Battlefield: High Definition is a modification for Battlefield 1942. The goal of the mod is to bring as many visual enhancements to the game as possible. Battlefield: High Definition was developed and tested by Lieutenant Clone (Dennis Robinson) of Beach Assault Studios. The modification brings the following enhancements to Battlefield 1942: Drastically increased view distances Increased the rendering quality of the terrain Increased the rendering distance of most vehicles Most vehicles will stay on the map permanently when destroyed Dead bodies remain for five minutes (you will rarely see them dissapearing) Added blood effects Added third person view Many more minor tweaks

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NinjaDuck
NinjaDuck Jul 13 2008, 10:41pm says:

Very nice

+3 votes     reply to comment
Staatsfeind-1
Staatsfeind-1 Nov 21 2008, 5:04pm says:

cool !

would love to see that on crysis engine ! :D
you would steel cod5 customers ;D

regards

+3 votes     reply to comment
monotone56
monotone56 Nov 13 2010, 3:27pm says:

will this update the models and weapon textures and stuff like that?

+1 vote     reply to comment
LieutenantClone
LieutenantClone May 17 2011, 5:36pm replied:

The models and textures are mostly all the same. If I remember correctly, the flag textures are new, but I think that is the extent of it.

+1 vote     reply to comment
FiredFox3
FiredFox3 Oct 4 2011, 1:21pm says:

not cool.. fog aaaand?? and?

-1 votes     reply to comment
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Mar 16th, 2007
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