Battlefield 40K is currently in need of skilled BF Editor and Python coders and a character modeller to assist the development of the mod for release in November.
Battlefield 40k's Mission
Is to transform the Tabletop game of Games Workshops Warhammer 40,000 into an FPS for the Battlefield 2 Engine.
The purpose of our mod project is to put six races in game.
The aim for first release is focusing on a Imperial Guard Cadian Shock Troops vs Tau Empire Campaign (details on the campaign will be unveiled near release of the first alpha).
Races in Development
Space Marines Adeptus Astartes, Chapter: Blood Angels
Space Marines are genetically enhanced superhumans that form the elite forces of the imperium of man. They are one of the most loyal forces to the Emperor.
The Blood Angels were formed by the Primarch Sanguinius, their genes derive from him. During the Horus Heresy Their founder died at the hands of the traitor Horus. Ever since this incident the chapter has not been quite the same. Their geneseed now contains the Black Rage. At times The Blood Angels will lose control to the curse and annihilate all the enemy tearing them limb from limb without mercy.
Imperial Guard : Cadian Shock Troopers
The Imperial Guard are the largest military force that the Imperium of man holds at their disposal. They are tasked with defending the many planets under the emperors rule.
The Cadian shock troopers defend the most crucial planets that are near to the eye of terror which the forces of chaos pour through when black crusades are undertaken.
Tau Empire
A new race, evolving at a rapid rate along with their technology and Empire., with the ethos the greater good
Battlefield 40k will accurately model the races, the technology and the equipment of future warfare in the 40,000 universe. Featuring wars in distant galaxies and in a host of difficult, unforgiving terrain. Humankind has to struggle for it's very existence in a universe of total war.
Battlefield 40k will supplement the depiction of brutal future warfare with a host of highly detailed depiction of distant worlds and civilizations. Never before has the future of warfare looked so clear.
Battlefield 40k's Background
Even in the early stages of it's development the mod has already attracted a small but hardworking team of skilled highly motivated Modelers, UVmappers, Texture Artists, Sound editors, scripters and Mappers that are also enthusiastic Warhammer 40,000 fans.
We are keen to generate as much support for this fantastic modification of Battlefield 40k.
The mod began on July 28th 2004.
Visit Battlefield40k.com
Previously we Have created a public alpha for battlefield 1942. Moddb.com
A high resolution video for battlefield 1942 version can be found here:
Pexgames.com
8 comments by bf40kadmin on Nov 5th, 2009 digg this super bookmark
Dear BF40K fans,
The final infantry model required to make a release: Tau XV25 Stealth is now available.
Adam has rigged it with a custom skeleton (a first for this mod) and we spent 20 minutes testing it in 2142 on Tuesday.
Adam is going to rebuild 2142 mod from scratch and put the following assets in.
Tau
Infantry Classes
Kroot, Firewarrior, Combat Engineer, Pathfinder, XV15/25
Vehicles
Piranha, Devilfish & Hammerhead (With Railgun & Burst Cannons)
Emplacement
Tau Drone Turret with Twin Linked Plasma Rifles
Imperial Guard
Infantry Classes
Guardsmen, Hardened Vet, Combat Engineer, Heavy Weapons, Kasrkin
Vehicles
Sentinel, Chimera & Leman Russ
Emplacement
Turantula with Twin Linked Heavy Bolters
We did want to have custom commander and squad leader character models but as we have no artists available to make them, we are sticking with what completed art assets we have.
All of this needs coding in for us to release.
A Manual needs to be written.
Bad news:
BF40K - BF2 will be discontinued as inaiths PC has now broken there is no-one left to continue the build.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
how long to you think we have to wait till we can play?
chill dude...
you asked less than a week ago
just wait and give the support you can
Interviewed a new coder last night so thats some additional help. I need to focus my own efforts on making new maps and creating hud art.
well i love what you guys are doing! :0
hope you don't mind me asking..but when will this been out?
Can't say really theres only two of us working on the mod now.
All we have to do is get the finished art content we have coded in game and we need a few custom maps.
The latest is adams been coding the hammerhead tank so AI can use it.
I'm really looking forward to this mod
thank you guys for sticking with it
1 little question...
Is this for BF2 or BF2142 cuz those pictures looks both messed up?
Have to be honest with you, we have no coder working on bf2 anymore as his pc broke. The development is happening only for 2142 now.
I post more on this profile as it is the most visited.
dude this will be the thing that will set new expeditions for mods if you finish it