Battlefront 1.5 is the first attempt at an actual era mod for SWBF1. Based on a combination of two simple scripts, new game modes and eras can be added for new sides, while retaining stock sides and stock maps, and bypassing the addon map limit. It introduces worlds ported from SWBF2, community made worlds, and new modes, using new units, new vehicles, new heroes, and upgraded visuals

Installation Instructions
Before doing any of this, make sure you have the 1.2 Patch installed for SWBF

Extract the folders Data and AddOn. copy this into the destination box: C:\Program Files\LucasArts\star Wars Battlefront\GameData (or wherever your GameData folder exists)
Say yes to replace and/or overwrite for all items

optional if you don't want stock sides in maps included in mod (like bf2 conversions, and community made maps
remove the following folders from AddOn if you have them
myg1, kashunt, nab4, fel1, mus1, uta1, MCW (another Mygeeto conversion), FF1 (another Felucia conversion), chainisle, RSN, BEQ

IMPORTANT: AFTER INSTALLING, I AM ABSOLUTLEY SERIOUS, YOU MUST READ THE DOCUMENTS IN THE NEWLY CREATED FOLDER "DOCUMENTATION", ALTHOUGH, THE ONE ABOUT ANIMATION YOU CAN CHOOSE TO SKIP

For those looking to install it on a mac, I'll put up a zip archive with the folders for manual install.
For those seeking to uninstall, an uninstaller will be made at a later time.

CREDITS
DEVISSR_REX and Icemember: A lot of the clone and stormtrooper model
ACE Mastermind: OOM Droid Models, backpackless droid models
battlebelk: core, mission, and common lvl builders
SleepKiller: new game fonts
DarthDUCK: Pistol animation, Remapped troopers
Kinetosimpetus: DC-17 Pistols
CodaRez: EVO trooper, Improved IG-88 model, Improved Stock Stormtroopers
Rougeknight: Halo Gun Model
Maveritchell: Z-95 Headhunter Model.
Conversion Pack Team: Conversion Pack vehicle assets (in particular, the Star Viper)
Teancum: the missionlist script. Without it, this mod would not have eras and modes, also, his improved A-Wing
AQT: Jumptrooper, Stormtrooper skinpack, TFU Militia model, TORtrooper model
Zymotico: JK2 V-19
Imp_Strikeforce/Rebel_scum: Mygeeto, Mustafar, Felucia, and Utapau Conversions
Psych0fred: Chainisle Map, releasing fully working K-Wing, Light Attack Speeder, and HAG assets
BIG-Cooke: AAT skin
Dragonum: DC-15s Pistol
The Royal Guard was made for JKA by Eric Landenreau, and converted by DarthDUCK
ggctuk: Main play mod assets v6, Imperial Clone Commander skins, katarn trooper and incinerator trooper assets
arc_commander: BFX assets
bamdur: help with animations
Vyse for the Vibrosword?
Caleb117 for an alternative chaingun model
gogo12: Dantooine, Core Ship Map, Renegade Squadron Space Map (labeled as Space Kashyyyk)
THEWULFMAN: 501st clone skins
Pandemic for Stock Assets
Repsharpshooter for the E11s Model and DC-15ex model
OOM-9: DC-15 Carbine
MaxLoef: DC-15A Rifle texture

NOTE: GOGO12's RENEGADE SQUADRON MAP IS LISTED AS [MOD]SPACE KASHYYYK. I thought RENEGADE SQUADRON SEEMED BETTER FOR A STANDALONE MAP THAN A LARGE MOD.

Gameplay BUGS
Utapau and Mygeeto occasionally have buggy collision issues.
Bespin Platforms in CW mod era: Visual effects tend to short out and dissapear after a while. I have no idea as to why this is the case
there is no sound on [MOD]Kashyyyk Docks in GCW era
no sound for E-11 Blaster Rifle in mod sides
no sound for LAAT gunships on [MOD]rhen var harbor

Minor Bugs that you don't need to worry about
Commander Cody and the Jumptrooper have bone-roots sticking out under their legs (you notice this when they jump or use jetpacks.
The ARF scout and clone engineer models for some reason won't conform to the skeletons that made them walk more realistcally, so they walk in the default animation that is ok, but makes them bend unnaturally to the left.
The Royal Guard is scrunched up. I don't know what happened during the munging process, but it made everything about it twice as fat.
modded eras don't show up in multiplayer, but the original maps do (I know what's causing this and it has been fixed for the next version)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file Files

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post comment Comments  (0 - 10 of 16)
Guest
Guest - - 689,211 comments

This comment is currently awaiting admin approval, join now to view.

CardellB
CardellB - - 28 comments

Current link is broken :(

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,211 comments

Dont get me wrong this mod is really fun to play. but oh my god the guns are overpowered. i find myself sometimes not being able to react to getting shot at because my character just flops around on the floor like a dying fish. hell i find the CIS core ship is barely playable because the hallways are so clogged its just a flop fest.

Reply Good karma Bad karma+1 vote
Gylfe
Gylfe - - 236 comments

For anyone with the same issue, it was the vsync. It took hours of looking through various forums and thanks to the new battlefront it was impossible to find things relevant to my search. It had nothing to do with the mod, the mod is actually great. I thought it was part of why I couldn't crouch, but had nothing to do with it. If you find you are unable to crouch or anything like that, try to enable vsync.

Reply Good karma Bad karma+1 vote
Gylfe
Gylfe - - 236 comments

Disregard my last. That is completely my mistake and I apologize. For anyone who is wondering, it is not the mod but windows 7. It creates a second directory under your user profile in a file called virtual store. Basically the game was not uninstalling due to this and the mod and save files were remaining. Sorry, after 10+ uninstalls and reinstalls and various attempts at removing this I was extremely frustrated.

Reply Good karma Bad karma+1 vote
Gylfe
Gylfe - - 236 comments

This mod broke my crouch function. I tried to uninstall, remove registry, and reinstall but it will not go away. No matter what I've done, even removing all components and save files during uninstall. The worst part is the smart comment about adding an uninstall later in the readme of the mod. This mod may screw up your game and there is no way to get rid of it.

Reply Good karma Bad karma+1 vote
KenA161975
KenA161975 - - 11 comments

HELP PLEASE!
This mod is awesome fun, but I cannot for the life of me figure out how to play it with the new mods and units over a LAN. I can only play it in single player, and then only with instant action.
I have been through the installation instructions, and it says something about a LUA file, but I can't find it anywhere. Please let me know how to run this over a LAN.

Reply Good karma Bad karma+1 vote
generalfacu
generalfacu - - 392 comments

The download does not work...

Reply Good karma Bad karma+1 vote
jdee/barc Creator
jdee/barc - - 2 comments

GREAT NEWS. I fixed the link! If you wanted to use this mod, but couldn't download it, it's back up! Go play it! Enjoy :D

Reply Good karma+2 votes
jdee/barc Creator
jdee/barc - - 2 comments

OKAY WHOEVER VISITS THIS PAGE NEEDS TO READ THIS!!!!!

The Download link for this version of the mod was accidentally deleted motnhs ago. I'm working on the new version. Check it out here

Swbfgamers.com
Gametoast.com

Reply Good karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X