Due to an unanswered plea for modding help, BF40K has now merged with UT40K.
Battlefield 40k's Mission
Is to transform the Tabletop game of Games Workshops Warhammer 40,000 into an FPS for the Battlefield 2 Engine.
The purpose of our mod project is to put six races in game.
The aim for first release is focusing on a Imperial Guard Cadian Shock Troops vs Tau Empire Campaign (details on the campaign will be unveiled near release of the first alpha).
Races in Development
Space Marines Adeptus Astartes, Chapter: Blood Angels
Space Marines are genetically enhanced superhumans that form the elite forces of the imperium of man. They are one of the most loyal forces to the Emperor.
The Blood Angels were formed by the Primarch Sanguinius, their genes derive from him. During the Horus Heresy Their founder died at the hands of the traitor Horus. Ever since this incident the chapter has not been quite the same. Their geneseed now contains the Black Rage. At times The Blood Angels will lose control to the curse and annihilate all the enemy tearing them limb from limb without mercy.
Imperial Guard : Cadian Shock Troopers
The Imperial Guard are the largest military force that the Imperium of man holds at their disposal. They are tasked with defending the many planets under the emperors rule.
The Cadian shock troopers defend the most crucial planets that are near to the eye of terror which the forces of chaos pour through when black crusades are undertaken.
Tau Empire
A new race, evolving at a rapid rate along with their technology and Empire., with the ethos the greater good
Battlefield 40k will accurately model the races, the technology and the equipment of future warfare in the 40,000 universe. Featuring wars in distant galaxies and in a host of difficult, unforgiving terrain. Humankind has to struggle for it's very existence in a universe of total war.
Battlefield 40k will supplement the depiction of brutal future warfare with a host of highly detailed depiction of distant worlds and civilizations. Never before has the future of warfare looked so clear.
Battlefield 40k's Background
Even in the early stages of it's development the mod has already attracted a small but hardworking team of skilled highly motivated Modelers, UVmappers, Texture Artists, Sound editors, scripters and Mappers that are also enthusiastic Warhammer 40,000 fans.
We are keen to generate as much support for this fantastic modification of Battlefield 40k.
The mod began on July 28th 2004.
Visit Battlefield40k.com
Previously we Have created a public alpha for battlefield 1942. Moddb.com
A high resolution video for battlefield 1942 version can be found here:
Pexgames.com
9 comments by bf40kadmin on Jun 2nd, 2010
There is a new build of UT40K downloadable from ModDB featuring 3 of the BF40K assets to show the start of the merger. The IG Leman Russ Battle Tank, Tau Piranha and Tau Firewarrior.
The mod installs and runs independently. You only need to meet the system requirements to play Unreal Tornament 3.
UT40K is in need of Unreal Development Kit modder support. If you can please step forward and volunteer we would be greatful.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
It's a shame this mod died. It looks really good.
Hey i have idea... Is someone here an animator??? Or your friends??? Try to contact them and when there will be enough animators then contact bf40kadmin and mod will continue... Or try to make your own mod!!!
if you get enough animators, could you restart the mod?I really want this
I wanted this mod for BF2 :(
hmm its a pitty i would have much rather that this mod came out instead of the ut one, not a fan of ut
HUH? I tought is using BF 2 engine and i read this since last year and i think this mod need some more time to be release,
Adding in, I saw a RENEGADE-X Warhammer 40,000 ( Using command and conquer renegade things for Warhamer 40,000 )
Please read the news posts I made.
This news post pretty much sums up what happened.
Moddb.com
My latest news there is some more detail in the posts underneath where I answered a critic of my decision.
Moddb.com
Thanks for your sympathy. I'm hoping more support will go to UT40K with the merger.
Ah i see, so just because lack of sound dev to release the .98 ver. Though, i really hope this doesn't repeat with UT.
Seem like a huge waste to cancel out the BF2 one after all these years. But have you guys thought of just releasing them for just player replacement instead, even without the sound dev, for bf2?
As for UT. If there is any help you guys need i can be an assistance with rigging.
I have no coders so I can't strip all the sounds (in the hundreds) from it to release.
Killing off the sound would also be ripping one of the best parts of the mod out that gives it's unique atmosphere.
I have agreement with my sound devs on porting the sound effects over to UT40K.
Geodav is a bit overwhelmed atm with the amount of stuff that needs transferring.
He only has 3 hours per day to work on the mod with other personal commitments. I am still learning UDK, I am designing a new user interface and sorting out a new mod specification that encompases the best of bf40k with UT40K.
Thank you for the offer of support. Geodav is mod leader atm. Please PM him.
Moddb.com