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Due to an unanswered plea for modding help, BF40K has now merged with UT40K.
Battlefield 40k's Mission
Is to transform the Tabletop game of Games Workshops Warhammer 40,000 into an FPS for the Battlefield 2 Engine.
The purpose of our mod project is to put six races in game.
The aim for first release is focusing on a Imperial Guard Cadian Shock Troops vs Tau Empire Campaign (details on the campaign will be unveiled near release of the first alpha).
Races in Development
Space Marines Adeptus Astartes, Chapter: Blood Angels
Space Marines are genetically enhanced superhumans that form the elite forces of the imperium of man. They are one of the most loyal forces to the Emperor.
The Blood Angels were formed by the Primarch Sanguinius, their genes derive from him. During the Horus Heresy Their founder died at the hands of the traitor Horus. Ever since this incident the chapter has not been quite the same. Their geneseed now contains the Black Rage. At times The Blood Angels will lose control to the curse and annihilate all the enemy tearing them limb from limb without mercy.
Imperial Guard : Cadian Shock Troopers
The Imperial Guard are the largest military force that the Imperium of man holds at their disposal. They are tasked with defending the many planets under the emperors rule.
The Cadian shock troopers defend the most crucial planets that are near to the eye of terror which the forces of chaos pour through when black crusades are undertaken.
Tau Empire
A new race, evolving at a rapid rate along with their technology and Empire., with the ethos the greater good
Battlefield 40k will accurately model the races, the technology and the equipment of future warfare in the 40,000 universe. Featuring wars in distant galaxies and in a host of difficult, unforgiving terrain. Humankind has to struggle for it's very existence in a universe of total war.
Battlefield 40k will supplement the depiction of brutal future warfare with a host of highly detailed depiction of distant worlds and civilizations. Never before has the future of warfare looked so clear.
Battlefield 40k's Background
Even in the early stages of it's development the mod has already attracted a small but hardworking team of skilled highly motivated Modelers, UVmappers, Texture Artists, Sound editors, scripters and Mappers that are also enthusiastic Warhammer 40,000 fans.
We are keen to generate as much support for this fantastic modification of Battlefield 40k.
The mod began on July 28th 2004.
Visit Battlefield40k.com
Previously we Have created a public alpha for battlefield 1942. Moddb.com
A high resolution video for battlefield 1942 version can be found here:
Pexgames.com
10 comments by bf40kadmin on Jun 2nd, 2010
There is a new build of UT40K downloadable from ModDB featuring 3 of the BF40K assets to show the start of the merger. The IG Leman Russ Battle Tank, Tau Piranha and Tau Firewarrior.
The mod installs and runs independently. You only need to meet the system requirements to play Unreal Tornament 3.
UT40K is in need of Unreal Development Kit modder support. If you can please step forward and volunteer we would be greatful.
What program was used for the modelling and coding?
I'd like to continue it if possible.
please do so, this looked so cool... and i don't really like ut40k... :S
Well, as the guy hasn't replied, I guess it's a no.
And I have come to realise that I'm not a modder, only a concept designer.
SOOOOOOOOOO CLOOOOOOOOOSE!
And its dead...
I hope not...
Its been dead since 2009. However the bf40k content is now with UT 40k.
i wish this mod could reastart, that would be awsome!
Its now under UT40K all development happens there now.
This mod could only ever reopen if a new army of devs came along with a clear, concise development plan and the will to finish it off. I would also have to contact the sound developers for the mod as they have to give permission for the mod to reopen.
It's a shame this mod died. It looks really good.
Hey i have idea... Is someone here an animator??? Or your friends??? Try to contact them and when there will be enough animators then contact bf40kadmin and mod will continue... Or try to make your own mod!!!
I am happy for someone to try finish off the mod. I would want evidence of projects that have been completed before by potential devs coming forward. I would also want a clear plan of what they intend to do with the mod. Release dates, milestone projections the lot.
I no longer have contact almost all of the original developers. There are a lot of half finished models. Lots of bugs in the kit request system too which you would require a python coder to fix.
Would probably be better to focus on UT40k as UDK is a far more flexible gaming engine. The other thing is you are restricted to having the teams having the same size infantry model. Not a problem in UDK.