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Due to an unanswered plea for modding help, BF40K has now merged with UT40K.

Battlefield 40k's Mission

Is to transform the Tabletop game of Games Workshops Warhammer 40,000 into an FPS for the Battlefield 2 Engine.

The purpose of our mod project is to put six races in game.

The aim for first release is focusing on a Imperial Guard Cadian Shock Troops vs Tau Empire Campaign (details on the campaign will be unveiled near release of the first alpha).

Races in Development

Space Marines Adeptus Astartes, Chapter: Blood Angels
Space Marines are genetically enhanced superhumans that form the elite forces of the imperium of man. They are one of the most loyal forces to the Emperor.
The Blood Angels were formed by the Primarch Sanguinius, their genes derive from him. During the Horus Heresy Their founder died at the hands of the traitor Horus. Ever since this incident the chapter has not been quite the same. Their geneseed now contains the Black Rage. At times The Blood Angels will lose control to the curse and annihilate all the enemy tearing them limb from limb without mercy.

Imperial Guard : Cadian Shock Troopers
The Imperial Guard are the largest military force that the Imperium of man holds at their disposal. They are tasked with defending the many planets under the emperors rule.
The Cadian shock troopers defend the most crucial planets that are near to the eye of terror which the forces of chaos pour through when black crusades are undertaken.

Tau Empire

A new race, evolving at a rapid rate along with their technology and Empire., with the ethos the greater good

Battlefield 40k will accurately model the races, the technology and the equipment of future warfare in the 40,000 universe. Featuring wars in distant galaxies and in a host of difficult, unforgiving terrain. Humankind has to struggle for it's very existence in a universe of total war.

Battlefield 40k will supplement the depiction of brutal future warfare with a host of highly detailed depiction of distant worlds and civilizations. Never before has the future of warfare looked so clear.

Battlefield 40k's Background

Even in the early stages of it's development the mod has already attracted a small but hardworking team of skilled highly motivated Modelers, UVmappers, Texture Artists, Sound editors, scripters and Mappers that are also enthusiastic Warhammer 40,000 fans.

We are keen to generate as much support for this fantastic modification of Battlefield 40k.
The mod began on July 28th 2004.

Visit Battlefield40k.com

Previously we Have created a public alpha for battlefield 1942. Moddb.com

A high resolution video for battlefield 1942 version can be found here:
Pexgames.com

Image RSS Feed Latest Screens
Tau Hammerhead WIP texture Tau XV25 rigged in BF Editor Tau XV25 WIP
Blog RSS Feed Report abuse Latest News: New UT40K build features BF40K models

10 comments by bf40kadmin on Jun 2nd, 2010

There is a new build of UT40K downloadable from ModDB featuring 3 of the BF40K assets to show the start of the merger. The IG Leman Russ Battle Tank, Tau Piranha and Tau Firewarrior.

The mod installs and runs independently. You only need to meet the system requirements to play Unreal Tornament 3.

UT40K is in need of Unreal Development Kit modder support. If you can please step forward and volunteer we would be greatful.

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Post comment Comments  (0 - 10 of 358)
1522672435
1522672435 Aug 10 2014, 6:40am says:

Could save it to me

+1 vote     reply to comment
Frost235
Frost235 Mar 31 2014, 6:16am says:

How about you give us a download link for the mod so we can try it out?

+1 vote     reply to comment
bf40kadmin
bf40kadmin May 23 2014, 4:03pm replied:

I cannot as our sound guys would not let me release. All the mods assets are with UT40K now.

+1 vote     reply to comment
hittor
hittor Jan 22 2014, 11:22am says:

oh no~another dead mod

+1 vote     reply to comment
VonSpenk
VonSpenk Aug 26 2013, 2:13pm says:

This mod already ready?

+1 vote     reply to comment
VonSpenk
VonSpenk Aug 26 2013, 2:02pm says:

How download this mod?

+1 vote     reply to comment
MasterofMetal
MasterofMetal Dec 6 2012, 7:18pm says:

What program was used for the modelling and coding?
I'd like to continue it if possible.

+2 votes     reply to comment
bf40kadmin
bf40kadmin Oct 13 2013, 9:06am replied:

I sent you a PM.

0 votes     reply to comment
tsiss
tsiss Mar 25 2013, 4:25pm replied:

please do so, this looked so cool... and i don't really like ut40k... :S

+1 vote     reply to comment
MasterofMetal
MasterofMetal May 26 2013, 4:39am replied:

Well, as the guy hasn't replied, I guess it's a no.
And I have come to realise that I'm not a modder, only a concept designer.

+2 votes     reply to comment
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