Following the end of the UN mission in Somalia in 1995 the country went further into war. In 1999 Kenya and Ethiopia launched an operation to end the fighting in Somalia and, with support from Saudi Arabia and Yemen, the operation was declared a seccess and in May of 2000 a new government was put into power. Under the leadership of President Josef Ali the country began to be rebuilt and remained war free until 2006 when Al-Shabaab formed and launched an all out assault against the new government. In 2007 the African Union was called in to try and supress the Al-Shabaab assault. In 2009 President Josef Ali was captured and executed by Al-Shabaab, but the AU mission went on and finally, in June 2010, the AU ended thier mission and Al-Shabaab assumed control. Al-Shabaab then gave power to a similar group in 2011. Led by a man known as Muhammed there is no definitive government in Somalia and the country is ruled by Muhammed, his militia and his supporters. With that said Mogadishu is now a hot bed for terrorist activities and is a prime target for CIA operations, but not all CIA operations go as smoothly as planned...

---US SOCOM---
Army Rangers

The Militia

And the kits...

---Army Rangers---

Demolitions - SCAR-L (ACOG), M9, M67, C4, knife
Rifleman - SCAR-H (EOTech or ACOG), M9, M67, M9, knife
Sniper - M39 EMR, M9, M67, Knife, Claymore
Engineer - M4 (EOTech), M9, mine, M67, knife, wrench 
Machine Gunner - M249 (ACOG), M9, Ammo, M67, Knife
Anti-tank - M4 (ACOG), M9, SMAW, knife
Medic - M4 (Reflex), M9, med kit, revive, M67, knife


Demolitions - AAC Honey Badger (Reflex or EOTech), C4, M67, Glock 17, knife
Rifleman - Mk.18 (ACOG/RDS), M320 GLM, Glock 17, knife
Sniper - M39 EMR (EOTech), M67, Glock 17, Claymore, knife
Engineer - M16A3 (Reflex), Mines, M67, Glock 17, knife, wrench 
Machine Gunner - M60E4 (M145), M67, Glock 17, Ammo, knife
Anti-tank - MP7, SMAW, Glock 17, Knife
Medic - HK416 (Aimpoint), Medkit, revive, M67, Glock 17, knife


Demolitions - SCAR-L (EOTech), M67, C4, Kimber 1911, knife
Rifleman - Mk.18 CQBR (ACOG), M67, Kimber 1911 , knife
Sniper - M110 SASS, M67, Claymore, Kimber 1911, knife
Engineer - M4 (Reflex), mine, knife, M67, Kimber 1911, wrench
Machine gunner - M240B (M145), ammo, M67, Kimber 1911, knife
Anti-tank - M4 (EOTech), SMAW, Kimber 1911, knife
Corpsman - SCAR-L (ACOG), revive, knife, Kimber 1911, M67


Demolitions - AKS-74u, Time bomb, TT-33, F1, knife
Insurgent - AKM, TT-33, F1, knife
Sniper - Dragunov, TT-33, F1, knife
Mechanic - AK-74, TT-33, IED, F1, knife, wrench
Automatic Rifleman - RPK-74, TT-33, Ammo, F1, knife
Anti-tank - G3A3 , TT-33, RPG-7, knife
Doctor - AK-47, TT-33, medkit, revive, F1, knife


Olive Hill - (MARSOC vs Militia)
Heart of the Beast - (Rangers vs Militia) *Town Strike by Jones
Safehouse - (MARSOC vs Militia)
Night Shift - (DEVGRU vs Militia)
HVI (DEVGRU vs Militia) *Morning Breeze by Jones
Warlord - (DEVGRU vs Militia) *Warlord from BF2 SF, converted by me to be a night map
Closing in - (Rangers vs Militia)
Extract - (MARSOC vs Militia)
Into the city (Rangers vs Militia)
Mogadishu Airport (Rangers vs Militia) *Night Flight from BF2 SF
Outpost (MARSOC vs Militia)
Possibly one more map


This will be a semi-realism mod. The realsim will be seen with the US having better weapons and equipment than the Somalian militia. The Militia will use old equipment such as the T-34 and will have improvised fighting vehicles such as Technicals along with IED's and other simpler equipment. 
There will be no crosshairs or hit markers. Destroyed vehicles will stay as permanent wrecks. This can block roads and force teams to take alternate routes to flags or force demolitions soldiers to destroy them. Weapons will have realistic fire rates and muzzle velocities.

---Kit overview---

US Demolitions - This guy will be armed with a carbine or assault rifle, he will have C4
Militia Demolitions - This guy will have a rifle or carbine and will have a time bomb
US Rifleman - This guy will have a assault rifle, with grenade launcher or grenades
Militia Insurgent - This guy will have an assault rifle and grenades
US Sniper - This guy will have either a sniper rifle or marksman rifle and claymores
Militia sniper - This guy will have a marksman rifle
US Engineer - This guy will have the ability to fix and destroy, he will have a carbine or assault rifle
Militia Mechanic - This guy will have an assault rifle, and IED's and can fix things
US Machine gunner - This guy will be armed with either a SAW or MMG and will have extra ammo
Militia Automatic Rifleman - This guy will have a LMG and extra ammo
US Anti-Tank - This guy will have a carbine or SMG and an AT launcher
Militia Anti-Tank - This guy will have a battle rifle and an AT launcher
US Medic/Corpsman - This guy will have the ability to revive and heal team mates
Militia Doctor - This guy will have the ability to revive and heal his team mates

---The Story---

---Other stuff---

Mod ideas

EASY, Dice, Activision, BIS (Models), Eversmen, Develop013, EnemySniper, M.Combat (Animations), ~M~I~Ł~O~S~Z~ (AKA Mi³osz23), PenguinGeneral (Skins), LaGNeVeRFaiLS, Twinkie Masta, SPFreak, Jones, Requin94, Tigg, majo-213, baychaser, RaYnoX, imtheheadhunter, tailer76
If I'm leaving anyone out please tell me and I will credit you ASAP.

