops.
With more surprises to come and planned expansion packs, this mod should keep you playing for a long long time...

Be sure to watch the trailer and keep an eye out for this mod in 2012.

Credit goes to [GT] AQT For helping me write this, thank you.

Other mods my team is developing include (but not limited to):
The Battlefront 3 Mod
The Mass Effect Unification Mod Released! Check it out!

Executive Developer - THEWULFMAN
Co-Executive Developer - Marth8880

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Blog RSS Feed Report abuse Latest News: Project Canceled: SWBF3 mod

23 comments by THEWULFMAN on Jun 11th, 2013

In light of SWBF(3) being announced at E3, and considering I have too much on my plate to work on this, I am ceasing all work on this mod. I will be archiving this project within the week.

I will be keeping all the assets, I might use them in a future mod. I have a grand mod planned that I've talked little about in public, but oh is it going to be good. I will also divert more effort in TCW's direction(I want to get that out the door as soon as possible), as well as keeping up my continued development of Mass Effect Unification with Marth.

The whole reason I started the SWBF3 mod was because I gave up on SWBF3 being officially made, and with it announced at E3, I feel I do not need to make this. Additionally, there's a standalone project out there, for Crysis, trying to do the same thing. Battlecry, check them out.

James "THEWULFMAN" Plummer
-Executive Director of Frayed Wires Studios

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Post comment Comments  (1400 - 1410 of 1,603)
111alan May 20 2011, 5:31am says:

I think you should make 212nd and 501st appear more often because they appear more often than other legions.also Rohm Kota's legion should have a lower rate when random for it's not a common legion in CW era.

and i think Grenade size should be larger,and don't have any light effect as the TV show is.

+1 vote     reply to comment
THEWULFMAN May 20 2011, 9:26am replied:

Except for certain maps all legions appear equally. This is not going to change. If the 212th and 501st were to appear more often, then they would become boring faster. I mean, you would get bored with the 501st in 4 months, rather than 8 if they appeared equally to all the legions. :P

+1 vote     reply to comment
Ryder007 May 19 2011, 5:07pm says:

this going to be the best swbf2 mod ever.try it when your done with this one. can you maybe make a james camerons avatar mod RDA and NA'VI and if possible put in AMP suit and SA-2 (SAMSON transport helicopter) and the planet of pandora it will be cool. just saying but i think this mod is going to be better. you deserve a patt on the back

+1 vote     reply to comment
Adenn`Verda May 20 2011, 2:19am replied:

well i think they should make a ww2 era mod and recreate D-Day, Battle of Berlin, Hiroshima... and use as (lets say base) the rebels. space combat change to navel battles, I know it would be alot of work but it would be awsome.

Btw im not saying u should do it but speaking in general

+1 vote     reply to comment
THEWULFMAN May 20 2011, 9:56am replied:

I have a team member making a WW2 map. Its set in france, British vs Germans. I help him, he helps me. Its pretty neat.

+1 vote     reply to comment
THEWULFMAN May 19 2011, 10:37pm replied:

The idea of an Avatar mod has been brought up in passing to my team, there wasn't much interest. I am not really a fan of the movie as far as story goes. It would be neat to try and recreate Pandora though.

I already have a new big mod in the works. And it isnt a Star Wars mod at all.

+1 vote     reply to comment
EmperorPalpatine May 19 2011, 12:00pm says:


can you make a list of the new heroes and clone commanders??


+1 vote     reply to comment
THEWULFMAN May 19 2011, 10:35pm replied:

I posted the list in the news.

+1 vote     reply to comment
THEWULFMAN May 18 2011, 11:28am replied:

Yes, the 31st should be the final date. No, I will have updates and fixes, they are included in the expansion packs. Yes, I still have expansion packs planned/already in production. I just got a new mod team member, and he is helping me start maps. My next big mod is already in production, its still for swbf2, and its pretty unique and will probably be exceedingly popular. Only one single existing map had a sliver of semblance to my next bug mod.

+2 votes     reply to comment
Combine54 May 18 2011, 11:38am replied:

Ok.Thx for reply! Waiting!

+1 vote     reply to comment
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