The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Current Build: 20120705.1149 (YearMonthDay.Time)

This mod sets out to make something in the Pandemic-Style. Mods like Battlefront: Extreme and Battlefront: Zero are superb, but are certainly not done in a style Pandemic would have done. This is in no way a bad thing, my TCW mod set out to be as different from Battlefront as I could. Now, this does not mean I will do something I hate just to be like Pandemic.
This mod is mainly two things.
-A graphic update. I always wanted things to look much better than they do, so I set out to do so.
-A Side mod. As if we haven't see one of those before. The sides are all edited, and I worked for quite a long time to try and make it balanced. I am happy with the result.

It also adds new maps, and all BF1 Maps. New animations, models, weapons, effects, and everything expected of a high quality mod. As a side note: No Ground-to-Space. I know people want it, but it can't be done without loads of issues.

The Frayed Wires Mod Team is the developer and publisher, with THEWULFMAN as the leader and mod compiler, and some help from some non-team members. I would like to give a special thanks to these people.
-Marth
-KinetosImpetus (only non-team member)
-Naru1305
-Darth_Spiderpig

-Labj
-RogueKnight
-Firefang
-AQT


Other mods my team is developing include (but not limited to):
Mass Effect: Unification (formerly The Mass Effect Mod)
Moddb.com
Battlefront: The Clone Wars
Moddb.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

In light of SWBF(3) being announced at E3, and considering I have too much on my plate to work on this, I am ceasing all work on this mod. I will be archiving this project within the week.

I will be keeping all the assets, I might use them in a future mod. I have a grand mod planned that I've talked little about in public, but oh is it going to be good. I will also divert more effort in TCW's direction(I want to get that out the door as soon as possible), as well as keeping up my continued development of Mass Effect Unification with Marth.

Moddb.com

The whole reason I started the SWBF3 mod was because I gave up on SWBF3 being officially made, and with it announced at E3, I feel I do not need to make this. Additionally, there's a standalone project out there, for Crysis, trying to do the same thing. Battlecry, check them out. Moddb.com

James "THEWULFMAN" Plummer
-Executive Director of Frayed Wires Studios

Hero List

Hero List

News 19 comments

List of all the current heroes to be included in Battlefront 3. Updated 10/21/2012

Post comment Comments  (70 - 80 of 251)
ImpKalis
ImpKalis

Will space be improved in this mod? aka more dogfighting less flying in circles bombing?

Reply Good karma Bad karma+1 vote
THEWULFMAN Creator
THEWULFMAN

I'll do what I can. The AI are dipshits though, so we'll see.

Reply Good karma+2 votes
ImpKalis
ImpKalis

lol, so true, is there a way to improve them, like program dogfighting stuff into them? If not I am also wondering if the Z95 and TIE Defender will be in this mod, i know ive seen them in a mod somewhere

Reply Good karma Bad karma+1 vote
THEWULFMAN Creator
THEWULFMAN

I wish there was. I'll try to make space more fun as much as I can.
And I don't think I'll have the Z95 or TIE Defender in this mod, maybe. Don't know.

Reply Good karma+1 vote
DarthMaster32657
DarthMaster32657

DEAD*

Reply Good karma Bad karma-2 votes
THEWULFMAN Creator
THEWULFMAN

Uh, no. It's not.

Reply Good karma+1 vote
Gen_Rhys_Dallows
Gen_Rhys_Dallows

Would you ever consider adding 'non-standard' eras and modes to the game? For example, the Trade Federation (pre-Clone Wars) VS Naboo Security on Theed. Missions and setups like that were always stuck in the campaigns and couldn't be played in Instant Action, which was kind of disappointing in the vanilla games.

Reply Good karma Bad karma+2 votes
GameMurderer
GameMurderer

Will this mod have a new campaign. And also will each map have the correct clone legion/battalion.
For example will coruscant have the Coruscant Guard
Utapau have the 212th Attack Battalion or will there be an option where you can choose.
Also 1 finale question will there be capital ships in the Atmoshere of the planet and will you be able to fly down from the cruiser to the planet and from the planet to the cruiser

Reply Good karma Bad karma+1 vote
Vitamin_gun
Vitamin_gun

Ooh. Maybe add Starkiller for early empire?

Reply Good karma Bad karma0 votes
RC01/138
RC01/138

i agree. then add him for alliance (rebels) late

Reply Good karma Bad karma+1 vote
THEWULFMAN Creator
THEWULFMAN

Mostly likely not. I don't want anything in this mod that was created past 2007, so no The Force Unleashed and no The Clone Wars.

The reason for this is many. The mod is supposed to be "what if SWBF3 was released in 2006-2007?" I already have a mod for The Clone Wars in the works. And I want to appeal to a different audience this time round.

Thank you anyway.
Peace.

Reply Good karma+1 vote
Vitamin_gun
Vitamin_gun

Force unleashed was a book that came out around 2004 apparently

Reply Good karma Bad karma-1 votes
THEWULFMAN Creator
THEWULFMAN

No, it isn't. -http://starwars.wikia.com/wiki/The_Force_Unleashed_(novel)

Copy and paste the link. It wasn't even announced until 2007.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Star Wars Battlefront II
Contact
Send Message
Homepage
Gametoast.com
Release date
Mod watch
Start tracking
Share
Style
Embed Buttons
Link to Battlefront 3 by selecting a button and using the embed code provided more...
Battlefront 3
Statistics
Last Update
Watchers
330 members
Articles
2