---A Special Thank You To---
Demon_from_pripyat for the vehicles
majo-213 for letting me use the F1 Grenade
NinjaTheCat and ExclusiveCatsMeow for help with maps
Jones for agreeing to help with the Militia textures
MagnúsTheCat, CAT Mod Studios and Battlefield Africa for the TT-33
empireman0102 for providing the MK.18
Emiliomau for providing the HK416 and M4A1

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PKM Outpost map MARPAT textures
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2 comments by TheBowMan on Mar 25th, 2014

Now that the Beta has been released its time to focus on the bigger version of the mod (Which will most likely be another beta to come along at somepoint). Here is a list of things that will change...

---Changes to the militia---

New AKS-74U (BF3)
New G3 (P4F)
Maybe a new AK-47 (MoH possibly)
New textures (except for the skin, I lack the skills to change that right now)
Militia Automatic rifleman kit may be replaced by a Machine Gunner armed with PKM (P4F)

---Other Stuff---

Because you havent gotten to play as the Rangers or MARSOC yet then you will not know what changes I have made. Also the next beta will most likely contain some of the new vehicles (BTR-40 and possibly the T-34) and more maps.

Media RSS Feed Latest Audio
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BFMog Beta 1

BFMog Beta 1

Mar 21, 2014 Demo 8 comments

Its Beta time finally!!!! This is the first Beta for Battlefield Mogadishu.

Post comment Comments  (0 - 10 of 98)
ClamsHaveFeelings2 Apr 14 2014, 3:09pm says:

Can i add maps from the sf xpack or any other maps into this? I just dl and played a trial. I like it a lot but if you could tell me if it supports other maps that would be sweet. Thx!

+1 vote     reply to comment
TheBowMan Apr 14 2014, 5:29pm replied:

Yea just go into the Init file in the folder of the map you want to add and replace the teams with this...

gameLogic.setTeamName 1 "Chinsurgent"
gameLogic.setTeamName 2 "US"

gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_re"
gameLogic.setTeamFlag 2 "flag_us"

gameLogic.setKit 1 0 "chinsurgent_Specops" "chinsurgent_soldier"
gameLogic.setKit 2 0 "seal_Specops" "seal_soldier"

gameLogic.setKit 1 1 "chinsurgent_Sniper" "chinsurgent_soldier"
gameLogic.setKit 2 1 "seal_Sniper" "seal_soldier"

gameLogic.setKit 1 2 "chinsurgent_Assault" "chinsurgent_heavy_soldier"
gameLogic.setKit 2 2 "seal_Assault" "seal_heavy_soldier"

gameLogic.setKit 1 3 "chinsurgent_Support" "chinsurgent_heavy_soldier"
gameLogic.setKit 2 3 "seal_Support" "seal_heavy_soldier"

gameLogic.setKit 1 4 "chinsurgent_Engineer" "chinsurgent_heavy_soldier"
gameLogic.setKit 2 4 "seal_Engineer" "seal_heavy_soldier"

gameLogic.setKit 1 5 "chinsurgent_Medic" "chinsurgent_soldier"
gameLogic.setKit 2 5 "seal_Medic" "seal_soldier"

gameLogic.setKit 1 6 "chinsurgent_AT" "chinsurgent_heavy_soldier"
gameLogic.setKit 2 6 "seal_AT" "seal_heavy_soldier"

+2 votes     reply to comment
ClamsHaveFeelings2 Apr 14 2014, 5:39pm replied:

Right on thanks man!

+2 votes     reply to comment
Koala_Bear Mar 27 2014, 3:36am says:

I sent you something important in your inbox. pls reply asap and good mod.btw :)

+1 vote     reply to comment
TheBowMan Mar 27 2014, 7:21am replied:

Yea I saw and thank you :-)

+1 vote     reply to comment
Sniparator Mar 26 2014, 4:06pm says:

Game crashes, if i reload the SMAW. Are some new maps incomming?

+1 vote     reply to comment
TheBowMan Mar 26 2014, 8:37pm replied:

Make a copy of your BF2 short cut and add this line +menu 1 +fullscreen 0 +modPath mods/BFMog_Beta +ignoreAsserts 1 and see if an error message pops up and let me see so I can try to help you.

+1 vote     reply to comment
[AWWIIR-Dev]m0chil Mar 22 2014, 11:04am says:

"Technicals along with IED's" Does that mean we can use Pickup trucks with lots of C4 on them? :O

+1 vote     reply to comment
ClamsHaveFeelings2 Apr 14 2014, 3:07pm replied:

You can make your own. Us the SF kit and place a bunch of C4 on it drive the car into an enemy position and detonate. It's lots o' fun! You gotta scream "ALLAHHHHHH" as you do it tho ;)

+1 vote     reply to comment
TheBowMan Mar 22 2014, 2:07pm replied:

No but I never thought of the idea of car bombs. I may have to look into that idea though.

+1 vote     reply to comment
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12 Days in Mogadishu
12 Days in Mogadishu
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